Monique, the security guard gives it to you.
Doing a quick playthrough at the moment to get things straightened out. The closet in the restroom
does allow you to click it prior to getting the key, but the MC doesn't identify it as anything in particular, just a locked door. He will note that the door in the hallway is a "janitor's closet," however, when you click it. Also, there's the actual location outside that could very well be identified as a "gardener's shack" but serves no purpose at the moment. Completed everything through meeting Jenny, but Monique will not hand over the janitor's key. The "Task" icon appears in the lower right corner on a number of occasions, but none of the tasks are able to be advanced.
Third playthrough: You can get the key from Monique if it's the
first thing you do after waking up from the wolf attack. Head outside, talk to Cadet, go back to the Security Office, and talk to Monique a couple times. She'll give you the key.
Other issues:
- Typos and missed capitalization/punctuation still regularly appear throughout the game's text.
- The "Ghosts" section in the gallery is a bit misleading, as Misty appears to be the only actual ghost thus far. You've got a cosmic entity, a ghost, a zombie, a genie, a camgirl, and a werewolf. Maybe rename it?
- You can be locked out of completing "Hide and Seek" due to it overlapping with "Enter the Park." If you don't get the batteries and deliver them to The Brat before triggering the wolf attack, the task remains in your log.
- There's a superfluous "making" in the quest text for "Hide and Seek" after giving the batteries to The Brat. Also, you do not lose the batteries, which, if the inventory has limited slots, this could become a problem later.
- You break the axe twice. You're told the handle splinters and the head falls to the ground when chopping the planks off the exit door and it's destroyed second time getting the Med Kit out if its cabinet -- at which point the axe is removed from your inventory.
- You can immediately get the axe again after it officially breaks by clicking the empty cabinet at the loading dock where you first received it. Again, if the inventory has limited slots, this could be a problem later.
- After giving Rex the Med Kit, the "Gift" option leads to the same "Massage/Nevermind" choices as the "Acts" option
- You're able to collect all 3 pieces of clothes for Amy, but the MC will still respond as though he's not done looking until after you show Willow the orb.
- The Task page for "In Sheeps Clothing" is missing all of its text and gets extra credit for also having a typo, as it should read "Sheep's" as the possessive form.
- Once you're able to get outdoors, the task to get the key for the Gardener's Shack is available for pickup, but not advancement until... some requirement... is met? Managed to get it from Monique in one playthrough, but she doesn't offer it in the current one, which leaves progression locked.
- During the playthrough where Monique did give me the key, the Weed Killer was received twice upon looting. As mentioned, if the inventory has limited slots, this could be a problem later.
- Sam refers to the MC as "MC" instead of by name after the second photo booth session. Cadet does so as well after being given the Weed Killer.
- You can trigger Claire's escape while Cadet is snared by the roots, meaning she teleports back into the mall while trapped outside.
- The Handcuffs are useless and another permanent inventory item if you trigger Claire too late, as you can skip from her being tied up directly to her more "normal" state where Hobbs gives her his phone.
- You can trigger Claire's phone scene twice. After meeting Jenny, you can find Claire in the back of the restaurant. By talking to Hobbs after that point, he tells you that he's given her his phone, and the encounter will play out a second time.