I wasn't sure why people were upset, but I just got to this subway quest and now I understand. I had already given myself infinite money so I had max shop stuff, but apparently that is still not enough when the boss can chain stun you until you are dead. Meanwhile her partner is busy making the team invulnerable to damage. I managed to spend over 10 minutes on this before I lost. And this is after about 5 fights in a row where I do not get a chance to save. Wow yes, what a finale.
I don't think a left a review yet, but now I'm really considering it. Some things I would like to see changed. Make it more obvious which quests are repeatable, perhaps put it in the name or description. Reorganize the quest menu to automatically hide completed quests like I see in other rpg maker games. If you are going to give us multiple fights in a row allow us to save the game at some point in between. Have some sort of map system so I don't have to guess where buildings are. I have played for almost 40 hours and still have no idea what the areas are called. Make equipment loadouts transfer over to all the other outfits. Basically some quality of life improvements would help I think.
I don't think a left a review yet, but now I'm really considering it. Some things I would like to see changed. Make it more obvious which quests are repeatable, perhaps put it in the name or description. Reorganize the quest menu to automatically hide completed quests like I see in other rpg maker games. If you are going to give us multiple fights in a row allow us to save the game at some point in between. Have some sort of map system so I don't have to guess where buildings are. I have played for almost 40 hours and still have no idea what the areas are called. Make equipment loadouts transfer over to all the other outfits. Basically some quality of life improvements would help I think.