Got around to giving it a whirl...was a cute little story, but horribly unrealistic: They finished one campaign...in just a few hours?! After introducing a new character to the party even? And dice that only seemed to roll 1 or 20? And since when did you need to roll to cast haste anyway?!?!
Oh right, the rest of the story was pretty reasonable all around, even if it didn't particularly get me hard. The lack of game mechanics or any kind of branching opportunities is a forgivable sin as the core experience of the story was clearly the selling point here. Wouldn't be bad to expand some if further installments happened though.