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Unity Manor [Beta 1 Patch 4] [TirelessLurker]

4.40 star(s) 10 Votes

bobjones9792

Member
May 27, 2017
277
774
Been a bit... and it SHOWS. ...Don't get this right now, it's bugged so hard that the base build is better. Hell, the last preview build is better then 25, with the Succubi nonsense...
Manor Alpha 25 Patch 1
Is there something specifically wrong with THIS patch? I know Alpha 25 had issues, but what's wrong with the patch build?
 

Gadriel

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Dec 15, 2017
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Is there something specifically wrong with THIS patch? I know Alpha 25 had issues, but what's wrong with the patch build?
Traitors are bugged and auto-exchange themselves, so you can't use them.
Alraunes lost their Bliss sprite for some reason.
Succubi still have their AI shattered in regards to downed hostiles.
Dev says a patch will be coming friday to try and fix these.
 
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Gadriel

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Dec 15, 2017
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Yeah, like this.
Manor Alpha 25 Patch 2
Downloads are at
+ Fixed alraunes not using incapacitated images when blissed out
+ Maids attending to characters should now tell characters to stop door bashing, etc.
+ Fixed the riflewoman forcing alraunes out of yards
+ Fixed champions who escape the manor with sufficient evidence after the manor is teleported not triggering an attack
+ Added Q/E page changing to several screens
+ Alraunes can now be ordered to use pheromones on specific targets
+ Fixed move actions that aren't reconsiderable (e.g. drags) being in the wrong initiative order
+ Hopefully fixed cases where succubuses and beegirls would move through doors they need to unlock, revealing themselves to characters in or moving into their target room
+ Fixed rush action mysteries concern gain occurring when hidden characters are rushed
+ Succubuses and controlled beegirls who are in a room with an enemy whose healing they can suppress and are not intending to leave the room (e.g. stay order) will no longer hide if there's no-one to avoid
+ Characters assigned to hinder investigations will now distract champions attempting duels or intimidation
+ Fixed regular (non cop/champion) traitors deciding to return to normal life
 
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Gadriel

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Dec 15, 2017
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We're getting out of Alpha with this one... even if it's only a preview.
Manor Beta 1 Preview 1
Windows 64-bit -
+ Allowed changing succubus appearance to the generic set
+ Hopefully fixed a bunch of cases where a crash would occur when an item or character magically sought by a champion was destroyed/left the manor
+ Fixed a crash when champions attempt to send a character not hindering their investigation on a pointless errand
+ Fixed being able to offer corrupt nobles regular deals
+ Allowed the master to hinder the investigation of corrupt nobles
+ Hopefully fixed the clothing of illusory characters persisting after the illusions are destroyed
+ Hopefully fixed maids hindering champion investigations who distract a decadent noble with sex forgetting that they're assigned after sex
+ Possibly fixed succubuses not joining sex in certain situations (particularly when in a room with non-marked characters having sex, which is fine to join as they'll be disoriented after)
+ Fixed memory images of librarians in varied poses
+ Hopefully fixed a case where alraunes propositioning traitors wouldn't have sex in the yard and would instead plan on sex somewhere they were unable to go
+ Succubuses should now treat hostile characters as proper avoid targets in certain cases they wouldn't when they are set to flee combat
+ Possibly fixed succubuses deciding to hide from incapacitated characters they don't need to hide from when it would be ideal for them to suppress healing in some cases
+ Characters that start trying to path to rooms using idle behaviours shouldn't smash doors to get into rooms they decide to enter before the door becomes locked any more
+ Succubuses idly doing calming dreams and seeking sleepers no longer view incapacitated aware visitors as valid targets and shouldn't get stuck in a loop of heading into rooms then leaving due to a lack of targets
+ Fixed dark elf minions not being viewed as being hostile by the player's characters properly
+ Aware characters sharing knowledge now don't worry about sharing character location/etc. updates (they will if sharing knowledge, but it's not considering something to stop for)
+ Added automatic exchange options for characters when the limit for that type is exceeded after transformation. Alraunes distribute themselves amongst yards first
+ Controlled beegirls can now transform maids
+ Added the master having sex with controlled characters
+ Added The Lady image set for the master and replaced the default Katanashi image set with a more mature one (the EtM version can still be selected, but lacks underwear sprites and cannot do the sex action). The image set to be used can be selected before the start of a round in gameplay settings
+ Added tracking of transformations a character has had over time, a way to show them again and an option to show them all in sequence
 

DoroDoroDoro

New Member
Mar 21, 2020
12
5
Somehow, I can't change the name of Alraunes and Succubus, even though I have the option to do it, it's like the game always forces it to change back to the new name.
 
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Gadriel

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Dec 15, 2017
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Here we go.
Manor Beta 1 Preview 2
Windows 64-bit -
+ Revised the manual, added champion and victory ritual sections
+ Fixed rename for alraunes and succubuses
+ Player characters ordered to have sex will plan to have sex in their current room if there is only one door
+ Hopefully added succubuses haunting characters also suppressing incapacitation recovery
+ Tweaked succubus avoid logic; succubuses set to ignore combat will now avoid hostile targets by hiding when opportune
+ Fixed a bug causing outfits to break after viewing a non-varied image memory of one
+ Hopefully fixed succubuses not joining sex in a lot of cases
+ Fixed succubus dream check for calming dream checking the power order instead
+ Fixed items that can only be temporarily carried no being able to be taken from friendly characters
+ Fixed succubus tf from image
+ Allowed attempts to convince characters who have given up on finding their clothing to wear a maid outfit. This causes a large increase in maids concern but allows some extra chances
+ Added some stats to the victory screen
+ Controlled beegirls can now be ordered to move directly between false hives and yards
+ Added character images to character list tooltips
+ Teleporting unconscious characters now has a bonus to success
+ The best item for a slot (usually weapons) is now selected based on the bonus the holding character gets, rather than on the baseline bonus (which may be reduced or cancelled)
+ The power cost for controlling a beegirl no longer depends on whether she is aware
+ Characters can now always be ordered to exchange themselves; if a pickup is not organised when they are ordered one will be setup
+ Added ordering characters to undress (except maids as it'd currently just be a way to reuse outfits)
+ Changed how succubuses and controlled beegirls handle bashing doors - let me know if they seem forgetful now
+ Possible (chances aren't great) fix for actions sometimes being hidden
+ Fixed it not being possible to order characters to confiscate items from champions without directly viewing the item
+ Added a tutorial mode, which guides the player through transforming their first maid
 
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Gadriel

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Dec 15, 2017
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Small Bugfixes. I'd go so far as to call it Stable.
Manor Beta 1 Preview 3
Windows 64-bit -
+ Fixed undress order appearing on characters the player doesn't control
+ Fixed visitors asking downed trainees questions
+ Fixed maid duster effect on trainees being inverted
+ Hopefully fixed confiscation odds not showing in some circumstances
+ Fixed succubuses seeing a couple of champion types who are not valid targets marking as valid targets for marking
+ Hopefully fixed the master not being properly affected by charm
+ Fixed champions not seeing certain transformations (some maid ones and succubuses) as evidence
+ Champions backing up champions backing up champions now swap to back up the champion being backed up
 

Gadriel

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Dec 15, 2017
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And with this, we are (officially) out of Alpha!
Manor Beta 1
Downloads are at
+ Fixed actions going missing
+ The master will now keep trainees in the current room when monitoring their training, rather than guiding them around
+ Fixed tutorial breaking if the sleeping visitor puts on the maid outfit immediately
+ Tweaked tutorial to jump ahead if the player converts the visitor into a maid via some other method (or transforms them into a monstergirl)
+ The tutorial now respawns Amu or Nao if they escape
+ Added details of each champion to the manual
+ Fixed succubuses and others sometimes deciding to idly go back through a door they are supposed to relock
 
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Gadriel

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Dec 15, 2017
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I live again!
Manor Beta 1 Patch 1
Downloads are at
+ Added some extra checks when characters are researching so they stop researching if the book they are researching leaves their inventory
+ Fixed a crash that sometimes broke the action option display when trying to view action options on tied up characters
+ Trainees should now relock doors like maids do (while being obedient)
+ Old saves should now load in with the master wearing clothes
+ Gardeners now also won't by default harvest from alraunes entering stasis
+ Controlled beegirls can now be ordered to surrender to the identity mirror (allowed as they're under your control more rigidly than alraunes/succubuses)
+ Fixed confiscation not working on hostile beegirls
+ Fixed succubus sleeper seeking interfering with player ordered goals
+ Prevented teleporting away and destruction of maid outfits that are being worn
+ Characters who are searching for someone who forget that person should now stop searching for them
 

Gadriel

Well-Known Member
Dec 15, 2017
1,367
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Got another one.
Manor Beta 1 Patch 2
Downloads are at
+ Alraunes now enter stasis while waiting for exchange pickup
+ Hopefully fixed a couple of cases where the identity mirror retained cop ais for mirror victims (which it shouldn't have)
+ Fixed succubuses not noticing characters moving into their current room when considering sex actions
+ Hopefully fixed some traffic jam issues when succubuses or controlled beegirls are trying to move through a locked door that someone is relocking
+ Changed champion observation bug destruction roll, giving characters with low initiative a chance to destroy them
+ Explain All Missing is no longer limited to maids and the master
+ Guards should no longer confiscate books that aren't knowledge books while idly confiscating
+ If both characters involved in sex are player controlled, they no longer worry about shooing other characters out
+ Germinating a seed on a champion now costs significantly more power
+ Possibly fixed a crash that could occur when a follower is an illusion and ends up destroyed during the turn
+ Swapped the priority of helping allies recover and untying allies to favour recovery in most ais
+ Added an open logs folder button to the main menu; hopefully works on linux/mac
+ Fixed books recommended by maids in the place of knowledge books not being created properly (card wasn't initialising, leading to reading an invisible book)
+ Added a mass toggle diffusers option when viewing a room which has 2+ diffusers
+ Fixed succubuses propositioning traitors who are leaving
+ Fixed alraune auto exchange issues in which code to distribute alraunes between yards caused unintended movements and sent alraunes to full yards
+ Stopped high brute focus characters sometimes getting stuck trying to bash down doors to suspicious rooms right in front of maids or the master
+ Fixed very high brute focus characters not bashing doors or moving into suspicious rooms to ransack them
+ Fixed a bug where the targets of witch attacks would use the stats of the witch to calculate their defence
+ Visitors/cops/champions who are part of a group (following the same character at the top of any hierarchy) now trust the judgement of other champions in that group regarding traitors (i.e. they'll mark an attacked target as a traitor)
+ Characters that can hide who are performing a move to room goal will now hide before entering rooms with unaware characters, if they can
 

Satyr

Member
Jul 22, 2018
123
176
Do the cops stick around for 24 FUCKING hours in the Beta updates? That's literally the dumbest shit I ever heard about and a guaranteed loss no matter what if their disappearance ALSO makes MORE cops show up later???? Was actually having alot of fun until that dumb shit.
 

tipoima

Member
Jul 20, 2018
460
431
Do the cops stick around for 24 FUCKING hours in the Beta updates? That's literally the dumbest shit I ever heard about and a guaranteed loss no matter what if their disappearance ALSO makes MORE cops show up later???? Was actually having alot of fun until that dumb shit.
Just convert them and teleport the manor. Cops were always just a source of extra maids in my runs
 

Gadriel

Well-Known Member
Dec 15, 2017
1,367
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Do the cops stick around for 24 FUCKING hours in the Beta updates? That's literally the dumbest shit I ever heard about and a guaranteed loss no matter what if their disappearance ALSO makes MORE cops show up later???? Was actually having alot of fun until that dumb shit.
You should assign a maid to 'Explain Missing' to them so they stop looking for people and go away after a quick sweep of the Manor.
They are supposed to leave on their own if their investigation timer runs low and they aren't Aware, it's a bug if they don't.
You can also toggle them off completely. I do, because they become either completely trivial to get rid of or absolutely ruin everything if they stumble into the backyard while I'm using it to dispose of troublemakers.
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,367
1,480
Another one. We haven't gotten a preview in a while, and all I can say is: Good.
Manor Beta 1 Patch 3
Downloads are at
+ Hopefully fixed loading issues with certain system languages
+ Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms)
+ Tweaked follow and use power succubus goal to now only hide when necessary
+ Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled
+ Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard
+ Hopefully fixed some issues with the alraune transformation finish animation
+ Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth)
+ Possible fix for trap books not being removed in some cases
+ Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen)
+ Hid confiscate success chance on parent menu and added per-item chances on child menu
+ Traitor champions will now send their champion items to the Manor after leaving
+ Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly
+ Added a population cap bonus option (applies to rooms individually)
+ Added a mess muliplier option (can do e.g. 10% or 200% mess rate)
+ Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly)
 

youraccount69

I'm like a karate chop
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Dec 30, 2020
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Manor-B1P3
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Gadriel

Well-Known Member
Dec 15, 2017
1,367
1,480
Finally. Was really feeling the bug with (In)visible Hostiles.
Manor Beta 1 Patch 4
Downloads are at
+ Hopefully fixed alraunes taking a move right after transforming when auto-exchange is on
+ Hopefully fixed the engage visible hostiles settings for all player controlled characters
+ Fixed a case where a bribed corrupt noble would request additional bribes
+ Possibly fixed a crash occurring when bribing an illusion
+ Hopefully fixed characters sometimes trying to lock broken doors
+ Hopefully fixed a way characters could become concerned about their own weird/suspicious actions
+ Fixed plant zombie -> flower animation
+ It's now possible to empower a stat more than one point at a time. The contribution cost should be the same as doing them individually, and the time taken is four turns plus twice the increase
+ Fixed a hang issue that could occur when a character following another is destroyed (often illusions but not necessarily)
 
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Gadriel

Well-Known Member
Dec 15, 2017
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Another round.
Manor Beta 1 Patch 5
Downloads are at
+ Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal
+ It's no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind
+ Fixed magic cost multipliers being able to get extremely out of hand in some cases
+ Fixed an edge case where a chance would be calculated as 0% erroneously
+ Fixed maids shooing hidden characters out of rooms
+ Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set)
+ Possible fix for a crash that could occur when traitors seek pampering
+ Dragging a boxed character around is now only minimally suspicious when seen
+ Fixed traitor champions who weren't investigators not sending their items to the manor
+ Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can
+ Possibly fixed cases where alraunes wouldn't hide themselves before auto-distributing amongst yards
+ Maids following idle orders who aren't moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren't doing something else according to their idle mode)
+ When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations
+ Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring)
+ Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard <-> false hive move they're capable of
+ Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor
+ Champion items can now be flagged to prevent their use in the ritual of domination
+ Tasers now work somewhat against champions - depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded)
+ Added a 'player fight roll minimums' gameplay option. This just affects fight rolls for now, and can allow characters to always win fights
+ Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power)
 
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