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Mod Ren'Py Maid to Please [v0.14.4] Multi-Mod [Sancho1969]

5.00 star(s) 5 Votes

garyjlinder64

Newbie
Jun 23, 2021
52
44
View attachment 1950036

Overview:
In-game mod for Maid to Please
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 06/24/2024
Game/Creator: Maid to Please / Tutbork / -
Modder: Sancho1969 F95
Mod Version: v0.14.4
Game Version: v0.14.4
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (coming soon).
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core) .
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.
SaveFixer:
(Using SanchoModded saves in an unmodded game)
You don't have permission to view the spoiler content. Log in or register now.
Change-Log:
You don't have permission to view the spoiler content. Log in or register now.


Current revision: 06/24/2024 12:05 CST
Download: -

SanchoMod GUI/Features
View attachment 1950073 View attachment 1950074 View attachment 2341425 View attachment 1950075 View attachment 1950076
View attachment 1950095 View attachment 1950096 View attachment 1950097 View attachment 1950099
SanchoMod dynamic ChoiceGuide
View attachment 1950141 View attachment 1950138 View attachment 1950139 View attachment 1950140 View attachment 1950136
SanchoMod Character Renaming (deep-rooted, includes nicknames)
View attachment 1950111 View attachment 1950112 View attachment 1950113 View attachment 1950114 View attachment 1950115 View attachment 1950116

(Screenshot below explains the SanchoMod interface/features)
View attachment 1950056
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
Sancho is gone, appears to never return.
 

AdRnUK

New Member
Sep 20, 2022
1
0
I am wondering if anybody has tried using the Save fixer (SanchoModRemoved-SaveFileFix.rpyc) in 0.14.5 game without Sancho mod installed to load their old save files and create a new save, then delete SanchoModRemoved-SaveFileFix.rpyc and install the
Maid to Please [v0.14.5] - MultiMod v0.14.5[GB] mod by SteelyDan14 aka Geekbone and see if that works?




On the 1st page of this thread, Sancho said:

SaveFixer:
(Using SanchoModded saves in an unmodded game)





As with any mod, once you create a save file with them installed and later play the game without the mod installed your saves are borked. I've got your back. If you uninstall SanchoMod and later play the same or updated version of the VN un-modded I can make sure that your SanchoMod save files are unbroken. Simply download the following, extract the file, and place it inside the title's "game" folder. It's an extremely small file that only insures that the Python calls and variables introduced by SanchoMod won't interfere when playing those modded saves with an unmodded game (pretty cool, right?)


(Link to Mega download on original post in this thread on page 1)

 
Last edited:

2MoshPit

Member
Sep 22, 2021
263
284
I am wondering if anybody has tried using the Save fixer (SanchoModRemoved-SaveFileFix.rpyc) in 0.14.5 game without Sancho mod installed to load their old save files and create a new save, then delete SanchoModRemoved-SaveFileFix.rpyc and install the
Maid to Please [v0.14.5] - MultiMod v0.14.5[GB] mod by SteelyDan14 aka Geekbone and see if that works?




On the 1st page of this thread, Sancho said:

SaveFixer:
(Using SanchoModded saves in an unmodded game)





As with any mod, once you create a save file with them installed and later play the game without the mod installed your saves are borked. I've got your back. If you uninstall SanchoMod and later play the same or updated version of the VN un-modded I can make sure that your SanchoMod save files are unbroken. Simply download the following, extract the file, and place it inside the title's "game" folder. It's an extremely small file that only insures that the Python calls and variables introduced by SanchoMod won't interfere when playing those modded saves with an unmodded game (pretty cool, right?)


(Link to Mega download on original post in this thread on page 1)

- (both) work like a charm.

best regards
 
  • Like
Reactions: AdRnUK

sexygamer12

New Member
Aug 18, 2020
4
3
what is the release date of the new update for this in-game mod ? IT S BEEN SO LONG CAN I KNOW WHY ??
View attachment 1950036

Overview:
In-game mod for Maid to Please
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 06/24/2024
Game/Creator: Maid to Please / Tutbork / -
Modder: Sancho1969 F95
Mod Version: v0.14.4
Game Version: v0.14.4
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (coming soon).
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core) .
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.
SaveFixer:
(Using SanchoModded saves in an unmodded game)
You don't have permission to view the spoiler content. Log in or register now.
Change-Log:
You don't have permission to view the spoiler content. Log in or register now.


Current revision: 06/24/2024 12:05 CST
Download: -

SanchoMod GUI/Features
View attachment 1950073 View attachment 1950074 View attachment 2341425 View attachment 1950075 View attachment 1950076
View attachment 1950095 View attachment 1950096 View attachment 1950097 View attachment 1950099
SanchoMod dynamic ChoiceGuide
View attachment 1950141 View attachment 1950138 View attachment 1950139 View attachment 1950140 View attachment 1950136
SanchoMod Character Renaming (deep-rooted, includes nicknames)
View attachment 1950111 View attachment 1950112 View attachment 1950113 View attachment 1950114 View attachment 1950115 View attachment 1950116

(Screenshot below explains the SanchoMod interface/features)
View attachment 1950056
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 

sexygamer12

New Member
Aug 18, 2020
4
3
Because Sancho is missing, and we all fear the worst.
Plus it is something he did for free and fun, so if he decides to stop he don't has to notify anyone, your capital letters come trough a bit out of place.
And rude In my opinion.
Sorry bro i didn't know that (it is not my intention to be rude or to hurt someone) i hope that he is safe and that he can return to complete he is Glorious work and i apologise again to all f95zone community specialy his fans , friends & family
 

xapican

Devoted Member
May 11, 2020
10,542
15,967
Sorry bro i didn't know that (it is not my intention to be rude or to hurt someone) i hope that he is safe and that he can return to complete he is Glorious work and i apologise again to all f95zone community specialy his fans , friends & family
All, good, I supposed you didn't know, if you are stuck you can use the Sancho safe recovery posted here, so you can still enjoy the game.
 

jimtra

Newbie
Apr 25, 2023
95
42
Mod isn't working for me still getting this error
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'mod/gbmodimages/ashley_idle.png'>:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
IOError: Couldn't find file 'mod/gbmodimages/ashley_idle.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3611, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2441, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transition.py", line 368, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/viewport.py", line 580, in render
rend = renpy.display.render.render(self.children[0], child_width, child_height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1184, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/behavior.py", line 787, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1184, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 732, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 607, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 271, in get
surf = image.load()
File "renpy/display/im.py", line 688, in load
raise e
IOError: Couldn't find file 'mod/gbmodimages/ashley_idle.png'.

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Maid to Please 0.14.5
Mon Sep 30 11:49:04 2024
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,049
202,837
Mod isn't working for me still getting this error
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'mod/gbmodimages/ashley_idle.png'>:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
IOError: Couldn't find file 'mod/gbmodimages/ashley_idle.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3611, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2441, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transition.py", line 368, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/viewport.py", line 580, in render
rend = renpy.display.render.render(self.children[0], child_width, child_height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1184, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/behavior.py", line 787, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1184, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 732, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 607, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 271, in get
surf = image.load()
File "renpy/display/im.py", line 688, in load
raise e
IOError: Couldn't find file 'mod/gbmodimages/ashley_idle.png'.

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Maid to Please 0.14.5
Mon Sep 30 11:49:04 2024
Mod is for 14.4 and the current version is 14.5.
 

Havik79

Conversation Conqueror
Sep 5, 2019
6,758
8,006
MIA is not American I am not, I am Aussie, it is a military term for a soldier who maybe died or was kidnapped, or even a deserter, in other words unknown status.

Sadly given how long it has been, since Sancho was last on, even with the cyclone, he would have found some time to get on an say something, so much as I hate to say it, it seems most likely he is in hospital from a serious injury, or dead.

I admit I do not know him well, but from what interactions I had with him, I believe he would have at least gotten a phone some how and made an account to say he was leaving if he lost his home from the hurricane, which makes me think the worst, it has been what 3 months now.
 

byaaahh

Member
Feb 3, 2018
171
291
I remember Sancho saying he is semi-retired, which I'm guessing makes him 50+. I remember reading a news report that a man in Texas in his early 50s was trapped under debris after a tree fell onto his house, sadly he passed but luckily his family made it out.

I'm just hoping that it wasn't him, but the longer the silence, the worse the outcome looks.
 
5.00 star(s) 5 Votes