I've asked this in some other threads of games I like:
I've got a question for players who like games in this genre: Do you play all the paths? That is, in this game you can encourage Devon to swing or not, and there are other variations - do you play all paths to see scene variations of each flavor? I'm just kind of wondering if games like this are actually wasting time and assets on paths that no one likes. Or put another way, should it be split into two VNs, each based on the specific path so player choose between games, not between actions? Does that make sense? I'm writing a game with four main paths through it, and I'm starting to wonder if it would be better as four separate VNs. So here is a way to put the question even more clearly - does the option to take a specific path make the game better, even if you don't explore it?
I've got a question for players who like games in this genre: Do you play all the paths? That is, in this game you can encourage Devon to swing or not, and there are other variations - do you play all paths to see scene variations of each flavor? I'm just kind of wondering if games like this are actually wasting time and assets on paths that no one likes. Or put another way, should it be split into two VNs, each based on the specific path so player choose between games, not between actions? Does that make sense? I'm writing a game with four main paths through it, and I'm starting to wonder if it would be better as four separate VNs. So here is a way to put the question even more clearly - does the option to take a specific path make the game better, even if you don't explore it?