The game is excellent, BUT there's one thing that really annoys me—the decision-making mechanic. I mean, you could make a certain choice at the very beginning of the game, and it would come back to affect you after 3+ hours of gameplay. But what if you don’t like that choice? Especially when the consequences aren't obvious. For example, I asked if there was a way to save the killer in the hotel—and as far as I understood, to prevent her from being killed, you have to KILL Junior at the very beginning and agree to a relationship with his FATHER -_- How the hell are you supposed to figure that out?! A similar situation happens with the big guy and his escape, though I think there are some scenes if you arrest him...
That is, your decisions and choices are sometimes not very obvious.
Other than that, the game is quite interesting. But I dropped it after some Train part (because crashes and script bugs started happening)...
I guess you have never played games (RPGs) like The Witcher or Baldur's Gate then ^^
The fact that your actions may have unexpected consequences (pleasant or unpleasant ones) in the future is a core part or almost every great game, at least for me.
I like to be surprised/"shocked" by a game (or a book, or a TV series, or a movie...etc): if everything is "predictable", then the plot gets soon quite boring (imho).
A good deed can lead to very bad consequences (check The Witcher 4 trailer, for example) and a bad deed can generate something good in some way...or maybe not, but the fact that you don't know it from the start is what makes things interesting ^^
About the train scenes/fights: tbh I've never experienced bugs/crashes there (but maybe I've been lucky...I don't know).
What I know, is that many ppl complained about how hard the fights were in that section of the game.
They were impossible for me too in my first run and I was quite upset...but this game has been the first adult RPGM game I have ever played, so I was totally "inexperienced".
Then I realized that this is an RPG (with a lot of sex ^__^) so you must do what you do when you play every other RPG:
leveling up.
If in an RPG or in a MMORPG you are lev. 10 and you want to fight a lev.30 mob, you get obliterated. You know that and you don't complain, because it's like an RPG works: you play the game, you level up, you get stronger, you get better equipment, you acquire new skills, you win the fights...so why Manila Show should be different?
Therefore I simply restarted the game and I "really" played it.
The only "grinding" part is the Arena, but if you complete it (and it's not that hard...it requires a bit of time, yes...but it's very doable ^^) you won't have probs with money any more in the game,
even if you don't accept the initial bribe.
I have replayed this game so many times now and the fights are no more a prob for me, even the ones in the train or the ones toward the end of the game (it requires a bit of strategy ofc...that is using especially the instant skills, but it's nothing difficult really) because my level is so high (never cheated...just played the game, period) that almost every time losing is hard, not winning ^^
This is an amazing game (and I'd be super happy if the dev should decide to make also Manila Show 2 ^^) in my opinion and I hope you will enjoy it, if you give it a 2nd chance
