muffinman69

Newbie
Sep 29, 2021
39
56
IMO I very much dislike people trying to change the game or persuade the developer to change. This is game is like RPG, a book with its own unique world-building. Really, who is to say the developer Grimdark is "wrong" or "flawed?" Honestly that this the most ridiculous thing i've heard. It's their game, their vision, their world.

This game is probably one of the best ever made in this entire greater genre IMO. And part the charm is the unique authorship and creation. In regard to actual mechanics and complexity it is pretty awesome.

The aforementioned quotes "aka criticisms" of games are 110% untrue true the extreme and I could but I won't write and essay here about it.

This game is for RPG, strategy, resource management and gamebook dystopian gamers. It is easily one of the best games I have ever played (many years and platforms). It is realistic, complex, challenging, a near perfect game as is.

Personally I would suggest to developer to keep on exactly what they are doing, don't be affected by other comments. I assume the game author already has mapped out their whole story/plot line naturally.

The game is perfectly set up for further expansion. Common sense development wise would be to craft such a game as on the plot and projectory this game is on. And in future given exportable options: players, stats, companions, slaves (YOUR CHOICE, open world) could likely be carried forward into a dinstinctly separate game / year (ex. same setting, house, city Redhaven just a jump forward in time, etc like a few other famous old-school RPGs have done). You of course want to have a flow and game for any new player to progress and be introduced and immersed into heavy character, strategy and identifying WITH THEIR OWN HOUSE and the will to either act nice or naughty, keep slaves or companions (in bed and/or in battle = PERFECT). And the women have actual personalities reflecting in stats and how you cultivate a relationship. PERFECT. You also have other mercs lighter but similar with obvious storylines/quest to come.

For veteran players and time investment, this game could easily be carried on to another with characters, etc. So much potential as well for future.

Masters of Raana is so worth the investment, easily in my own view one of the best conceived and executed (mechanics, depth) RPGs with so much potenrtial further even. But as is, it is fantastic.

If I wanted to I could write maybe 5-10 pages detailing the complexity, "all the tools" and incredibile thought and refinement Masters of Raana is already on, and only playing maybe 30-40 hours? (2 games, restarted because i exhausted present resources in learning curve).

Amazing. don't change a think, except maybe add some new factions, gangs, events, missions, business opps, girls to what is already there to keep things fresh and be able to generate income, perhaps based on progress checkpoints or time?

And here's a tip for players, when your income opportunities slow down, you may then be at a point to fill in peaceful days by managing and tending towards your slaves and/or girlfriend - your choice absolutely perfect scenario and mosr realistic variables concerning actual human needs stat/personality in a game.

A player has to build their mind, body and relationships and manage them.

It is apparent the game developer designed it that way to aid player. I digress.

A++++ game. Developer is a classy champ who deserves praise and support. Thank you for the wiki too - if you play this game, you'll need it.
 
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muffinman69

Newbie
Sep 29, 2021
39
56
I edited a bit. But you get the point, hopefully :)

I'll just say that I would imagine very experienced RPG and strategy gamers would be thrilled as all hell to find a game this good in 2022 (of this exact type, it's been too long). There are many great VNs and game that I keep running across, time is short we all know. But this is essential if you like: the world summary, theme and RPG/Strategy/Civ type resource combo.
 

Virulenz

Engaged Member
Sep 27, 2017
2,914
3,685
See this lies what I perceive as a flaw. They are slaves, you are not supposed to corrupt them, just to break their will. They can obey or revolt, but this is where all stops. It's not a dating simulator, ffs. Walks on the beach? Look at the stars? Go to a dinner with them? Seriously? I repeat, they are not escorts or girlfriends. They are sex-slaves.
Did you forgot something? Like turning on the brain before posting?
If you buy them you own them and you can do with them whatever you want as long as you dont break any laws. You said it right, they are slaves, but there is no rule or law that forces you to be an asshole. Not everyone plays the game as cruel slaver like you, some people buy the girls to spare them the fate of being nothing more than sex slaves for owners like you.
I dont break their will, i support them...in turn they are 100% loyal because THEY WANT to be/stay mine. I even raised the will power of the girl from the sexshop to 100 and she is very eager to please me like everyone else in my household.
Just because you like to degrade and objectify your girls dont means your preferences are the core functions in the game. I never had any revolts, runaways or anything else, my girls do what i want because they want to do everything for me.
And honestly, there is much more money to make than to use, so i dont whore out my girls, i have a happy and very deadly harem, we hunt scum like you and sell the loot ^^
 

tsap

Member
Apr 19, 2019
266
256
Small note: Played trough Caitlin Tensor's quest. BRAVO!

TLDR: I was quite reserved when buying Caitlin, since I already knew she would be a bit difficult in the beginning. This time I didn't let her little speech disturb me, allowed her freely to continue her research instead, encouraged her when there was need, assisted on the road and paid her trip to mastersphere etc. I think she performed extraordinarily well and now there is a continuing small income for my MC thanks to Caitlin's work. Oh, she performs well enough in other respects, too, atm. Can't blame her recent behavior at all.
 
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SpikyHair

Member
Nov 13, 2019
363
662
See this lies what I perceive as a flaw. They are slaves, you are not supposed to corrupt them, just to break their will. They can obey or revolt, but this is where all stops. It's not a dating simulator, ffs. Walks on the beach? Look at the stars? Go to a dinner with them? Seriously? I repeat, they are not escorts or girlfriends. They are sex-slaves.
Emotional manipulation is prevalent even in most abusive "relationships." That's how the abusers prevent their victim from leaving, by establishing a bond, no matter how false it is.

What you're saying is that you think slaves wouldn't constantly try to escape a brutal approach to their handling, or at least withdraw mentally to the point you'd have a household of non-interactive sex dolls.

That said, the game already emulates what you want, from what I've seen in the code. You can keep them obedient with fear and abuse, you just need to walk the tight rope between breaking them and leaving them too independent. At least you can't get them to suicide, so have right at it.
Everything is made backwards. In game you are supposed to befriend them then sink them in depravity, when in fact they should see the depravity / prostitution / weird kinks / etc as an escape from sub-human slave condition and embrace it with all their strength.
That's not how human psychology works.
I own your ass, bitch, I could (read should) skin you alive and hung you by that tongue. But player is not given this option. Best he can do is "punish" them with a double dildo.
There are options for whipping and whatnot, though I'm personally not familiar with them to comment on the mechanics.

Sounds like you'd enjoy more the Jack-o-nine-tails trainer. Contains far more of the kind of content you are looking for.
https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/
Not everyone plays the game as cruel slaver like you, some people buy the girls to spare them the fate of being nothing more than sex slaves for owners like you.
I dont break their will, i support them...in turn they are 100% loyal because THEY WANT to be/stay mine.
Basically the best way to approach it. Nobody will Spartacus on you if you make them aware you're providing as best conditions as they could hope for given the circumstances.

Ironically, this kind of makes selling slaves a net loss, though. Unless you're getting far more money than you can in MoR, and even then - having highly loyal and trained workforce would be unlikely less profitable in the long run than selling them. In MoR, you put a lot of effort into not just molding their personality as desired, but also spend a lot of time training various stats/skills.

Personally, hoping an option for a "slave empire" will be a possibility as end-game content :)
 
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Virulenz

Engaged Member
Sep 27, 2017
2,914
3,685
Why should i sell my girls at all? I make enough money, if needed they also could get any job, not only teaching in the academy...however, once bought they are mine and stay mine. I never sold a girl and never stepped so low to become a pimp. My girls are killers and teachers...i just need to expand the space for more and more girls... ^^
 

SpikyHair

Member
Nov 13, 2019
363
662
It will affect the slave that is currently in the left slot. You can also select the slave in the Menu and issue the command I believe.
GDS might hate me for this, but I decided to expand on the !SCIENCE! presented by Tickle. Turns out you can use the console to modify... well, everything.

First, you need to know how the game defines the variables. So, Search the .html for
set $girlname =
That is the standard definition of variables for each girl (you can hard-modify those in the HTML if you want specific values at start, by the by). I dumped the code below, but this will likely change in future versions, so at least this way anyone can look things up when the code in this post gets outdated.

All variables listed below can be modified with the console command by adding appropriate variable name at the end of "SugarCube.State.active.variables.". For example, "kindness" is defined as $kind, so the console command to change it would be:
SugarCube.State.active.variables.kind = 75 (if you want your left active slave's kindness to be 75).
Make sure you're using appropriate values, some variables are boolean (true/false), while most are integers.

This lets you change any state, from basic skill/stat values, body measurements, through proclivity toward particular sex act, body part wear, whip and spankmarks, equipment/accessories and more.
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You probably don't want to mess with the last groups (or some of the values earlier on, as well), they are defined by event triggers and change to them will likely break the game.

Also, cheating is going to make the game (like any other), boring. I'd recommend restricting use of all of this only to specific thematic setups.

Edit: Decided to look at traits, and it's a similar situation. Aside from Tough and Health traits, which seem to have several levels with 25 point increase to them, most are either 100 or 0 values. Setting a trait to 0 generally removes it.

One exception to it I noticed is Malevolent/Pacifist combo which are set through single trait variable (traitaggro). Malevolent is 100 value, Pacifist is 0 value. "Neutral" state which removes the trait is SugarCube.State.active.variables.traitaggro = 50.
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Sorry not sorry, GDS - I just like taking game code apart to figure how it works. >.> Though let me know if that's going too far, will delete this and refrain from such spoilage/cheat proliferation in the future.

Incidentally, cannot find a legit way to soften Malevolent - did I miss something? I would expect increasing Kindness to have potential for lowering Malevolent value, but couldn't see that in the code. Maybe I overlooked a snippet, though, that's a lot of reading already :)
 
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chichong

Member
May 7, 2020
236
372
The game is not tame at all, you can hang a girl and leave her in bondage in a dungeon without food or water, and she will eventually starve to death. And you can even check her weight and hunger.
And after you release that girl from dungeon the entire cycle starts again. 3 days without compliments -> -10 happiness. There is no indication she learned her lesson.

You, guys, seem to deliberately miss my point. It's probably my fault - english is my 3rd language - and I suppose I bumped into the fanbois anyway.

SpikyHair hell, no. I hate that kind of graphics.

Back to it, there is a lack of consistency between the told settings of the world and what actually happens in it. When you read the history bits, the conflicts between houses, the dictatorship of the metashpere, religion, etc - you are lead to expect a dark, grim and unforgiving world where crime and corruption are rampant and slavery is a business. What you get is a place where the so called slaves are more like indentured servants, with thriving shops, even an academy where your slaves can get an education (!!!!) and a couple of thugs on the street. Pretty much the decadent Rome atmosphere before the fall. You prepare for Stalker but you all get is Fallout4 lol.

Not trying to "change" the game. I played it, I finished it, and no longer present any appeal to me.
Have fun, guys.
 

SpikyHair

Member
Nov 13, 2019
363
662
And after you release that girl from dungeon the entire cycle starts again. 3 days without compliments -> -10 happiness. There is no indication she learned her lesson.
Why in the world would you expect someone brutalized into obedience to be HAPPY about it?!
I suppose I bumped into the fanbois anyway.
Well, that's a sure way to derail any kind of legitimate discussion.
Back to it, there is a lack of consistency between the told settings of the world and what actually happens in it.
Is there? Or is it your very subjective expectation that does not line up with how GDS sees the world they created?
When you read the history bits, the conflicts between houses, the dictatorship of the metashpere, religion, etc - you are lead to expect a dark, grim and unforgiving world where crime and corruption are rampant and slavery is a business.
Nothing stops you from treating it like "a business," either.

Except that to have high quality goods, you need to put in the effort to create them. Whether you choose fear or affection, you can still achieve the same results.

Completely disagree with the world building being inconsistent, but I suppose there's no point going into details as to why.
What you get is a place where the so called slaves are more like indentured servants, with thriving shops, even an academy where your slaves can get an education (!!!!) and a couple of thugs on the street. Pretty much the decadent Rome atmosphere before the fall.
I wonder if you're aware there are actual historical records of Roman slaves taking their owners to court. Slave schools historically also existed, even so far back as in ancient Egypt.

I'm pretty surprised that, in one breath, you describe Free Cities as going to far (and that's a game that does not force any of it on you, either), but on the other dismiss all the degradation elements in MoR as too little.

You literally can objectify your slaves into pure commodity, which seems to be your preference. You do not have to build their affection at all, relying instead solely on fear and degradation. And it's pretty in-your-face depiction of it, as well.

I mean, hell, when I first picked "dominant" options I sure didn't expect the MC to be such an asshole about it (it's absolutely far more "degradation" than "dominance"), and you can go even harder than that with sadistic choices.
You prepare for Stalker but you all get is Fallout4 lol.
That's kind of on you, though, isn't it? Why not let the game tell its story? Honestly, it sounds like you wanted something specific from it, and did not even try to find those elements you ask for - because they do exist.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
And after you release that girl from dungeon the entire cycle starts again. 3 days without compliments -> -10 happiness. There is no indication she learned her lesson.
This reminds me of the old Dilbert cartoon: 'The beatings will continue until morale improves.'

Why would you expect happiness to stay constant of their master ignores them and never has time for any positive interactions? At any rate it only declines to a reasonable level, around 60 if you have some house upgrades, why is that a problem?

You, guys, seem to deliberately miss my point. It's probably my fault - english is my 3rd language - and I suppose I bumped into the fanbois anyway.
Anything good enough is likely to produce that effect.

SpikyHair hell, no. I hate that kind of graphics.

Back to it, there is a lack of consistency between the told settings of the world and what actually happens in it. When you read the history bits, the conflicts between houses, the dictatorship of the metashpere, religion, etc - you are lead to expect a dark, grim and unforgiving world where crime and corruption are rampant and slavery is a business. What you get is a place where the so called slaves are more like indentured servants, with thriving shops, even an academy where your slaves can get an education (!!!!) and a couple of thugs on the street. Pretty much the decadent Rome atmosphere before the fall. You prepare for Stalker but you all get is Fallout4 lol.
I'm not familiar with either of the latter two games but slaves getting educated and even buying their freedom was also possible in the old south in the United States. Harriet Tubman bought her freedom.

Not trying to "change" the game. I played it, I finished it, and no longer present any appeal to me.
Have fun, guys.
Well, check back later, maybe more content to your liking will have been added. I have hundreds of hours so far on this game and there's plenty left for me to explore, perhaps you missed something. You trained all the slaves already, even the ones without much in the way of renders? Those will be complete around spring last I heard.
 

Reguna

Newbie
Jun 1, 2017
35
41
Is it even possible to get a successful roll against the tribal woman in Kymanto Hall?
Do I get to interact with her later?
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
Is it even possible to get a successful roll against the tribal woman in Kymanto Hall?
Do I get to interact with her later?
At this juncture I do believe that's an auto-fail, someone looked at the code and that's what he thought it said. Probably indicative of a WIP.
 
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SpikyHair

Member
Nov 13, 2019
363
662
How Long ? We have to maintain love to juno ?
"You love Juno long time."

Cheeky mode off, from what I understand as long as you maintain her love above 60 you will be able to own property in New Eden (though I don't think that's even implemented yet).
At this juncture I do believe that's an auto-fail, someone looked at the code and that's what he thought it said. Probably indicative of a WIP.
Yeah, chance's set to -9 explicitly:
https://f95zone.to/threads/masters-of-raana-v0-8-0-2-grimdark.100207/page-162#post-8893889

Interestingly, that's a pretty nifty way to stroke player's interest in that character. Wonder if it'll be expanded on down the (story) line.
Does anyone know how to hack the cash
SugarCube.State.active.variables.cash = X
typed in console (F12), with X being the integer amount.

Keep in mind that cheating like that is going to turn the game boring real fast.
 
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Chooepro

Newbie
Oct 23, 2017
36
8
Worked for me pretty well, take Aria with you, leave the city, go as far as possible until you see an anchor icon, Corazon Gorge should appear as your destination. Both Lake City and New Tokyo destinations are still disabled, but the Corazon one works.
How and where leave the city?
 
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