- Apr 14, 2021
- 5,793
- 15,455
I don't think so.too many 'must pick'
Roll how you like, but if min-maxing is your concern then yes starting with at least 60 int is a must, the rest doesn't matter.and I've managed to convince myself I will eventually be unhappy with my choices unless they are something akin to:
I usually start with 61 int myself.
Eh.. i dunno, to me charm is rather situational, easily trainable as well.Charm is too damned useful and you get so much more Manipulate from books and courses you can get by starting with 30 or 35 until you get to the Academy and read some books.
I prefer getting 70 manipulation when i start, and then easily bring it to like 120 with academy courses and books.
This way i got one useful stat completely out of the way with minimal effort.
Correct, but well other stats also take time so not quite "pretty easily" i'd say.as I understand it--intelligence is what determines how much you get from academy courses and books, and there's precious few places to get it whereas with most other skills etc you can train them up pretty easily.
Eh.. i don't bother with that one very much, my willpower gets to like 55 just from study/books.Odds are you'll be there on a regular basis anyway trying to get your slave's stamina back up when you're training or educating them regardless.
Not really, all you need is to gamble to rise it.Gambling is another stat that's damned difficult to get
Plus, you get fuckton from books and academy.
Also it helps you to win monies so i wouldn't call it useless.
I don't particularly care about gambling though. It COULD be made more useful though, if there will be created a place where you can win not only the rather insignificant 300-500$ per night, but items and perhaps even slaves.
Yes, a place where you can gamble to win prizes like slaves and maybe even unique items/armors/guns/etc.
That would definitely make gambling far more interesting than it is now. (Yes, another one of my ideas, are you guys happy?)
Yes, to me in particular, since i start the game as a young lad and they get stat debuff so gambling helps me get my int to 61.the +5 INT is so useful you can ignore trying to stack the gambling skill,
Exactly, but you seem like you're a min-maxer so there you have it.I keep telling myself the problem here is me, I don't have to min-max everything
No willpower does not have any effect on your learning ability as far as i am aware.that intelligence (and willpower?)
" Willpower is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern. "
For now, but i'm pretty sure there will be more places in the future, like maybe when the explorer's guild will be released for example. (Just a hunch though.)there's so few places to get INT in the character creation process and pretty much nowhere else to get it.
Well, yes. To be very smart, you need to be smart first. Makes sense to me.University professor route allows a way to do it, but that's pretty much gated by having to be able to get the stats necessary to qualify for that--which pretty much forces you to make more or less the same choices I detailed above.
You are not wrong, or right. You are just you.Feel free to tell me if I have this dead wrong, but the few times I've tried a character who didn't have at least 55 or so INT and tried taking courses or reading books I was gobsmacked by how much difference those seven, nine or twelve INT points make when you're getting your points at the end of the course/book. To the point where I couldn't countenance playing a character who I knew never really had a chance to do the things I wanted to with him.
This is how you like to play, i don't see a problem with it.
If that is how you want to roll, then roll like that.