M.Sato

Active Member
Jul 4, 2018
573
3,474
Well, I could probably live with just knowing that the stats (and traits) of all my girls have changed. I would really like to see the stat changes for all my girls, not just the two main salves. Most of the stats only increase or don't vary significantly. I would, however, love to see how willpower of my girls is influenced. It seems to be the deciding factor if I get seven individuals with personality and history which i haven't seen in other games to this extend or seven faceless sex dolls that only say yes master. I prefer to interact with people so keeping willpower at a certain lvl seems to be important.

I have seven slaves, four of them with an advocate trait -.-". They currently have around 31 willpower - tendency falling and I can't figure out why. I removed their collars and put some clothes back on them. Do butt plugs lead to willpower drops? Couldn't find anything about that in the wiki. I like my girls running around naked with collars, nipple chains and piercings - where are the chastity belts with integrated butt plugs and (egg) vibrators?^^

In the meantime I played version 8.2 and it was great - love what you did there with the Log! Definitely a step into the right direction. Btw the end of day sceen events seem to happen way more often when you end the day early or skip it in comparison to ending late at night?

Some other stuff that I noticed and you might want to consider in the future:

1. The whole game persists of mircomanagement actions. You basically have to manually execute an action to trigger a stat in-/decrease for yourself or a girl. That's ok as long as you have a managable number of things you have to take care of. After you get 2-3 girls and increase your household things get...difficult. Except for sending the girls to university and the stables there is no way of increasing the girls stats passively. To increase a specific stat purposefully you have to personally educate or train the girl manually, you can't even train multiple girls at the same time.

It would be great to have something like 1-2 events in the week where you come together as a household and have an event (players choice) to provide a chance to increase a specific stat (or multiple with a lower chance) for everyone. Would also be great if you didn't have to trigger these events actively. You could implement a 'normal' event on sunday, like the pen and paper event with Ayden to increase their intelligence, organize a dance party to increase happiness, dexterity and stamina and so on. Friday evening is orgy day - increase vaginal, anal, oral, kissing and lesbian skill to a certain degree!

Or you could hire different trainers you have to unlock first that train a specific stat for your household. After gaining a certain amount of influence you should be able to hire people that can train your girls instead of doing it all yourself as you are now a respectable member of society and no longer an impoverished nobleman that has to do everything himself.

Or you could train a specific stat of a girl to 80+/100 and the girls have a chance to learn from her. Girls with the right stat can teach at the university, why not also at home?

2. You already have the event tab but it's pretty underwhelming. You can gain some influence with people I don't really care about and in other cases it increases happiness and affection with a limited number of girls which I can get easier by just talking to them. I only use this feature to trigger quests. With all the things you can do in the game it seems to be a bad activity to spent time on.

3. Most of the jobs for the girls have almost no impact on the game. Four of my seven girls are permanently at the university, one is gardening, Nicole is in her news office and one is a maid to gain the workaholic trait.

Sending them to work at any job just gets me a little bit of money I don't really need. If I sent them anywhere, it's because the job influences a specific trait like Nikas clothing store. Until now, I only ever used Nikas store for some charm gain, the Gardener job because it is convinient, the House maid for the workaholic trait and Academy assignment to gain stats (which is technically not a job as I sent them there to increase their stats and the most efficient way is as students). I like to max out stats and get the most out of the girls - sending them to any job pretty much lets them stagnate. If the girl is dancing like a godess on a good day at the golden dragon that should lead to some stat increases in the respective areas, shouldn't it? Higher intelligence and charisma should influence when working in sales.

It would be great if all the girls had a specific goal in mind like Nicole (I think I read somewhere something about a clinic for Caitlin?). In addition, there should be something like a minimum stat requirement like with the golden dragon. That way, you have to work with the girl to get her to the starting line. Except for some money and amible affection, Nicole can just start her carreer as a journalist without further delay.

E. g. for Nicole there could be minimum stat requirement of 60 intelligence and 70 academics and science for working as a journalist. While working she can increase these stats further and increase the reward/money you can get. You get better at your job while doing it, don't you? In additon to money it should provide the player with a unique perk - else why not educate her in dancing and just sent her to the golden dragon? Currently I get get 134 $ from Nicole (with really high int, discipline, academics and science stats) while the golden dragon would provide me with 180 $. The news office could warn you about an impending famine (not really useful but I couldn't think of something better) and Caitlins clinic could increase overall stamina generation for your household and reduce recovery time when a girl gets exhausted.

4. You should think about the discrepancy between Nicole being permanently stuck in the news office with a job and Rebecca with her Skulduggerist title. From a logical point of view, both should be categorized as assignments that block their timetable. I don't get why you can't remove Nicole from her job. If the money is linked to her intelligence you have no way of increasing it after assigning her.

5. How about some items you can give girls with specific effects? Every Girls gets 3-5 slots. Something that increases/decreases/freezes willpower or corruption. Some, that give a chance to influence a specific stat/trait like the chance to reduce the malevolent trait or grants a 10 % chance to increase strength by 1 point per day. This would also be an excellent way to change traits you can currently not or hardly influence at all. You could make the items expensive and only available after a hard and lenghtly quest so you can't use them from the get go. The collar is basically already such an item, although I like my girls walking around with them naked and the nipple chains I had to take them off to not further decrease their willpower :(

6. In the examination tab you have pierced tongue/lips under oral status and anal piercing (what's that?) and back tattoo under anal status. Are they just place holders? I have never seen anything other than 'no' behind these stats and they don't seem to influence anything.

7. Fort Sera and its questline. I don't know what you have planned, but to me it seems like you're underselling the whole thing quite a bit. Building your own military force should be a HUGE step to becoming a major player in Masters of Raana considering that this puts you on par with all the other factions ingame. The quest doesn't do that justice. You're normally quite meticulous with your descriptions when you explore the world or interact with people so I'm a bit disappointed.
You start out with 10 veterans and a deplorable point of operation. Getting a few new slaves to increase manpower is nice, how about adding some combat knives as a first measure to defend themselfes, textiles, wood, metal, rations, stone... to performe some basic repairs?
2nd step are just some weapons...did that already with Belial Guns, how about some gun powder to make your own ammunition, hiring a cook?
3rd step is just trowing some money their way *duh*. It would be much more immersive if you could invest the money in a way that the player sees what is done with it. During the dialog with Valkess you describe what the money is used for. Turn it into an upgrade system so that you can see step by step how your force is growing: New uniforms, building training grounds, buying some form of transport, increasing living standards...
I'm currently at the 3rd step so I don't know what happens afterwards but let me just fantasize a bit: Afterwards you have a basic base with a core of veteran soldiers and some recruits with basic training. You can buy upgrades for the base to make it better so that you can develop them to a highly trained and deadly force with state of the art equipment just as good as the skyguard. You get offered different assignments from different people like escort and guard a celebrety, help out the skyguard with their bandit problem, can explore the jungle with some scientits etc. Your success rate is dependant on the size of the enemy, the amount of people you send, their equipment and their education (e.g. before you can accept bodyguard assignments you will have to buy a course that teaches how to do exactly that or training in urban warfare increases your successrates when fighting raiders in the city). Just for compairison: The Retreat costs you 290k and you still have to pay rent - seems a bit off to me (although I was always a fan of the old version where you had the chance to extend your household - I want to keep all my cuddly girls close to me and for myself).

I hope this provides you with a few ideas. Keep it up and I'm looking forward on how things develop.
I don't particularly disagree w/ anything you said and kinda wanna break into Grimm's house and superglue his ass to the computer's chair till he implements the suggested stuff w/ the Fort, but may I suggest an alternative approach?

Instead of grinding your MC into the Mastergigauberchaddest of the universe w/ a harem of Olympians, try multiple playtroughs w/ varied approaches. In one you play as a cruel master, breaking body and spirit of unfortunate girls; another a suggardaddy working hard to provide food 'n' bling for your pets; another a respected scholar, who instill academics excellence w/ harsh but fair discipline.

If you do so you may find, like I did, that most of the limitations imposed by the game are part of what makes it so unique, so fun.
 

SpikyHair

Member
Nov 13, 2019
363
659
Was hoping to have some informed feedback by now, but a drug-dealing neighbor threatening to kill your family and pulling a knife on them kind of puts a damper on the enjoyment of finer things.

Anyway, does anyone know what setup was used for generation of the "AI" images? Hoping it's something Discord folks have info on, among the best aesthetics I've seen.

Hope it's something Grim wants and/or can disclose, and turns out to be publicly available. Wouldn't mind messing with that one.
 
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GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
Was hoping to have some informed feedback by now, but a drug-dealing neighbor threatening to kill your family and pulling a knife on them kind of puts a damper on the enjoyment of finer things.

Anyway, does anyone know what setup was used for generation of the "AI" images? Hoping it's something Discord folks have info on, among the best aesthetics I've seen.

Hope it's something Grim wants and/or can disclose, and turns out to be publicly available. Wouldn't mind messing with that one.
Sorry to hear that! Hope everyone's okay.

We happen to have a great crew of AI artists on our Discord. What images are you talking about? Maybe I could post the prompts here if anyone's interested.
 
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kiljaeden

Active Member
Jun 2, 2019
764
835
Are there any special slaves in Watery Eyes market? Some of them have scenes but most of them doesn't have. I wish that 49 years old slave had scenes. The one with maid costume.
 

GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
Excellent game, one of my favourites!

Hopefully in the future we get some more story based slaves. Also what I am looking for is something more doing the the wild. Hunting, camping, capturing slaves, etc.

Is there any plans to include more sound effects or few more pictures of your house? Also it would be great to add some random visitors to your home.

Thank you developer. Keep up the good work.
Thanks!

Both additional domestic events and story slaves are planned. Next up is Aisha, a (somewhat) spoiled middle-eastern girl that's forced to face reality after being raised in a protected Em-city home by one of Ikaanos' most prominent scientists.
 

GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
Are there any special slaves in Watery Eyes market? Some of them have scenes but most of them doesn't have. I wish that 49 years old slave had scenes. The one with maid costume.
There are roughly eight unique slave sets that you can only get from Watery Eyes. Most are of a skinny-tattooed-tribalistic nature.
 
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Zeph3r

Member
Oct 22, 2020
133
186
8.2 was a great update with a lot of new content and frameworks put in place. I do have some questions regarding future plans for the faction systems. Fort Sera was an exciting quest but like what others have previously mentioned it feels like it's being underplayed and maybe to a certain extent doesn't fully fit within the game's world logically, though this may be my own misconception.

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On a sidenote, I do want to ask if Mae is intended to be scripted as currently her background seems to be random despite her coming from a quest?

Otherwise great work Grim.
 
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SpikyHair

Member
Nov 13, 2019
363
659
We happen to have a great crew of AI artists on our Discord. What images are you talking about? Maybe I could post the prompts here if anyone's interested.
Oh, thought you had someone retained for that work.

Things like slave processing pictures as a quick example, though honestly haven't seen a single AI-generated image I didn't actively like. Is it all just Stable Diffusion? If so, would love to know the model/prompts used :)

Thank you!
Both additional domestic events and story slaves are planned.
Hope some "autonomous behavior" from your household slaves gets added. Things like girls that otherwise would lose happiness at the end of the day, because you didn't de-bone nympho or perverted trait, coming to ask or demand (depending on willpower) sex, much less vinegette interactions between themselves.

Speaking of, what are the sugarcube variables for "lesbian" skill and likeslesbian? Couldn't figure it out outright, wanted to mess around with high values.
Next up is Aisha, a (somewhat) spoiled middle-eastern girl that's forced to face reality after being raised in a protected Em-city home by one of Ikaanos' most prominent scientists.
But I already have Michelle to blow all my hard-earned earned income on her Academy tuition. On top of all the new capturable-in-combat females that need training (and moar active-use household slave slots, by the Two Moons!)

You mean I'll actually have to start using the prostitution ring for income? The horror!
 
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Sharinel

Active Member
Dec 23, 2018
519
2,151
Things like slave processing pictures as a quick example, though honestly haven't seen a single AI-generated image I didn't actively like. Is it all just Stable Diffusion? If so, would love to know the model/prompts used :)
If you go on to his Discord, there is a channel for ai-gens where folk upload pics that every now and again appear in the game. I think most of the external pics etc or non-slave pics are being swapped out for Stable Diffusion ones
 

bolondro2

Active Member
Oct 12, 2018
500
566
I´m a bit sad of hearing all about new slaves, new slaves stories and new slave management, and very few about political and power management.

At this moment, in my current gameplay, Doctor Zitto, my Character it´s in day 137 of his run and now is the head of a faction with power value 81.

Preacher´s Hall: 42
Aesir:157
Catholic church: Power Value 228
Kimanto Sindicate: 356
Carozza: 362

And yes, after this we have the big ones. But the fact it´s that with 81 of power you start to be a player.

I don´t need more things to do in my first 137 days of gameplay. I need things to do in the 137 next ones. And no, assault by 18th time Stokke Fort or tame my 9th slave it´s not what I´m looking for.


And that´s not a critique, it´s just an expression of personal preferences. May be I´m asking for a kind of game and this one will go in a different way. Not good or bad, just other way.

Anyway...

There are two things in the interface that I´m missing, and I don´t believe that it would be hard to implement, and will make some improvement in the game play.

First, we need a system for buying things in bulk. Yes, clicking 20 times in "buy sword" for the Carozza it´s bad, but doable, but now think about buying 250 knifes for Fort Hamilton

And second, a system that make easy put the slaves in the slot that you want. Putting a slave in the primaries ones it´s easy, but rearranging the 3-4 position it´s simply a nightmare. And are positions of some importance for determining which ones are going to participate and get the bonus in a party or a dinner
 
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Jan82

Newbie
Sep 14, 2021
49
14
I have a question about the tiers, if I become a tier 2 subscriber. Does that mean I have too start over for the extra quests and advantages or can I use my current save? I play on android so no way too edit my saves and I don't want too start all over again.
 

msor

Newbie
Aug 5, 2020
54
45
I have a question about the tiers, if I become a tier 2 subscriber. Does that mean I have too start over for the extra quests and advantages or can I use my current save? I play on android so no way too edit my saves and I don't want too start all over again.
I was in your shoos. You can continue from old save. New quest will be activated in your journal.
 

GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
I have a question about the tiers, if I become a tier 2 subscriber. Does that mean I have too start over for the extra quests and advantages or can I use my current save? I play on android so no way too edit my saves and I don't want too start all over again.
No, all saves are compatible between Tiers and you get to keep Tier2+ items, slaves, progress, etc, if you cancel your sub and load that save into a public version again.

There's also absolutely no need to worry about future save incompatibility between versions if you started playing after 0.8.0 (Summer -22).
 
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GD-studios

Active Member
Game Developer
Nov 20, 2021
866
2,924
I´m a bit sad of hearing all about new slaves, new slaves stories and new slave management, and very few about political and power management.

At this moment, in my current gameplay, Doctor Zitto, my Character it´s in day 137 of his run and now is the head of a faction with power value 81.

Preacher´s Hall: 42
Aesir:157
Catholic church: Power Value 228
Kimanto Sindicate: 356
Carozza: 362

And yes, after this we have the big ones. But the fact it´s that with 81 of power you start to be a player.

I don´t need more things to do in my first 137 days of gameplay. I need things to do in the 137 next ones. And no, assault by 18th time Stokke Fort or tame my 9th slave it´s not what I´m looking for.


And that´s not a critique, it´s just an expression of personal preferences. May be I´m asking for a kind of game and this one will go in a different way. Not good or bad, just other way.

Anyway...

There are two things in the interface that I´m missing, and I don´t believe that it would be hard to implement, and will make some improvement in the game play.

First, we need a system for buying things in bulk. Yes, clicking 20 times in "buy sword" for the Carozza it´s bad, but doable, but now think about buying 250 knifes for Fort Hamilton

And second, a system that make easy put the slaves in the slot that you want. Putting a slave in the primaries ones it´s easy, but rearranging the 3-4 position it´s simply a nightmare. And are positions of some importance for determining which ones are going to participate and get the bonus in a party or a dinner
Then Doctor Zitto should very much look forward to the Kingdoms of Raana update (0824-0825) coming in a couple of iterations. Not only will he have the option to visit The Palace and spend millions of dollars and tens of thousands of Influence points to buy exclusive services, forbidden tech, new weapons and power armors - he'll also be able to attack, or praise, the Mastersphere during the Aria Bianchi questline.

Should he choose the first option, there's a chance for him to establish his very own puppet on the throne, based on how he's trained Aria before the actual assult. This will influence Corruption, Prosperity and Control in a new set of political events. While a willpower-low, Undying Affection-Aria would bleed the state of money through corruption (political), the extra flow of income should most likely make him the business powerhouse of Ikaanos. Combine this with 0.8.3's household revamp and possibility to purchase entire land districts, our doctor should have enough to do for the following 1,000 days.

I'm more of an assembly plant worker myself, though, so I'll be fine.
 

czertik

Active Member
Apr 25, 2018
822
263
is here plan to increase capacity of reatreat ? i runed out of slots even there.

and any benefit of begin a leader of something ? i becomed leader of christian church via donations, even if im atheist, and see no benefit.
 

LizJ

Member
Aug 13, 2020
265
168
My PC's Captured Slaves holding slots are empty. But after Combat, when an opponent is beaten into submission, they are not available to Capture (they are grayed out).
I went to the Debug menu and selected Clear Captured. It did not fix my problem.
Closed/reopened the game. It did not fix my problem.
Closed browser, cleared cache. It did not fix my problem.

Can anyone tell me what flag's value to change?
Or is my .save file FUBAR?

Edit:
Partially solved by Jaxman (y)
 
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JaxMan

Active Member
Apr 9, 2020
715
642
My PC's Captured Slaves holding slots are empty. But after Combat, when an opponent is beaten into submission, they are not available to Capture (they are grayed out).
I went to the Debug menu and selected Clear Captured. It did not fix my problem.
Closed/reopened the game. It did not fix my problem.
Closed browser, cleared cache. It did not fix my problem.

Can anyone tell me what flag's value to change?
Or is my .save file FUBAR?
Do you have rope in your inventory?
 
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4.50 star(s) 117 Votes