can someone compare spellblade vs monk
		
		
	 
Spell Blade
Can deliver the strongest line attack of the 3 class that can make use of it.  But due to weapon damage's restriction, it's damage output is lacking especially in boss fights.  Note that the mercenary spell blade only seem to have instant death but not line attack.
Skill:
1. Has access to Instant Death (proc based on luc/lower proc than assassin)
2. Line Attack (does 50-70% of regular damage against a row), but you need to equip weapons that supports it.  It is unfortunately less practical than it sounds, especially when faster attacking members already decimated the enemy line.  It's good against weak mobs in early-mid game, but you are better off with other classes for end game dungeons.
Spell: Spirit (Elemental) Magic (but magic is limited due to MP cost, and doesn't do enough damage).  You are better off bringing the Sorcerer mercenary (no MP limit) and hope she casts Demonic Flare (I am annoyed she likes to cast Earthquake against floating enemies).
Monk
Broken OP right now due to Martial Arts, along with assassin. 
After learning Holy Fist, her default attack element becomes Holy.
She also learns Counterattack and can Stun.
The pre-made Monk, Sonya, at Seagull village, comes with Instant Death on top of the regular Monk kit.
The gimmick is to keep Monk's equipment weight at or under 5 (e.g. skimpy seashell swimsuit and Master's Bracelet only).  You will see a bag icon on your character if done correctly (the icon under the Alignment E).  They can do without equipping armor as their AC is calculated by 1 + Vit + equipped armor's AC.  They only need to equip clothing because they won't go around town naked...
	
		
			
		
		
	
	
		
			
		
		
	
Martial arts is considered dual wield (2 attacks per turn), and # of hits per attack is based on your agility.  It can do up to 1K damage per attack with Master's Bracelet at 99 agi, up to 1500 with Strong Man Medal.
Monks having counterattack auto translates to additional attacks per turn, and especially useful if mob fights and duels.
Monk also comes with Holy Fist and can do damage to mobs immune to physical damage by default, which is a real life safer.  But at the same time, they can't damage angels unless they equip weapons (angel only appears on God's mountain so not a biggie)
In the current build, monk are literally one-punch "woman" at end game.
Skill:
1. Evade
2. Martial Art
3. Charge (Increase power of next attack, but not needed at all)
4. Counter Stance gets upgraded to Counterattack as you level up
5. Stun
6. Holy Fist
Spell: Holy Magic (Heal, Cure alignment, raise dead, and a weak attack all holy magic at lv9)