- Sep 2, 2017
- 3
- 14
That's why showing percentages like this is a bad idea. Anyone who ever had to lead a project, any kind of project, but games and apps and anything that needs computer developpement in particular will know : you can't always quantify your advancement.It took him 12 months to do 10% CG events and 5% scenario script. And now he needs to do that same amount of work in four months. All while assuming he gives up on Voice to reach the April deadline and adds it later on. Yikes.
They thought a good idea to show progress, but they had to go back to whole parts of their code, add content they didn't consider initially and "made no progress", even though they probably worked as much or more on the game than any other year.
Im not really concerned on whether or not they could respect their deadline, Im more concerned about them not being able to limit their creativity and keep moving the goalpost. Im hopeful on an april release.
Btw, voices for this kind of game don't take much time, all things considered. It would only delay them if they had issues with the quality of the voice actresses, but I don't think they'll care that much.