Hey everyone! Hubby Bunny here. We know it’s been a long time since we’ve posted a
DevLog and apart from an occasional image post at
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, it pretty much was radio silence. As some of you might know, I was away for military service during August and came back with a nasty flu. As if it wasn’t enough, I’ve managed to get Wifey Bunny sick too. We’ve been trying to get back on our feet with regular hospital visits, tons of medication and sleeping. Still not %100 there but we believe we’ve recovered enough to get
back into action and pick up the development where we left.
While I was away,
Wifey Bunny did some experiments on posing, texturing, shaping and such. Ultimately, we’ve ended up
deciding on a rework for our characters. This will allow us the portray more balanced visuals with characters that reflect our vision better all the while looking a lot more appealing.
Wifey Bunny will go into details about the rework in a minute.
Apart from that, we are working on finalizing the little touch-ups on the environments. According to our calculations, we are
%70 done with the environment creation for the majority of the game while
%95 there for the initial release we are planning since we won’t be using some of the environments early in the scenario.
Speaking of, as you might remember, we are trying to create a
Sandbox|Harem experience with a deep story as well as feed it with enjoyable side stories as much as we can. Again, we are mostly done with the writing for the initial release while the whole skeleton is already done for a couple of years worth of content.
Long story short, apart from a minor fix here and there, all we need to do is combine everything and render out. Reworks are coming along faster than we’ve imagined.
Wifey working on the characters considering their first appearance time in the story so we most probably will be rendering at the same time. This pretty much covers what I want to say so I’m leaving the mic to the
Wifey Bunny:
Heyhey minna! Been a while since we've met in the
DevLogs, right? Some of you may recall what's happened to me when hubby bunny's gone. Fortunately, that month of sadness and sorrow finally passed and here we are, as a united bunny team!
As hubby bunny stated, I was playing around with our characters; had enough time to think about and assess the satisfaction rate of our end products to our vision. As a result, we crazy bunnies have decided for a rework on our characters.
The first reworked character you're about to meet is our beloved naughty blonde and main character,
Jennifer Green (Jennie). Yes, I admit that it is a drastic change, however the result has finally satisfied the bunny team. I would love to give you a brief(!) list of changes, heheh:
- Head and face: Well, at first I wasn't planning on making such a huge change on her face because we kinda liked the vibes she was giving off. Childish, mischievous, shameless yet could be an innocent cutie if she wants. However, the more I look at it, the more it became toonish style to my eye. So I thought maybe I should create everything about her from the start, all over again. Now her face is more lifelike, I mean has more realism into it, yet not that much dialed in terms of detailing and shape. To me, she still keeps that childish and soft look, but you can feel that she's not "that" innocent.
- Hairstyle: Although I'm in love with OOT's hair meshes, using their assets significantly slows our workflow down. Not only for that reason, but also her new face now lets her wear a messier bun, hereby leading to have a more modern and sporty finish.
- Body: Now less voluptuous but the juicy parts didn't dry out. From neck to toe, she now has more details; e.g. collarbones, shoulders, chest area, arms, veins, hands, abdomen, pelvis, legs, knee bones, feet... Everything now is designed with more meticulous effort. One of the main issues that gave rise to those changes is, not being able to pose the character without weird collisions and awfully stretched UVs (even with bend controllers, shape enhancers, etc). That "thicc" anatomy was restricting us to pose her in many complex ways. Toning that thickness down has finally given us the freedom, hopefully.
- Skin: After a long research, we finally found the best one suits our blondie. She now has freckles, yaaay! (Coral will be surprised hehehe) Again, our pursuit was to create a better look under every lighting rig. Bump maps, normal maps, SSS settings and every other aspects on the skin are all optimized now.
Yes, these are the major changes related to the rework. Most probably this is the final version, yet there could be tiny minor fixes since we couldn't have the chance to try it in all of the possible occasions. I don't think there would be anything can affect the overall look from now on.
All in all, thank you for your attention on this looong post! Hope you like our new
Jen! The next one I'm currently working on is
Anastasiya Volkova, our mini-redhead Annie! I'm super-duper excited about the new look of
Marilyn's Mansion's cast! We'll be posting our WIPs and devlogs frequently to keep you updated! Love you guys :3 Thank you for your support and being with us!
Hubby Bunny back once again. Don't think we've forgotten you guys.
Here is a comparison gif and a couple of test renders fresh out of oven. Enjoy! Also feel free to let us know what you think about these new changes.
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And here are some sample renders with the new
Jen!
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