- May 5, 2024
- 6
- 1
use jump spellAny idea how these are removed?
I've tried bombs, and I also have the power bracelet, but nothing works.You don't have permission to view the spoiler content. Log in or register now.
use jump spellAny idea how these are removed?
I've tried bombs, and I also have the power bracelet, but nothing works.You don't have permission to view the spoiler content. Log in or register now.
you dont, you jump over them with a spell.Any idea how these are removed?
I've tried bombs, and I also have the power bracelet, but nothing works.You don't have permission to view the spoiler content. Log in or register now.
Jump over it. And save first. I don't remember if there's a way to get out without jumping again, so if you use all your spells you might get stuck. (I think the soft blocking issue has been fixed, but it's best to be careful)Any idea how these are removed?
I've tried bombs, and I also have the power bracelet, but nothing works.You don't have permission to view the spoiler content. Log in or register now.
Isn't the water palace just the name of the palace in the main city?Does anyone know how many towns are available in the current demo? I've heard guests at the tavern talk about a desert town and a water palace but so far I've reached the snow town and that's it.
Just wondering what the extent of the game currently is, considering that this thread was created 5 years ago one would expect this game to already be completed but alas not even the voice acting is done. Shame, since this game so far seems like quite the gem, but it seems to me like this is gonna be one of those projects that was too ambitious and got dropped eventually, hopefuly am wrong!Isn't the water palace just the name of the palace in the main city?
Anyway, I think the snow town is the last one in the demo, but I could be wrong
There's the starting city in the prologue, the main city, a seaside town you visit in the prologue, and a snow city.Just wondering what the extent of the game currently is, considering that this thread was created 5 years ago one would expect this game to already be completed but alas not even the voice acting is done. Shame, since this game so far since like quite the gem, but it seems to me like this is gonna be one of those projects that was too ambitious and got dropped eventually, hopefuly am wrong!
PD: Does anyone know what key I need to open the closed doors inside the Imp mine? Neither the warehouse nor the silver key work and I have yet to find any others.
I've tried this one several times but no luck so far, could this have been removed?only available if the game is modded to allow access to Ambertown. At the junction signposted " Forest Fortress, Seagull Village, Ambertown, Mountain of God" go west towards Mountain of God. They usually ambush me near the first junction in that direction.
I wonder what might be the cause of this slow development... I remember that Leane 1 & 2 did not take 5+ years to complete, at least as you said, it is good to know that development is still progressing. Hopefuly we won't have to wait until late 2025 to see at least a more fleshed out demo/alphaOh, there actually was a note from the dev around the 15th. And comments for it. They disappeared and then reappeared. Weird.
"※ご連絡が滞り誠に申し訳ございません。
ゆっくりとではありますが開発は続けております。
今後の予定がわかりましたら改めてご報告いたします。(11/14) "
"We apologize for the delay in contacting you.
We are continuing development, albeit slowly.
We will inform you of our future plans as soon as we know them. (11/14)"
Also, there's a few Japanese who are suddenly posting in both Japanese and English to make sure everyone is on the same page. One of them posted this:
">LA
Diary comments will not be published without authorization from the author.
Therefore, if the comments are updated, it means that the author is still alive and well and still willing to be involved in this game.
The only thing that those who want to enjoy this game can do is to wait silently until there is an update.
Waiting is the most important thing!
日記のコメントは作者が許可しなければ掲載されない
よってコメントが更新されているということは作者が健在で、今もこのゲームに関わる意思があるという事である
このゲームを楽しみたい者に出来る事は更新があるまで黙って待つ事のみ
「黙って待つ」という事が最も大事 "
Well, its nice to know that little tidbit of how his website functions. That means if comments are still showing up, he must at least still be alive.
It might have something to do with how he's trying to make Kirikiri Engine do things it was never made to do. A lot of things it was never made to do. Its probably fighting back against him as hard as it can.I wonder what might be the cause of this slow development... I remember that Leane 1 & 2 did not take 5+ years to complete, at least as you said, it is good to know that development is still progressing. Hopefuly we won't have to wait until late 2025 to see at least a more fleshed out demo/alpha
Yeah, this. He takes awhile since he's just one dude and the engine he's working in can't support his ambitions, but he's always been sincere as a developer and when the game does come out, its always far better than most of his competition. It's always worth the wait.From my understanding, the dev makes money only from actual finished product sales on DLsite so there is definitely a strong incentive to finish. I hope it will be successful enough to be worth 5 years of time investment.
I also believe the scummy "Ci-en that never shows anything" comparison is unjust because the dev has finished and released very good games before.
Yeah, I've been thinking that he needs to find a dedicated coder for Unity or some kind of engine that wouldn't fight him tooth and nail on everything. Especially since his games desperately need some level of AI beyond rudimentary to maintain any difficulty and Kirikiri just can't do that.I agree that it could be one of the best actual NTR GAME with real gameplay since Leanne 2, but to be fair it only show that the NTR genre is totally deprived of games with actual gameplay and scope behind them.
I just wish this dev would for his future project maybe switch to an engine that is more flexible and that he gets someone to help him work on it.
at this point we've been debating if the dev is still alive or not for about 20 pages, gathering life signs and evidence of activity to cope with the fact that we still don't know if this game will actually see the light one day.
that being said, huge respect for the guy.
The problem with Unity and Unreal and other commercial engines like those is that, while they are designed to be able to make any kind of game (which is great in theory), that means you pretty much have to build any game systems out yourself. Which makes it not great for very small teams that don't already have experience with it and/or already built-out systems. Plus I'm guessing since those engines are made in English speaking countries, the number of tutorials and other resources in Japanese are probably slim, so it's even harder for Japanese devs to make the switch over.Yeah, I've been thinking that he needs to find a dedicated coder for Unity or some kind of engine that wouldn't fight him tooth and nail on everything. Especially since his games desperately need some level of AI beyond rudimentary to maintain any difficulty and Kirikiri just can't do that.
Thats very true. I wish more NTR games spend more time on gameplay itself. I think i could improve on the NTR aspects just as much as the history or the art. Like the gameplay of your party member being stolen, thats not history or art, its a gameplay aspect.I agree that it could be one of the best actual NTR GAME with real gameplay since Leanne 2, but to be fair it only show that the NTR genre is totally deprived of games with actual gameplay and scope behind them.
I just wish this dev would for his future project maybe switch to an engine that is more flexible and that he gets someone to help him work on it.
at this point we've been debating if the dev is still alive or not for about 20 pages, gathering life signs and evidence of activity to cope with the fact that we still don't know if this game will actually see the light one day.
that being said, huge respect for the guy.
A lot of this is true, but he's already building tons of his own systems from scratch. For an engine that was never made for the systems he's putting into it. He's doing shit the codebase itself was never intended for and its bursting at the seams.The problem with Unity and Unreal and other commercial engines like those is that, while they are designed to be able to make any kind of game (which is great in theory), that means you pretty much have to build any game systems out yourself. Which makes it not great for very small teams that don't already have experience with it and/or already built-out systems. Plus I'm guessing since those engines are made in English speaking countries, the number of tutorials and other resources in Japanese are probably slim, so it's even harder for Japanese devs to make the switch over.
Or at least that's my guess as to why only a small number of medium-sized Japanese devs have made the switch over. Big ones tend to make their own engines and small ones use the standard Japanese engines like KiriKiri or RPGM or WolfRPG