- Oct 25, 2018
- 261
- 116
purchase a cooking book at store.How to train Nadia ... ?
Yeah, I agree with you. However, from what I read in the changelog, it does sound like he tried to work with a programmer, who ended up not having enough time to commit to the game, so now Leocid is taking over the programming as well. Leocid, likely since he doesn't have much resources to hire a programmer, likely made a deal with some random guy to work for free, with the mutual understanding being something like "hey, if the game takes off, you'll get 50% of the earnings." But then the programmer likely flaked out.I've said this a million times, and I'll say it once more:
This guy has NO BUSINESS trying to design a game. He's not a game developer. He has no skills (and has acquired no skills) in the matter. This is the 2nd gaming engine he's used, and the results are the same as the first (I assume, because I haven't played this one): a wonky, borderline unplayable experience.
He's an artist, and should be making his money as such. If he would have released Bastard Girls as a series of comics, he would have raked in financially support.
It he wants so desperately to produce a game, then he needs to take his art, and his story, and get with a coder.
Literally same thing for me :cfresh install and I just literally opened the game.. wtf?
This is another thing I'm continually surprised about, that devs don't post here and interact. Most devs likely take the simplistic view of F95zone: "Oh, it's just a pirate site." But it isn't, not since it's so popular. Sure, it's a pirate site--but it's also free advertising space and a source of honest reviews. If I made an adult game, I'd immediately put it here, on F95zone, because it's one of the view places that I know of that could guarantee millions of views. And if something is off about your game or your development practice, F95zone will surely let you know in the comments.FYI: The dev doesn't post here.
So it's pointless to direct post at him.
That's the problem with a lot of these "starving devs," as you correctly put it. They look around and see other devs making thousands of dollars and say, "hey, I can do that!" Not realizing the skills and/or resources that these other successful devs have at their disposal.Yeah, I agree with you. However, from what I read in the changelog, it does sound like he tried to work with a programmer, who ended up not having enough time to commit to the game, so now Leocid is taking over the programming as well. Leocid, likely since he doesn't have much resources to hire a programmer, likely made a deal with some random guy to work for free, with the mutual understanding being something like "hey, if the game takes off, you'll get 50% of the earnings." But then the programmer likely flaked out.
I notice this sort of thing with a few other talented but starving devs (starving in the sense they have very few patrons and can't seem to recruit more). Their renders are amazing, but they have poor development skills, whether that lack be in programming knowledge or organizational skills or focus or speed, etc. Seems to me if they could just reign in their projects and keep them simple--and focus on exhibiting their art--they'd be able to recruit more patrons and build their resources. Then they'd be able to hire more coders/programmers to help with the more ambitious projects. But they end up trying to make these super complicated game worlds with potentially long-winded stories . . . and then flounder.
Another dev like this that comes to mind is Taboolicious and their game Almastriga. BRILLIANT artist but one of the worst/most clueless developers. Should be making thousands each month, but instead haslike no patrons, because his games are perpetually in some limbo state with no significant adult scenes. Boggles my mind. Seems so obvious what needs to be done.
As for Bastard Girls R, he did program a ton of scenes into it, but I eventually got so confused and stopped playing because there was no quest/hint system. Like, okay, I know there are a lot of scenes, but there is so much going on and I have no clue how to trigger the scenes. No one wants to grind randomly just to hopefully trigger some obscure storyline. Same thing goes for the game "Jen's Dilemma." Stopped playing because, even though there are plenty of scenes, no idea how to trigger them or what criteria need to be met.
FOR ANYONE MAKING A SANDBOX GAME, A HINT SYSTEM IS A MUST. Period.
Many of these devs can't take criticism. So they avoid places like this, and instead set up their own echo chambers.This is another thing I'm continually surprised about, that devs don't post here and interact. Most devs likely take the simplistic view of F95zone: "Oh, it's just a pirate site." But it isn't, not since it's so popular. Sure, it's a pirate site--but it's also free advertising space and a source of honest reviews. If I made an adult game, I'd immediately put it here, on F95zone, because it's one of the view places that I know of that could guarantee millions of views. And if something is off about your game or your development practice, F95zone will surely let you know in the comments.
You're acting like its a good idea to engage with this website as a dev. Even if leocid wasn't a dogshit dev, he shouldn't spend more than one visit a year on this website. The userbase is filled with entitled manchildren who have no ability whatsoever to resist screeching their personal porn likes and dislikes.Many of these devs can't take criticism. So they avoid places like this, and instead set up their own echo chambers.
I disagree. It is extremely worthwhile to post here and interact. It's free advertising space--unless you know of a better place that can provide a ton of views like F95zone can.You're acting like its a good idea to engage with this website as a dev. Even if leocid wasn't a dogshit dev, he shouldn't spend more than one visit a year on this website. The userbase is filled with entitled manchildren who have no ability whatsoever to resist screeching their personal porn likes and dislikes.