This time, I’d like to talk about the probabilities and interactions within various events in my mod.
First, let’s go over some basic rules you should understand beforehand.
The following section may include some rather complex details, so I’m not sure if it can be translated perfectly.
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The formula for calculating sexual satisfaction has been changed.
For females, the calculation mainly focuses on Heat, Desire, and Feel.
For males, it is based on Heat, Desire, Feel, Penis, and Technic.
These two formulas determine the number of sexual encounters, the standard for satisfaction, and how satisfaction is calculated.
Depending on the number of orgasms and the level of satisfaction, the character’s Love/Develop value toward non-partner males decreases.
If Love drops to 0 or below as a result, Guard increases by 1.
Now, let’s talk about Semen.
Females have an initial Max Semen Capacity that depends on their Waist Size.
The Current Semen Capacity increases based on the male’s ejaculation volume (explained below).
Each time the Current value exceeds the Max by 2, the Waist Size increases by 1, and the Max Semen also increases accordingly.
When Current exceeds Max, a Semen Drip Event may occur randomly during map transitions.
If Current is 1 or higher, at midnight each day:
A. Pregnancy is checked.
B. Semen is naturally discharged.
When Current Semen ≤ Max Semen, Waist Size gradually decreases until it eventually returns to the racial base value.
In addition, a male character’s ejaculation volume is calculated based on Power, Vital, Penis, and Technic using the formula:
((Power * 0.35) + (Vitality * 0.35) + (Desire * 0.1) + (Heat * 0.1) + (Penis * 0.1)) / 5 * 100 / 100
Assuming an average male with Power 10, Vital 10, Desire 65, Heat 30, and Penis 15, this results in approximately 3.6ml per ejaculation.
However, only about 70%–100% of that actually enters the womb, as some is assumed to leak out afterward.
During map transitions, if Sexual Harassment or After-Battle Harassment events occur, and the opposite-sex character involved has high responsive stats (such as Heat or Love), the event proceeds as consensual sex instead of harassment.
During combat, depending on the level of Heat, a character may ignore Battle Commands or simply make comments influenced by arousal.
In addition to these, various sexual events also adjust their occurrence probability based on male and female statuses such as Heat, or branch into different cases within the same event.
(For example, when facing sexual harassment, a character might respond by engaging in sex, scolding the offender, or pretending not to notice.)
Female characters may also perform “Bitch Actions” depending on their Desire and Moral statuses.
As for the inn events—specifically the Theo with Girl sexual event—it depends not only on conditions such as Heat, Love, and other parameters, but also on the woman’s total Sex Count, which determines whether the event will include insertion or not.
Some characters, like Lizel and Sandra, have chain events that can repeat under specific conditions or transition into entirely different scenes.
Also, all sex scenes use a system based on Random Template Sex Scenes.
For each character, I wrote more than 5–10 variations of 3–4 lines of descriptive text,
which are then combined and displayed randomly.
It’s a small trick I used to reduce the repetition of identical lines.
Now, let’s talk about the management of Heat, which has been mentioned repeatedly.
All three new Job Classes have Buffs and Debuffs related to Heat, and each has Battle Skills that can increase or decrease the party’s overall Heat level.
This allows players to manage Heat effectively, and increasing Guard becomes important to prevent negative situations caused by excessively high Heat.
This can be achieved by using the Wariness Potion (icon: Magical Lock), which can be looted in various areas.
The potion decreases the woman’s Love toward Theo while increasing her Guard against other men.
(This type of Guard does not reduce Love directly, and when Guard Points reach zero, the character can still act according to her past Love Points.)
Additionally, the Magical Lock has been changed from a single-use consumable to a chance-based consumable item.
The effect of Pheromone Dust has also been slightly modified.
At the bar, you can hold a Dinner Party to increase the Love and Develop values of your party members, as well as trigger a variety of random events.
If your characters drink heavily and their Sleep level exceeds a certain threshold, you might encounter a Blind Room event when returning to the inn.
Also, after selecting a room at the inn,
you may see more aggressive actions from “NetoMan” characters—for example, moving to another room when staying alone or when sharing a room with a woman whose interest in them has declined.
This feature was added recently and confirmed to work through basic testing,
but I discovered that the version uploaded in the “no need Korean TL Mod” release still used an older build.
I will upload the corrected version soon, but please forgive me if any issues still occur.
There may also be other pieces of content I either missed, skipped due to triviality, or intentionally chose not to list.
Finding and experiencing them for yourself might be part of the fun.
Since the event texts are written in Korean, most of you may find them unsuitable or hard to follow.
If anyone would like to contact me and work on translating them, I’d be very glad.
Even for those who understand Korean, some transitions between texts—especially in random template sex scenes—may feel awkward.
That’s simply because I’m not very skilled at writing. I hope you can understand.
That’s all, thank you.