- Dec 9, 2018
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I still don't know why there are buttons beyond the crop tool. Maybe one of them dispenses ice cream?Quality photoshop job right there!
I still don't know why there are buttons beyond the crop tool. Maybe one of them dispenses ice cream?Quality photoshop job right there!
Dunno, all I do with photoshop is spot heal nipple pokethrough and black forehead squiggles. The rest is a mystery.I still don't know why there are buttons beyond the crop tool. Maybe one of them dispenses ice cream?
You need to learn how to morph your models. Personally, I simply use the bridge to zbrush, quickly make a modification and send back to daz with GoZ. You just need to make sure that you send the base mesh to zbrush and not the subdivided one.Dunno, all I do with photoshop is spot heal nipple pokethrough and black forehead squiggles. The rest is a mystery.
To get rid of those squiggles on the forehead adjust the "forehead depth" for the hair. I usually set it to 10-15% and they go away no matter the expression I put on the character. Nipple poke through is a bit different. You can check the "nipple" slider. Set it to zero when the character wears clothing. I use brestacular on most of my characters, so it doesn't always work.Dunno, all I do with photoshop is spot heal nipple pokethrough and black forehead squiggles. The rest is a mystery.
Sometimes I do miss a pokethrough somewhere and photoshop fixing is a whole lot faster than re-render. Mostly it's just a matter of reducing nipple size if it's under clothes, smoothing modifier, or push modifier. I've honestly never even installed zbrush. So much to learn potentially, but so little time to do it in.You need to learn how to morph your models. Personally, I simply use the bridge to zbrush, quickly make a modification and send back to daz with GoZ. You just need to make sure that you send the base mesh to zbrush and not the subdivided one.
Just hiding a nipple can be easy in Photoshop, but sometimes you want to make a larger modification to the geometry.
Not all hairs have depth adjusters, and sometimes changing poses causes squiggles that might not be obvious until later when you take a closer look and at that point, it's easier to just photoshop a fix over re-render. It's not often but I do use photoshop to touch up foreheads now and then.To get rid of those squiggles on the forehead adjust the "forehead depth" for the hair. I usually set it to 10-15% and they go away no matter the expression I put on the character. Nipple poke through is a bit different. You can check the "nipple" slider. Set it to zero when the character wears clothing. I use brestacular on most of my characters, so it doesn't always work.
You know what I find easier? Just hide body parts wherever you can. Hidden body part...no poke through. Far far quicker. As for hairs, they all a pain the ass, I can fix things in Photoshop far quicker than screwing around in Daz heh.Sometimes I do miss a pokethrough somewhere and photoshop fixing is a whole lot faster than re-render. Mostly it's just a matter of reducing nipple size if it's under clothes, smoothing modifier, or push modifier. I've honestly never even installed zbrush. So much to learn potentially, but so little time to do it in.
Not all hairs have depth adjusters, and sometimes changing poses causes squiggles that might not be obvious until later when you take a closer look and at that point, it's easier to just photoshop a fix over re-render. It's not often but I do use photoshop to touch up foreheads now and then.
I appreciate both you guys attempts to help me. I was trying to be funny and came across as more clueless than I am. I'm no Daz expert but I've used it practically daily for over two years now
Much love!
Also good advice for serial killers.You know what I find easier? Just hide body parts wherever you can.
Always good to make advice multi purpose wherever you canAlso good advice for serial killers.
Reading this without first reading the quoted post was an adventure.You know what I find easier? Just hide body parts wherever you can. Hidden body part...no poke through. Far far quicker. As for hairs, they all a pain the ass, I can fix things in Photoshop far quicker than screwing around in Daz heh.
Keep up the great work.
I've come to the opposite conclusion. Hiding body parts is too limited, you often just can't because some part of that bodypart will be visible. There are a lot of cleavage, shorts, skirts, and so on in these kind of games. Push modifiers is my first goto if smoothing ain't enough. In the end though, the players aren't likely to give a damn about method, only end quality and speed mattersYou know what I find easier? Just hide body parts wherever you can. Hidden body part...no poke through. Far far quicker. As for hairs, they all a pain the ass, I can fix things in Photoshop far quicker than screwing around in Daz heh.
Keep up the great work.
Thanks for the update. To answer your question whether animations are worth it: No, they are not.Friday Progress Update
Nah if you travel back in time, you'll see the same hair earlier. That said, I'm not super fond of it. I wanted it because it's dforce but it doesn't simulate well anyhow. I liked the hair she had at the dinner with Ashley. It's too stylish to wear daily though. Maybe she'll visit a hairdresser soon. Crew cut princess!Is it just me or it looks like ICP aged ,
maybe it's the hair
seems like she got grays and didn't dye 'em properly.
Hold your horses!Nicke i mean... it's friday...
Hold your horses!
It was Friday. And it IS Friday! And I just posted this week's Friday Progress Update.
Interesting (it's all relative) links:You must be registered to see the links,You must be registered to see the links.
Did you know there's milk in ice cream? I'm just saying.
Very entertaining Friday's progress story. Kudos!Did you know there's milk in ice cream? I'm just saying.
fuck man why you gotta be like this with the cliffhangers I'm actually impressed. Btw not a huge fan of the new Chris style, I liked the old ones betterIt's out there. Facts.
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