I cant find my way to the med room? there's just one way and it's to the bedroom/showers
The medical room has a lot of content that's not supposed to be public yet, both because of early access to patrons and also because WebGL has some bugs with the animations in the medical room. The patron builds are windows only for example.
SugarMint - I know you know me! Mwa ha ha ha! I had asked previously about the corruption (might have also asked about transformation), but with your new setup, will this game be corruption as in "promiscuity" (I was a prude but sex is now ok- even though is is ok anyway lol) or corruption like my stuff where she becomes evil and infects others and so on? And, within whatever you are comfortable with sharing, can you paint me a picture of what to look forward to, examples of, the latter if we will get to become an agent of some kind of corruption, please?
Before, in the text game, I was planning ahead for a lot of these mechanics yes. The issue was that it was becoming pretty difficult to manage the mechanics after building up the personality stats, because the personality stats needed to have an effect over the content of the game.
About the corruption itself, because the gameplay mechanic will revolve more around mission taking outside of hub areas (like the citadel was in Mass Effect), it'll be easier to develop something like that where your character corrupts NPCs to do her bidding. At the same time, I'm not yet at the stage where I can promise or plan anything for this version of the game but rest assured that I find the concept interesting and I'll try to find a way to integrate it into the future content.
honestly,,, looks generic concept and visual style.
developer! what is something about this game that makes it interesting?
The game is still a concept right now, I'm learning unity and 2d animations together with practicing a simpler way of shading.
The patreon post I linked above describes my plans better, it's supposed to be more mission centric compared to the text game which would make it easier to have more freeroam content on the ship that's not hard to access and at the same time make alien areas you'll explore more focused on the mission you'll be undertaking. Mass Effect was offering a mini open world space inside the context of missions and this is what I should've done in the text game, to prevent confusion and feeling of "wide as a lake, deep as a puddle".
Developer said that public content ends after entering the garden. So, this is demo... So much demo last time, it's frustrating.
Patrons get early access to content, which helps get more support for development. Even the content available in the public build took a few months to get done, from the very basics of creating a project in unity to the 2 animations that are available in the Garden.
If you believe that my time isn't worth anything, then you can either wait for the next public build or simply don't play the game.