Like last time, splitting it up to respond to the individual bits.
There is another instance (at the Nithercott Estate, when you interact with their damaged headstone for the first time) where I know she talks despite not being physically present. That does get explained away, but it was possible to get to that before getting the explanation for it. If it is that, I agree that it does feel a little weird for her to interject even with the explanation. You're right in that she doesn't ever physically leave your Estate. I thought that got removed for v0.4, but apparently not. So that is also fixed for the next release.
Regarding Ella specifically, I have plans. It's mostly just figuring out the best way to implement those plans. Telling would be spoilers, but I definitely don't want to completely leave any of the girls behind.
So - if you saved when the End of Version message prompted you to, you're in the clear and haven't missed anything. If you continued forward until the goth shows up and saved after that point, then you'll miss the story relevant bits around the scene I intend to include there. The scene will still be available by talking to her in your Estate, so you won't miss much, just some alternate dialogue. The big issue with it is that she's supposed to add to the party, and after reviewing, she doesn't. It's fixed for the next release, but you'll really want to be sure your save is before that point. If your only saves are after that, let me know and I'll get a fixed save to you so you don't have to replay through everything.
And thanks again for taking the time! All this really is super helpful.
Okay, so that is the area I reworked. That'll be fixed in the next release. Thanks for clarifying!By Lothario ranch, I may have mixed him with Uncle V, it was named "ranch" you avoid it if you break into the mansion. after the agreement on the holds was done I passed through and 2 guys talking about being in suits and everything is beautiful, on the right side of the screen is a door area you can enter and it puts you locked on a roof.
Gotcha. I checked everything there and still couldn't find her, so I played through to that bit in a few versions, and didn't encounter her at all.By the shop keep (Emily), I mean when you first visit the estate that MC's Uncle owns, Emily has text boxes, but I always thought she stayed at MC's mansion to do the supply line work.
There is another instance (at the Nithercott Estate, when you interact with their damaged headstone for the first time) where I know she talks despite not being physically present. That does get explained away, but it was possible to get to that before getting the explanation for it. If it is that, I agree that it does feel a little weird for her to interject even with the explanation. You're right in that she doesn't ever physically leave your Estate. I thought that got removed for v0.4, but apparently not. So that is also fixed for the next release.
Good. I'm not happy that it happened, but it's good that it was a one-off. I had encountered similar issues with earlier iterations of the game crashing, but hadn't encountered it myself since finding and fixing it. My main concern was that there were more instances of that old issue, and I'm glad that's not the case.On the crash, it was a one off, I had been playing through everything so up for multiple hours going back and forth, I figure it was an RPG maker error rather than bad code.
It certainly won't cost as many antidotes as there are in the game, but I understand what you're saying. I'll keep all this in mind when I revisit that section and add in the other side quests. At minimum, the girl you give them to will tell you if they need more after it's been touched up.On the antidotes narratively sure that makes sense on MC and his being able to deal with it, however making the stuff as of now requires finite specific mobs, or trade routes which may or may not dry up in the future, so even if it is to save lives there will only be so much, and the player may not want to use any since it may cost 10000 for them to move and there are only exactly that much in game. On top of that, the player is trying to go for a specific action (the village moving) if that action will never happen then there is no reason for the player as of now to give them anything.
I only meant that I was trying to avoid dumping too much exposition. Those are valid questions, and re-reading the dialogue, the implications I intended to be answers don't really make for good answers. I've added some notes to my to-do list, and will rework that dialogue to better answer those questions.On the rock text it wasn't about being verbose. It was that as a player I had cleared the family hold and one other of V's, but only now did Phoebe talk about fighting creatures to fix the family stone. So do the other holds not count? Does going back to them count? Was the family hold not supposed to be done and if it was done later there would be special rock stuff? Does that make players who had done the holds earlier now missing an item? The third hold gave a lot of information but does that info count to the previous found stuff and if not, then why?
Weird. There's nothing wrong in any of the events, but I managed to encounter the same issue. Extra weird, it was with a different tree. I'll have to move reworking that dungeon higher up on my to-do list.On the magic tree it happened when I was leaving the Hold, specifically it was the middle tree of the path that was below the center orb area. Took me 10 minutes randomly pressing orbs to try and get out of that area after finishing it.
That is odd. Managed to find it (it was in Lothario's ballroom), and it is now fixed for the next release. Thanks!The throne blue dots was only on 1 throne chair thing, it was against a back wall of a large room, I don't remember of which mansion but I think it was either V or MC uncle's, you can only get text from that chair from the right front edge. Was just an odd graphical bug.
Yup, it's a self-extracting archive. I'm aware that it may cause some concern, but there's not a lot I can do to change it. I could get into the cyber-security risks, but suffice to say it's easier to answer questions. I still appreciate the feedback, though!What I meant by the exe for ace is that it is a fake exe, it is actually an extraction file more akin to zip/rar, and windows will bitch about old and untrusted fake exe files, can run a ren'py exe with no complaint, same with modern rpgm exe, not the fake zip file of vx though, just wanted to warn you on that it may turn people away just as much as false positive readings.
I can understand the perception. Again, part of that is deliberate - without going on a lore dump, Estates are supposed to feel more like cities than a single house. That said, I recognize that certain maps (especially for Lothario and the MC's uncle) are large for no reason. I've got some ideas on how to improve existing maps based on the feedback I've received, I just haven't had the time to implement it all yet. Now that I don't have myself under crunch time, those improvements should start making their way in, but keep the feedback coming.Large maps aren't bad in a sense, a forest being large can be fine, your mansions are just as large or larger than major forested areas that could hold whole cities. That just becomes more like you are just using the same map size for everything. I think the other problem is so much of it is maze like and thus the speed of fast movement is constantly nullified. The other is view range, it is very hard to determine where you want to go if everything is so limited.
I think I have stumbled into accidentally optimizing my playstyle, then. I use the same team for most of my testing and very rarely encounter one of my Maids getting KO'd. I'm curious to find out how much the equipment changes will cover that gap for other people.My team was Melissa, Phoebe, Ella, Alice. With the limited magic pool on Ella she is kind of bad on being the healer. Plus Ella and Alice hit so weakly it makes it likely that one of your two damage dealers goes down to hold fights vs 3+ enemies and thus you are now likely to lose.
Regarding Ella specifically, I have plans. It's mostly just figuring out the best way to implement those plans. Telling would be spoilers, but I definitely don't want to completely leave any of the girls behind.
That's an excellent idea, but to my knowledge, that isn't possible without some very serious scripting, which I do not have the skills to create. The biggest part of the issue is that the MC is not a party member, and I had to get creative to make that work. Changing the formation also changes the player sprite, so I have to keep formation changes contained within events so I can reset the player sprite after changes are committed. I have another solve in the works related to the Homing Stone that should still allow for better hot-swapping of characters.Having to use a table in your mansion to move the party around, that is not fun. I would like to suggest an edit to the combat though, instead of having to use the table for formation or whatever, what about an active switching? In battle during a characters turn you can use their turn to switch out with a maid who isn't in the fight. Thus allowing change on the fly to meet that challenges and removing the need to do a lengthy travel to make meaningful changes, also explains why they would also get exp from fights.
Understood, no worries. I just wanted to make sure I wasn't misunderstanding and something else needed fixing. Though mentioning you can't check her in the menu brought something else to my attention.I am not too familiar with the newer names and since Emily and Goth are the side ones you can't just check in a menu I confuse them some. This was about the Goth one joining.
So - if you saved when the End of Version message prompted you to, you're in the clear and haven't missed anything. If you continued forward until the goth shows up and saved after that point, then you'll miss the story relevant bits around the scene I intend to include there. The scene will still be available by talking to her in your Estate, so you won't miss much, just some alternate dialogue. The big issue with it is that she's supposed to add to the party, and after reviewing, she doesn't. It's fixed for the next release, but you'll really want to be sure your save is before that point. If your only saves are after that, let me know and I'll get a fixed save to you so you don't have to replay through everything.
And thanks again for taking the time! All this really is super helpful.