3.00 star(s) 2 Votes

What would you like to see in the game sooner rather than later?


  • Total voters
    1,636

PeeP599

New Member
Jul 1, 2018
6
1
Do you also try delete the game? (and unzip it again from the rar). It's a bug with the way Unity saves user preferences. I already corrected it for the update, so it is saved in a custom file, but I have not compiled it yet. Surely in the next few days.
yep deleted everything including the rar file, redownloaded everything, still stuck
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
yep deleted everything including the rar file, redownloaded everything, still stuck
I leave you a bat file that deletes the game's registry entries and returns the settings to the original ones. If you want to do it manually, press WIN+R type "regedit". and search the location: HKEY_CURRENT_USER\Software\60Points and delete the MakeThemReal folder.

 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Thanks a lot, dear author! I don’t know, maybe, it’s the version of the archiver, sometimes “WinRar” files are unpacked, but most often (especially from this site) my “7zip” is picky with “rar” files, i’ve never had problems with “7zip” , but they were with “rar”, so don’t trust the latter...

"...
-Added some sounds
..."
I wish, there were fart sounds, hee-hee! ...Meanwhile, i suppose, there will be no zoo-content, but i’m not upset, understood, that not everyone understand my exoticism.
For now i add it basic sounds during the different penetrations only so that not everything is silent. But the idea is for future updates, to directly dump a library of sounds that you can assign to different events, the same as when the particle system for fluid (all types) is working properly.
And referring to other content beyond a matter of taste, I have to be guided by the terms of use of Patreon, in case at some point it leaves me some money (not at the moment lol).

Update 0.02 is almost finished, it is now much easier to handle movements, animations and morphing. And I am adding some sex toys with different shapes, for all tastes, I also added an attachment system to adhere them to the characters.
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
You not tested real power of Intel Core I3 2100 3.10GHz!!
I tried it with a third-gen i5 and it worked "decent". The problem is the deformations (It's all multi threading), and the bottleneck that can be created with the GPU by the strand based hair (if in the future i add hairs that are more friendly to the GPU the requirements are going to go down). You are free to try and tell me the results. Should run better than any game on unreal 5 lol
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Any place to share scenes/characters?
Hi!! The scenarios are not modifiable for now, but I will add a creator soon.
This weekend the update will be ready with several general improvements, and perhaps ill make a discord server to exchange chars and develop news.
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
keeping a tab on this page, stay motivated and keep working on this project, the community really appreciates you
Thanks very much buddy! The update is almost ready, the idea was to upload it today but a few days ago i got sick so i'm working fewer hours and slower. Saturday or Sunday it will surely be uploaded.

Greetings!!
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Thread updated to version 0.02 Several important improvements were left out because the fever has not allowed me to be on the PC much, but I didn't want to spend a long time without updating so as not to lose consistency. But many were added as well.
I'm going to sleep, tomorrow I'm sure I'll wake up with a thousand new bugs lol
 

Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,382
1,383
Hm people are actually still using unity. I know they eased up a bit on the new monetization but I expected that to be one giant red flag to developers.
 

Knight6797

Active Member
Jul 26, 2022
957
2,079
Hi very cool first concept for a game! Thank you for sharing, could I ask how the animations work though? I didn't quite get how to move the created characters in the scene yet.
 
Aug 15, 2018
112
127
The game looks great for such an early release.

Things i would like to see added later down the line if possible:

1.belly bulge

2.X ray vision

3.creampies

4.pregnancy

I wish you the best of luck in this project.
 

LongDongAlex

New Member
Dec 17, 2018
10
22
I'd love to give it a go but it's basically unplayable on my ultra wide :(

1696192788498.png

1696192825771.png

1696192848819.png

The confirm button is off the screen and tab/arrow keys/escape don't do anything so after deselecting fullscreen or lowering resolution, I can't do anything to make it take effect. Is there a way for me to change resolution in a config file or something instead of through the game?
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Hm people are actually still using unity. I know they eased up a bit on the new monetization but I expected that to be one giant red flag to developers.
The complete answer is complex, in summary, Unity is the best engine -by far- for a single dev, the performance is very high, multi threading and compute shaders are excellent compared to other engines, the game is already made in Unity, I already have I have bought a lot of tools and I am making 6 dollars a month, far from the 200k a year necessary to make any payment

Nice, an update :) I sharing chars possible at this stage, or is this for future releases?
Yes they can be shared if you want. On the save char or load char screen, click on "open folder", it will take you to the folder where the characters are saved. A modification to improve the meshes was left out of the update due to my flu. (Currently the genitals are not affected by morphing and they make strange glitches) I am working on a single mesh with genitals attachable via vertex but it still needs a little.
When I recover I will create a discord

Hi very cool first concept for a game! Thank you for sharing, could I ask how the animations work though? I didn't quite get how to move the created characters in the scene yet.
Hello! Thank you so much! Yes, I left out the tutorials because I couldn't record them due to the flu (high fever). A small resume:

Select the character, and select the icon of the body part to move, a gizmo will appear, red, green and blue. Each of these allows you to move the part of the body on that specific plane that you clicked on. You can also rotate the joint by pressing left control.

If the pose is the initial one, and you want to make an animation loop, record it, copy it, go to the last frame, paste it and record it again, now the initial pose will be the same as the final one.
For keyframes in the middle, you do the same but only on that frame.

For example, if you want an animation that moves the hips down and up. You go to frame 29 (it's right in the middle), and you move your hips down, once it's in the place you want, you hit record. Now an animation will have been created that goes down to that pose and back up to the starting position. You can speed up the speed by reducing the number of steps.
Recorded keyframes are marked in RED, those that are created automatically are marked in YELLOW

Example here (Download it and paste it into the AnimationLoops folder. If you don't know where it is, on the save/load animation screen there is an option to "open folder". You close and open the save/load window again and it will appear):



The next update will bring improvements to this system and everything that has to do with the playscene to make it more usable.



The game looks great for such an early release.

Things i would like to see added later down the line if possible:

1.belly bulge

2.X ray vision

3.creampies

4.pregnancy

I wish you the best of luck in this project.
Thank you very much for the feedback. Belly bulge, throat, and xray are already in the game but they needed to be finished a little so I left them disabled. They will be reactivated for the update.
Pregnancy can be designed from the creator without problems.
Everything that is fluid simulation will be a fact, but for now I have not started programming anything regarding that.





Thank you all for the feedback, and I'm glad that everyone is enjoying it. And remember that if it's within your financial means and you want to support the development, you can do so on my Patreon. The funds raised will be used for assets that I currently don't have (clothing, hair, etc.) and the occasional design/programming course.
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
I'd love to give it a go but it's basically unplayable on my ultra wide :(

View attachment 2973027

View attachment 2973028

View attachment 2973029

The confirm button is off the screen and tab/arrow keys/escape don't do anything so after deselecting fullscreen or lowering resolution, I can't do anything to make it take effect. Is there a way for me to change resolution in a config file or something instead of through the game?

Uhh, widescreen monitors can often be a problem; I'm not sure if the game is ready for that. I have a friend who has such a monitor; I'll ask to borrow it and see if we can make everything compatible (I honestly didn't consider this).
A simple configuration file is located at:
C:\Users\"YOUR USER"\AppData\LocalLow\60Points\MakeThemReal\Config
(open with txt)

In the original folder of the game (the one you downloaded) there is a file called "ResetResolution".
That deletes the configuration that is saved in the registry, in case you want to try everything again

I'm very sorry for the inconvenience.
 
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3.00 star(s) 2 Votes