3.00 star(s) 2 Votes

What would you like to see in the game sooner rather than later?


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    1,636

60Points

Dev
Game Developer
Nov 1, 2019
122
178
This looks more accessible than VAM, much appreciated.
That's the idea, a simple and "portable" creator. But with powerful functions.

Try it and i hope you like it! Remember that this is just the first update since the release, it is still bare bones.

Cheers
 
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King109

New Member
Dec 17, 2020
5
0
Any reason as to why I can’t load a previously created char in the “create a character” mode?
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Any reason as to why I can’t load a previously created char in the “create a character” mode?
Character loading is done differently in the creator than in the play scene. I haven't added the function to "modify" an existing character yet because I've been working on the code to manipulate vertices and create a single character with attachable genitals. I preferred to leave it deactivated for now until I decide whether to include the loading in the same creator or create a separate section exclusively for modifying an existing character.
The next update, within one or two weeks, will have it activated. Thank you for the feedback!
 
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nemesiiis

New Member
Jul 13, 2021
4
10
Thank you very much for the feedback! I already modified the movement system to make it easier and more precise (double clicking no longer makes the IK move to any side, and also makes it invisible in the selected part)

Which part of the sliders seems confusing to you? So I know how to improve it, if it is a concept problem or maybe it needs a pop-up tooltip, etc.

I also leave the last modifications I made for the update (probably 2 weeks to be able to upload the post).
It's a bit difficult to tell what the slider is actually changing on the body and how, since they are not labeled as such. For example, the slider for changing breast size is not clearly labled just 'Breast Size'. I'd also suggest maybe lessening the amount of sliders. While having a lot of sliders can be good, if they're all changing similar things they become redundant and should probably be condensed to one whole slider for that body part. Thanks for replying!
 

papillonwing

Newbie
May 25, 2021
55
79
Is it possible to adjust penis size? I’d also like it to have eye sliders as well as eyebrows. (also i have thing for abs and body hair so if we could add those too that would be great) Also maybe having a control mapping option would be good too, i’m not sure how to make the camera move faster lol
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
It's a bit difficult to tell what the slider is actually changing on the body and how, since they are not labeled as such. For example, the slider for changing breast size is not clearly labled just 'Breast Size'. I'd also suggest maybe lessening the amount of sliders. While having a lot of sliders can be good, if they're all changing similar things they become redundant and should probably be condensed to one whole slider for that body part. Thanks for replying!
Yes, in v0.01, the sliders were all disorganized. In v0.02 (the links are already updated), they are sorted by the specific body part (head, chest, lower body, arms, and legs). The names still need improvement because the code takes the actual name of each morph, creates a slider when you enter the scene, and modifies the name (removes unnecessary characters, adds spaces, etc.) For example, "calf size" is normally called something like "body_CalfSize," so it automatically becomes "Calf Size." The idea is to make it all automatic for when I add a character import feature. If I'm not mistaken, "breast size" should be "breast shape." I've made a note to further modify the names for the next version. Thank you very much!
Remember that you can also do it directly by hovering the mouse over the body. This way, you can see exactly what each modification does (Ctrl + scroll to switch between morphs on the body).


Is it possible to adjust penis size? I’d also like it to have eye sliders as well as eyebrows. (also i have thing for abs and body hair so if we could add those too that would be great) Also maybe having a control mapping option would be good too, i’m not sure how to make the camera move faster lol

In the current version, "Penis size" can only be modified through the functions of Free Deform, drag, and inflate. Specific deformations for the penis are currently being added because I'm creating a new mesh that will directly attach genitals. The idea is also to do the same for eyes and eyebrows. So, stay tuned for updates, and you can follow me on Patreon if you're interested (Following is free, and there are paid functions to support the project if it's within your means and interests).

Genital and facial hair (eyebrows, beards, pubic hair) will be available as attachments so that you can create new geometry for a more realistic look and react to physics.

Body hair (chest, abdomen) will most likely be added as an option in the skin creator. These look better when they're part of the texture and don't add extra geometry that could affect performance.

I'm currently working on modifying the menu to add more control functions, such as mouse sensitivity, movement, and some remapping options. The functions are already in the code (including mouse axis inversion), but there wasn't a visual way to do it before. Just so you know, you can currently move with the mouse (middle click and right click) as well as with the WASD and QE keys.

Thank you very much for the feedback, and for trying the project!
 

SomeUselessDemon

New Member
Aug 16, 2023
1
1
this game is amazing! it would be cool to have some finer IK controlls like for the knees and elbows, also for the shoulders. also, be able to rotate just the chest part of the character (wich you can't atm). maybe some finger controll aswell (some sort of optional level of controll). be able to parent some parts would be a good addition. maybe be able to scale up/down some bones (to make some tall queens >.>)! still, the game is going great! thanks for this amazing project!
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
this game is amazing! it would be cool to have some finer IK controlls like for the knees and elbows, also for the shoulders. also, be able to rotate just the chest part of the character (wich you can't atm). maybe some finger controll aswell (some sort of optional level of controll). be able to parent some parts would be a good addition. maybe be able to scale up/down some bones (to make some tall queens >.>)! still, the game is going great! thanks for this amazing project!
Thank you very much! I'm glad you're enjoying it. Tomorrow, I'll probably release the 0.03 update on Patreon first to see how it goes, as it's a bit quiet over there lol . It already includes a feature to parent the IK targets. There's a character editor now (previously, you could only create a character, but now you can also edit an existing one). There are some new hair styles (physically based strands, made by me, so they're not perfect, but they add some variety to character creation), and a few more features, including sensitivity control for movement.

As for a more complex system, one is already in the works, probably for 0.04. It will include shoulders, elbows, knees, and a function for the whole body to try to reach the desired position. For example, if you move the IK target far from the hands, it will also move the spine. It's much more realistic and reduces joint deformations. It's not implemented yet because I want it to go hand in hand with the new mesh and animation system. This may make old characters incompatible (as practically all variables will change), and if that's the case, I'd like to do it all at once so that no one has to lose their characters multiple times.

Regarding hands, I created a code to automatically grip any object within a certain range of the palm of the hand, but it's a bit overkill. I will probably go for something simpler (a set of sliders for each hand), and it will likely be done through morphing to avoid too many IK calculations that affect performance.

You can also manipulate objects and lights (the first steps toward a scene creator).
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
V0.03a is now available on my Patreon for those who want to support me. The public release will be next week.
Thank you to all who play and provide their feedback.






Changelog v0.03:


  • New main menu
  • Character preview of saved characters and the ability to edit them from the main menu.
  • Key combination for windowed mode (Alt + Enter or dedicated key on each keyboard)
  • IK parenting; now you can anchor any IK target to a desired body part (either your own or another character's).
  • Mouse sensitivity for both camera modes (automatically saved in the game's internal preferences).
  • Function to move or delete props in the scene (for the future scene creator).
  • Camera configuration in the play scene (Orbit, fly, and sensitivity).
  • 4 new hairstyles (super simple, but to add a bit more content).
  • The terms of service pop-up now saves its state; you only need to accept it once.
  • Some unused options were removed, and some placeholders were added for future updates.
Currently working on:

  • OBJ importer (for the scene creator).
  • First-person camera with hand and hip handling, as well as procedural walking.
  • New IK system
  • Mesh attachment (for genitals or for imported OBJ files).
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
What is "IK"?
"IK" refers to inverse kinematics, which is the way movements can be generated, for example, in extremities toward a target. In the game, you can move the hand target (the floating hand-shaped icon), and the arm will try to reach that position through a calculation of rotations in its joints, so, if you want to move the hand to a position, you don't need to individually rotate the shoulder, then the elbow, and the wrist. You simply move the "target" to that position, and the calculation returns the ideal position. It's a technical aspect that the average player isn't particularly interested in, but I like to keep it in the changelog.

As for the target parent, you can use it, for example, to anchor the hand's IK target to the hip, so when you move the hip, the entire arm will move with it, simplifying some poses and animations.


Example image:
ik_simple_01a.png
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Necro'ing a dead thread to answer an answered question, so I can both be helpful AND possible get the attention of the dev:




Hello! How are you? The game is being very actively developed (most of it has been redone), but due to the limited free time I have had, a corrupted project stage due to a bad HDD, and some low reception, I decided to keep it a bit under the radar until it was in a more enjoyable stage (I want to believe that it’s not too far off). Some things that have been added are:

  1. First-person controller (The idea of the game was more focused on this initially)
  2. Importer for clothes and objects (The game does auto-rigging, so you can import, for example, a shirt without a skeleton, and the code automatically generates the deformations). It also works for creating environments.
  3. Environment Creator.
  4. 30 hairstyle models of much better quality than the ones I made.
  5. Rigidbody physics skeletons (as in the early versions) but adding particle simulation for skin and muscles.
  6. New menus.
  7. A lot of preloaded objects to create environments.
  8. Pose creator for specific objects (specific poses for a bed, for example).
And there must be many things I can’t remember right now.
It has had much more development in recent months than it had in its demo.

View attachment TestFp720.mp4
 

Keysi

New Member
Oct 21, 2019
5
1
Hello! How are you? The game is being very actively developed (most of it has been redone), but due to the limited free time I have had, a corrupted project stage due to a bad HDD, and some low reception, I decided to keep it a bit under the radar until it was in a more enjoyable stage (I want to believe that it’s not too far off). Some things that have been added are:

  1. First-person controller (The idea of the game was more focused on this initially)
  2. Importer for clothes and objects (The game does auto-rigging, so you can import, for example, a shirt without a skeleton, and the code automatically generates the deformations). It also works for creating environments.
  3. Environment Creator.
  4. 30 hairstyle models of much better quality than the ones I made.
  5. Rigidbody physics skeletons (as in the early versions) but adding particle simulation for skin and muscles.
  6. New menus.
  7. A lot of preloaded objects to create environments.
  8. Pose creator for specific objects (specific poses for a bed, for example).
And there must be many things I can’t remember right now.
It has had much more development in recent months than it had in its demo.

View attachment 3691330
Bro this seems awesome, it could be a really good tool to make games or so, keep the development, but at least update your progress here or on patreon, good luck
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
Bro this seems awesome, it could be a really good tool to make games or so, keep the development, but at least update your progress here or on patreon, good luck


Hey! Thank you so much! To be honest, a few hours ago I set up a Discord and I am finishing fixing some bugs to upload the update (between tomorrow or the day after). Currently, it doesn't have the timeline feature like in the first versions for creating animations, but it has become more of a simulator. In the future, I will probably include that function again.

Starting this weekend, I will be taking a two-week vacation, so I wanted to upload a somewhat raw version for people to start testing. Then I will take advantage of the time at home to polish it, as I will have plenty of free time.

It has really changed a lot to the point where I thought about changing the name of the project, but since it is based on the same thing and the idea was to acquire enough features to integrate them into another project in the future, I left it as it is.

Cheers!





Edit: I added the Discord link in the first post in case anyone wants to join. There's nothing there yet, and I only left one channel open for the general public, but if anyone is interested, they can join without any problems.
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
I updated the post to version 0.04a. Please read the notes carefully. This is a very experimental version and contains many bugs, with almost nothing left from the previous versions, but it is the foundation for what is to come. It has all the tools to create characters and scenarios, but it does not include them. There is a small pack with some assets available on my Patreon. As always, if you like the project and have the means to contribute, you can do so on Patreon. All contributions will go towards the project, as have the donations made to date. I also included benefits on Discord for private channels and better communication with me, as well as with others who want to contribute.

The Discord is almost private mainly to prioritize my time. I have left only the main channel open to the general public, but you are also welcome to join.


If you are a member of any other community or discord and want to share them to help, I appreciate it.
 
3.00 star(s) 2 Votes