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4.60 star(s) 19 Votes

AkiranGaming

Member
Jan 4, 2024
490
289
I enjoyed the game but man, the dialogue is ROUGH. Would like to see that improved. I can't start the Jessica part of the game because when it says to talk to Hannah, the game flat out won't let me.

The scenes are a bit boring. Allow us to switch positions and interact more with her body. Allow us to select which clothes she keeps on or removes during scenes. It's annoying having sex with Hannah on the bed and she for some reason removes everything but her boots.

Allow us to work more than one job a day as well as shower more than once per day.

The times for evening and noon feel awful and need to be changed or increased by at least another hour or two.

I would like an option to tell the girls what clothes to wear and when during certain parts of the day and of course have them be naked at all times if we wanted.

I would like more options to do stuff around the house. For example look at the porn game Last Hope. All the girls in that game have a schedule so if you come across a girl in the pool area, you could have sex with her there. I would also like to catch her masturbating or showering and be able to interact with her in those moments. For example, at the beginning of the game when your relationship with Hannah and lust level is low, she just relaxes in her room but later when both those stats are improved she starts to masturbate now.

I get Hannah is a maid and she's supposed to clean but all she does is that which makes her presence around the house quite boring.

Would like more random events. Having to start each event feels a bit mundane and a missed opportunity.

Expand the store. Allow us to buy clothes, accessories, toys, etc. for the girls. Maybe some upgrades like more efficient showering and more than just +5% when using the dirty talk option.

Allow a late night phase where we can visit the girls rooms at night.

I know the game is in development but the lighting and surrounding area looks... awful. Would like the lighting in the house to look much better as well when you're on the top floor looking out of the house windows.

Increase the times where you can increase your attributes like fitness, appearance, and brain power. It's annoying that all of those you can only do in the noon time slot.

Will keep an eye on this game, had fun playing it until the game broke at the end and I could not progress and start Jessica's story. Also hope more content for Hannah gets added.
Did you buy the furniture for Jessica's room already?
 

AkiranGaming

Member
Jan 4, 2024
490
289
God I hate this walking around fps games. They are so slow. Sorry, not playing this one further.
I'm on an ancient (over 13 years old) gaming laptop with a 480M graphic card and I'm actually able to play this game, so it is pretty well optimized imho and worth giving a chance.
 

JValkonian

Member
Nov 29, 2022
289
258
I'm on an ancient (over 13 years old) gaming laptop with a 480M graphic card and I'm actually able to play this game, so it is pretty well optimized imho and worth giving a chance.
I didn't mean performance. I meant just the process of using keys to move around. I like have a map and sort of automatically going to a room by clicking it. I'm not a fan of these types of games. You have to exactly face the door or you can't get through. Just not a fan, sorry.
 

IXL

Well-Known Member
Jul 28, 2017
1,567
1,034
I loved the vibe of the game. +10$ sub
Same, Played the game for the first time and had no issues what so ever and sub'd as well.

The only gripe I found was the shower glass, it needs to be slightly darker, as sometimes I was trying to leave and couldnt because I was in front of the shower glass and didnt know it.

The lost and found, I think this is randomised on purposes "not to find it" at times, because why would you put a statement "if you cant find it return to hannah"... Had this happen a few times and realised I think its purposely done that way.

Had no critical issues at all (critical to me is where the game crashes or prevents you from progressing).

Just wish the transisitons were somewhat quicker between scenes, but good fun otherwise... Well done!
 

Tanoub

Newbie
Oct 8, 2017
25
44
Had a bug during an event with Hannah, prevented me from giving her the coffee, and couldn't save/load my save. I basically lost my progression, which felt quiet frustrating without an autosave system. I'm eager to getting a save from someone also, if one can share it, with the settings file too to make it works. The previous didn't.

I just finished Hannah storyline and was starting the 2nd girl one, but any save will be fine ! Cheers !
 
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Tomoushie

Active Member
Aug 18, 2017
547
1,468
I've played this mission 3 times, and at the end he says she looked sad but he doesn't know why, and he'll probably find out later. However, I don't have access to any next missions or actions to do to progress with her. Is progression already implemented in this version or did I make a bad choice in the game?
 
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IXL

Well-Known Member
Jul 28, 2017
1,567
1,034
I
Had a bug during an event with Hannah, prevented me from giving her the coffee, and couldn't save/load my save. I basically lost my progression, which felt quiet frustrating without an autosave system. I'm eager to getting a save from someone also, if one can share it, with the settings file too to make it works. The previous didn't.

I just finished Hannah storyline and was starting the 2nd girl one, but any save will be fine ! Cheers !
I didnt even know you could progress with the 2nd girl... How did you manage that, maybe I didnt see it in the task window...
 

qwerty01

New Member
Aug 23, 2017
2
0
Can someone share a save where girl 1 is 100%ish (gotta be save&settings.ini together)?
Lost all of my progress while getting stuck (made coffe for 2nd girl but couldnt interact with her)
 

HexorGames

Member
Game Developer
Mar 21, 2023
145
354
Since there are so many comments from you guys I want to group some of them and answer as one.

So first to all the bug reporters: Great and thanks for this! I always end up before finalizing the build for the next release to have too little time to play the game by myself and test it. So it's so important for me that you give me feedback as you do and I love that! :love:

Bugs that are just minors I fix "on the fly" while developing new content and you can expect them to be done in the next release. Those I cannot reproduce by myself, locate and fix within lets say 10 mins I set on an intern ticket list for me and do them later.

So please don't be disappointed if a bug you reported is not fixed in the next release. And if there are bugs or unwanted behaviour that I cannot reproduce on my site, I will probably ask you back for more / detailled info. Cause the hardest bugs to fix are those, who I cannot reproduce.

But to achieve a quick fix for almost all bugs that crash the game or softlock you, I've prioritized implementing an autosave mechanism so you don't lose all your progress in such cases anymore.

And of course the, I'll call it "Michael Bug" from now on ;), also has top priority on my list.
 

Fragmandk

Active Member
Game Developer
Jul 3, 2017
546
1,199
Holy hell all the bugs with girl1 in the dialogs and suddenly the MC renaming at some tasks, but looks promising so far
 
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Jul 24, 2017
88
159
(Dev - there's a lot here because I just kept adding onto this post as I played for about two hours rather than making more individually smaller posts. I didn't write much about what I did like until the end, but I really do get excited about 3D games here and Hannah's design is cute. The rest of this is critique, but it's all specific and written with the intent to give honest and hopefully actionable feedback.)

1724224732980.png
Screenshot from my first 5 minutes in the game. The skybox is very dark compared to the lighting of the environment. The contrast in general is pretty harsh and the dark sky makes it downright uncanny.

Also, a nitpick from someone with a pool - the pool should be 4-6 inches lower and much lighter/clearer. Looks like dad threw in some food dye before he left.

Here's me looking inside...
1724225445893.png
And then inside the villa.
1724225506969.png
It's so WHITE. Look at the kitchen!
1724225554884.png
White patio, white walls, white ceiling, white cupboards, white chairs! White sofa in the living room, white desk and cabinet in the office, white rock in the bedroom! It goes beyond a modern aesthetic; it looks like I woke up in the white room from 2001. Feels very flat and sterile.

1724226128496.png
The lighting in the interior is off as well; the "lit" walls are uniformly bright and the "unlit" walls are uniformly dark. Needs more reflectivity / less contrast?

Also, the interior texture of the walls looks like it's just a scaled down version of the exterior, which again enforces the sterile, flat look of the place.
1724226343626.png

The random car.jpeg on the staircase wall is very out of place with the rest of the decor. The kitchen is bizarre as well; the island is clearly intended to have seating, there's no full-size sink, but maybe that's intended because there's also no refridgerator or stovetop! How long has that milk been sitting out on the counter... Even more nitpicky but the gigantic binders next to the glasses are out of place. Especially so in the kitchen, but honestly even the ones in the office had me scratching my head. Those are huge binders, but what's in them? Nobody has been living or working here since dad left, and surely he took his stuff with him to his tropical paradise, right?

A low cupboard in front of the TV, maybe with a sound system would help flesh out the living room.


1724227279288.png
The interior looks much better with the evening interior lighting, but the lights are creating some will-o-wisps in the windows. They directly line up with the lights by the headboard and the one in the kitchen, and it seems like the floating blue lights are actually reflected physically in the game space, since they're about as far away on the opposite side of the glass as the aforementioned source lights in the interior.

1724227328167.png
...? Sorry, got distracted.

1724227500407.png
Wait, she's still there in the morning? What a trooper. I didn't get super far into the game so it's possible that more are added over time, but a bit more variety in her animations would be nice. Making meals, lounging outside or in her bedroom, etc. instead of either gardening or wiping down the tables.

I got a kick out of working for 4 hours and being too mentally exhausted to continue. Yeah, me too dawg.

1724228187182.png
Starting to think she might be worth what I'm paying for. Maybe give her some scissors and have some dead leaves in her bucket?

Player should have the ability to sleep whenever to advance the day. Having to go downstairs, rest, wait for the rest fade-to-black to finish, and then go back upstairs to sleep is a hassle.

There are some dialogue issues. Hannah says "I go back to work" after you give her coffee instead of "I'll go back to work." The dialogue feels stiff in general as well, like it's been translated to English. Wordy and clinical instead of casual and natural. "The upstairs bedroom is empty as a result of nobody living in it."

Also, for a game called "Master of Seduction," the seduction in the first hour of playing or so has been lackluster. I've done some minor tasks for my maid and she's been grateful but confused. I know nothing about her and I've had no opportunities to tease or entice.

Let's take the book task: she's upset after misplacing her book, we eagerly offer to find it, and she gushes her gratitude after we return it, the end. How can we improve it? She's misplaced her book and is distraught and seems somehow even more concerned when we offer to find it! But she's a shy girl, so she acqueisces to our offer to search for it. Well, we find the book and... aha. It's a romance novel. No wonder she's feeling awkward. We flip to the earmarked page and read an exerpt: "...his fingers glide over my skin, invading places never touched by any hand but my own, and my heart races in fear and delight..." One of "those" romance novels, then. We take it back to her and can't help but grin at her embarassed "thank you." The question is on her lips, but she's too nervous to ask if we looked inside. We softball a conversation starter and ask if she likes reading, and she answers that she does (obviously) and that she's been reading more since she started this job because it's quiet and wouldn't disturb dad's work - plus it's nice to read outside. Then we get the option for different dialogue: we can playfully joke that she's more adventerous than we thought, reading something like this outside. We can seductively tease her about how quietly she was "reading" her erotica. Or, for a friendlier approach, we can offer to talk about her favorite books and get some recommendations - this one certainly seems to fit our taste, after all.

Or look at the laundry task. As it is, we do her work for her and then either say "haha no biggy just here to help" (???) or else request a sexual reward. Master of Incel Behavior lmao. So what could happen here? Hannah comes in concerned because she heard noises and didn't know it was us, and she says as much. The two of us are standing in the cramped utility room, and so we step closer to her. No, we say, no intruders. Just us. We reach out, either to lean against the wall beside her (show off physique) or to place a hand on her shoulder (attractiveness check) and confide that we're still adjusting to the new home even with her company, and so she must've been on edge living here alone after our father moved away. We tell her that we're glad she's here, and that if there ever is an uninvited guest then she should holler for us to come and sort them out.

If you open the menu while walking, the character continues moving forwards.

1724228903859.png
Unless dear old dad was burying bodies in the yard, this sidepath shouldn't be so uneven.

Anyways, I came here with a lot of criticism for the game's graphics and writing and I think I should state that I picked this up in the first place because I was interested in the premise of a fully 3D erotic game where I could slowly build up a relationship with the girls featured. I think there's an opportunity to do a lot here and I always want these projects to succeed! I can't give too much advice on "how" to fix the graphical problems beyond pointing them out, but the dialogue really, really could use another pass. Even if nothing else changed in terms of the interactions - keep the same minigames, the same animations, everything - overhaul the dialogue, add some more internal dialogue for the PC, give the girl(s) more character and actually sell me on a SEDUCTION simulator.
 
Last edited:

IXL

Well-Known Member
Jul 28, 2017
1,567
1,034
View attachment 3952129
Screenshot from my first 5 minutes in the game. The skybox is very dark compared to the lighting of the environment. The contrast in general is pretty harsh and the dark sky makes it downright uncanny.

Also, a nitpick for someone with a pool - the pool should be 4-6 inches lower and much lighter/clearer. Looks like dad threw in some food dye before he left.

Here's me looking inside...
View attachment 3952164
And then inside the villa.
View attachment 3952167
It's so WHITE. Look at the kitchen!
View attachment 3952168
White patio, white walls, white ceiling, white cupboards, white chairs! White sofa in the living room, white desk and cabinet in the office, white rock in the bedroom! It goes beyond a modern aesthetic; it looks like I woke up in the white room from 2001. Feels very sterile.

View attachment 3952189
The lighting in the interior is off as well; the "lit" walls are uniformly bright and the "unlit" walls are uniformly dark. Needs more reflectivity / less contrast?

Also, the interior texture of the walls looks like it's just a scaled down version of the exterior, which again enforces the sterile, flat look of the place.
View attachment 3952207

The random car.jpeg on the staircase wall is also very out of place with the rest of the decor. The kitchen is bizarre as well; the island is clearly intended to have seating, there's no full-size sink, but maybe that's intended because there's also no refridgerator or stovetop. Even more nitpicky but the gigantic binders (of what? nobody lives or works here) next to the glasses are out of place.

A low cupboard in front of the TV, maybe with a sound system would help flesh out the living room.

The interior looks much better with the evening interior lighting, but the lights are creating some will-o-wisps in the windows.
View attachment 3952262

...
View attachment 3952264
...? Sorry, got distracted.

View attachment 3952283
Wait, she's still there in the morning? What a trooper.

I got a kick out of working for 4 hours and being too mentally exhausted to continue. Yeah, me too dawg.

View attachment 3952356
Starting to think she might be worth what I'm paying for. Maybe give her some scissors and have some dead leaves in her bucket?

Player should have the ability to sleep whenever to advance the day. Having to go downstairs, rest, wait for the rest fade-to-black to finish, and then go back upstairs to sleep is a hassle.

There are some dialogue issues. Hannah says "I go back to work" after you give her coffee instead of "I'll go back to work." The dialogue feels stiff in general as well, like it's been translated to English. Wordy and clinical instead of casual and natural. "The upstairs bedroom is empty as a result of nobody living in it."
Also, for a game called "Master of Seduction," the seduction in the first hour of playing or so has been lackluster. I've done some minor tasks for my maid and she's been grateful but confused. I know nothing about her and I've had no opportunities to tease or entice. Let's take the book task: she's upset after misplacing her book, we eagerly offer to find it, and she gushes her gratitude after we return it, the end. How can we improve it? She's misplaced her book and is distraught and seems somehow even more concerned when we offer to find it! But she's a shy girl, so she acqueisces to our offer to search for it. Well, we find the book and... aha. It's a romance novel. No wonder she's feeling awkward. We flip to the earmarked page and read an exerpt: "...his fingers glide over my skin, invading places never touched by any hand but my own, and my heart races in fear and delight..." One of "those" romance novels, then. We take it back to her and can't help but grin at her embarassed "thank you." The question is on her lips, but she's too nervous to ask if we looked inside. We softball a conversation starter and ask if she likes reading, and she answers that she does (obviously) and that she's been reading more since she started this job because it's quiet and wouldn't disturb dad's work - plus it's nice to read outside. Then we get the option for different dialogue: we can playfully joke that she's more adventerous than we thought, reading something like this outside. We can seductively tease her about how quietly she was "reading" her erotica. Or, for a friendlier approach, we can offer to talk about her favorite books and get some recommendations - this one certainly seems to fit our taste, after all.
Or look at the laundry task. As it is, we do her work for her and then either say "haha no biggy just here to help" (???) or else request a sexual reward. Master of Incel Behavior lmao. So what could happen here? Hannah comes in concerned because she heard noises and didn't know it was us, and she says as much. The two of us are standing in the cramped utility room, and so we step closer to her. No, we say, no intruders. Just us. We reach out, either to lean against the wall beside her (show off physique) or to place a hand on her shoulder (attractiveness check) and confide that we're still adjusting to the new home, and that she must've been on edge living here alone after our father moved away. We tell her that we're glad she's here, and that if there ever is an uninvited guest then she should holler for us to come and sort them out.

If you open the menu while walking, the character continues moving forwards.

View attachment 3952371
Unless dear old dad was burying bodies in the yard, this sidepath shouldn't be so uneven.

Anyways, I came here with a lot of criticism for the game's graphics and writing and I think I should state that I picked this up in the first place because I was interested in the premise of a fully 3D erotic game where I could slowly build up a relationship with the girls featured. I think there's an opportunity to do a lot here and I always want these projects to succeed! I can't give too much advice on "how" to fix the graphical problems beyond pointing them out, but the dialogue really, really could use another pass. Even if nothing else changed in terms of the interactions - keep the same minigames, the same animations, everything - overhaul the dialogue, add some more internal dialogue for the PC, give the girl(s) more character and actually sell me on a SEDUCTION simulator.

I'm just glad your not my neighbour..
 

DevSteve

Newbie
Sep 18, 2021
73
180
I'm just glad your not my neighbour..
Haha. Agreed! Don't bite the hand that feeds!

I'm all for comments and feedback, but sometimes people can go a bit overboard on expectations. So I see your point here trying to keep it light. Lol

I'd only give criticism if I'd been paying or am paying for a commissioned item I'd requested.

If I wasnt or am not contributing, then I'd offer polite advise or suggestions, but not to the point where it's litterally a full write up whinge. I mean, your getting it for free... Yeah?

I guess it's where there are ways of doing and going about things....

I've played this for about and hour and quite enjoyed it all tbh.

It's just a game, nothing to get worked up about.
 
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ArmoredRacoon

Member
Mar 19, 2018
166
307
I think the next part can only be done in the evening. Check Jessica's story path, think it may be similar to the earlier quest and take place in the kitchen area.
I have tried during all times of the day. Jessica's room is done. The scene with Hannah in Jessica's room is done. To start Jessica's first quest I click start on it and it says to talk to Hannah. No matter where she is (gardening or cleaning) the prompt to press E on her to speak to her is not there. Spamming E on her doesn't let me talk to her either.
 

AkiranGaming

Member
Jan 4, 2024
490
289
I have tried during all times of the day. Jessica's room is done. The scene with Hannah in Jessica's room is done. To start Jessica's first quest I click start on it and it says to talk to Hannah. No matter where she is (gardening or cleaning) the prompt to press E on her to speak to her is not there. Spamming E on her doesn't let me talk to her either.
Instead of trying to find Hannah, did you go to the kitchen area, similar to the first Jessica quest where you need to interact with an ! icon.
 

petertavy

Newbie
Aug 21, 2020
87
19
I found this game un-playable. On arrival, I was offered a menu with items like

"Enter the villa"

but when I tried to point at these the angle of view shifted so rapidly that it took
a lot of time to get facing the door. Then the W key walked towards the door,
but there was no visible way to open it.
 
4.60 star(s) 19 Votes