There's only 3 days left (Friday, Saturday and Sunday) but some days are incomplete, do I

  • Release the update with all the content (this might cause future bugs on next releases)

    Votes: 310 25.9%
  • Release only Friday and Saturday (Saturday is almost completed on the OG, Sunday is not completed)

    Votes: 219 18.3%
  • Release only Friday (this is the only day that's completed)

    Votes: 669 55.8%

  • Total voters
    1,198
  • Poll closed .

JoeHiggins1949

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Dec 14, 2017
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A walkthrough mod would be difficult for this game. It has the most complex and branching I've ever seen in a game. I've seen some that branch to specific paths (each person own path) but this branches like crazy within each persons path as well lol. This was probably the most annoying one to work on for me. Thanks Doshima for taking it over when I left :)
It's good to see you active again. I hope you're doing okay.
 

xapican

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May 11, 2020
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A walkthrough mod would be difficult for this game. It has the most complex and branching I've ever seen in a game. I've seen some that branch to specific paths (each person own path) but this branches like crazy within each persons path as well lol. This was probably the most annoying one to work on for me. Thanks Doshima for taking it over when I left :)
Hey, big abrazo Phalzyr good to read you again !
 
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tarzan999

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Aug 11, 2016
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A walkthrough mod would be difficult for this game. It has the most complex and branching I've ever seen in a game. I've seen some that branch to specific paths (each person own path) but this branches like crazy within each persons path as well lol. This was probably the most annoying one to work on for me. Thanks Doshima for taking it over when I left :)
Would it be easier to make a few kinetic presets for the game to get all scenes if you max out x stat?
 

Phalzyr

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Would it be easier to make a few kinetic presets for the game to get all scenes if you max out x stat?
Much easier to do a gallery that simply lets you see every scene... That is what I typically do myself and even without requirements... Not sure how Doshima did/does galleries though... if not setup as creating it takes extra time to do. Would have to go to every scene add a label and a return branch for if in replay mode.

As far as walkthrough it can be done very easy as well IF you are simply putting what you gain stats wise for a choice. But if trying to alert user about what the choice actually means big picture wise for Manilla that be more complicated. I guess one could classify an overall path like Rape/Slut or such... In my vn IRC I had the choice that gave good/bad/slut points different colors but that was pretty much all I did.
 

Eula25

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Nov 30, 2018
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Much easier to do a gallery that simply lets you see every scene... That is what I typically do myself and even without requirements... Not sure how Doshima did/does galleries though... if not setup as creating it takes extra time to do. Would have to go to every scene add a label and a return branch for if in replay mode.

As far as walkthrough it can be done very easy as well IF you are simply putting what you gain stats wise for a choice. But if trying to alert user about what the choice actually means big picture wise for Manilla that be more complicated. I guess one could classify an overall path like Rape/Slut or such... In my vn IRC I had the choice that gave good/bad/slut points different colors but that was pretty much all I did.
Well Doshima made a good port so far I have played it no problem. There's no gallery yet because he didn't know how to make one. But port is good since he make it more linear like some choice will lead to that sure got some branch but it's renpy can just press CTRL
 

Phalzyr

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... There's no gallery yet because he didn't know how to make one. ...
I could help him with that if he wanted. He could even grab my gallery code from one of my converted games, whichever style he liked. Some I did separate file and copied all scenes over then some I put code in original scene... It took me a bit to figure out how to best implement the later...
 

Eula25

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That could be nice since game also near to finish thank you phalzyr
 

Phalzyr

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Such an honor to be recognized by the OG ;)
Thank you. I have already altered my coding to make a quick addon of the copy style so I wouldn't mess up your files, but noticed you did them daily like mine so might be better to do it the label way instead so no copy paste edit but that mean editing all your day file lol... I attached the copy method and did solely the intro scene without an image... so you can see how that method is done... If you want I can do the other style and alter the first day so you get a gist of how it is done...
That could be nice since game also near to finish thank you phalzyr
So MS is almost to it end? Been a long time since I actually played it...
 

Doshima

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May 19, 2017
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Thank you. I have already altered my coding to make a quick addon of the copy style so I wouldn't mess up your files, but noticed you did them daily like mine so might be better to do it the label way instead so no copy paste edit but that mean editing all your day file lol... I attached the copy method and did solely the intro scene without an image... so you can see how that method is done... If you want I can do the other style and alter the first day so you get a gist of how it is done...

So MS is almost to it end? Been a long time since I actually played it...
The method that is less time consuming would be the best one, with the amount of scenes this game has, going through all the scenes since Day 1 is making me have brain damage just by thinking about it :HideThePain:
 
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Phalzyr

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The method that is less time consuming would be the best one, with the amount of scenes this game has, going through all the scenes since Day 1 is making me have brain damage just by thinking about it :HideThePain:
Here is the other style which is actually easier to implement in a way. It basically just adding a label at start of each scene and the if statement show at top of the gallery script at end to end replay.. see my day one edit how that is done...
Again just the intro for this test, with image this time as this method I made so no new images needed created...
With this method you have to edit the scene before and after (3 lines of code) AND then z_Galleryarrays.rpy script to specify the image used and text shown on it... For other games all you'd need to do is alter the name of game and background the gallery uses. (Note the "Gallery" option made to the screens.rpy file I renamed z_screens_gallery at line 316 simple add of textbutton)
if you have any questions feel free to ask. I could possible make a Full Unofficial Gallery addon for you if you wish. Either style.

The simplest would be this one as it'll look better using your images... not having to make new one or look bad being just black... Either way you or I would still have to go through every single day file any way...
 
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Phalzyr

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The hardest part will be deciding what constitutes a scene and making some default variable values to use (so any var checks pass the if statements). IF you want me to do the full thing then I will decide what a scene is unless you want to simply put all the labels in at each scene you want included then I finish it up?
I used label galscene1: then increment the 1 by 1 each scene ;) Kinda self explanitory but...
 

farachiya

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Jan 16, 2021
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The hardest part will be deciding what constitutes a scene and making some default variable values to use (so any var checks pass the if statements). IF you want me to do the full thing then I will decide what a scene is unless you want to simply put all the labels in at each scene you want included then I finish it up?
I used label galscene1: then increment the 1 by 1 each scene ;) Kinda self explanitory but...
long time no seen champ , again sorry for your loss i hope your life is going good
 
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farachiya

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Thank you. I'm still alive that about all I can say. Still not sure if that good or not... Just living each day trying to stave off the boredom and now that I have internet again that much easier... :D
on your feet soldier , life is not over yet we still have many battles to win !!!
 
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Phalzyr

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Hmm... I think I'll change my code so that the background image is just a variable pointing to an image, rather than needing to make an image (I just copied one that looked good for the test...)
 
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Doshima

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The hardest part will be deciding what constitutes a scene and making some default variable values to use (so any var checks pass the if statements). IF you want me to do the full thing then I will decide what a scene is unless you want to simply put all the labels in at each scene you want included then I finish it up?
I used label galscene1: then increment the 1 by 1 each scene ;) Kinda self explanitory but...
It would be such a great help if you want to do the honors of making the gallery, you're the expert and you're also part of this project, so it would also be a great honor for me if you want to take part on this one too.
 
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Phalzyr

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It would be such a great help if you want to do the honors of making the gallery, you're the expert and you're also part of this project, so it would also be a great honor for me if you want to take part on this one too.
Cool okay. I'll start on it then. You don't typically alter older Day scripts? I noticed the return to main menu on my test code fails lol... will have to fix that.
 
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