if you dont want to share a save just dont reply on meThat is a good opportunity to start over...
if you dont want to share a save just dont reply on meThat is a good opportunity to start over...
If you mean the option for MC to gain int from taking his wife to the cafe that is a vanishingly small chance unless it's been changed. The way it used to work there was no chance at all unless your wife had more intelligence than you and you also had at least 90 academics or science. In that case there was kind of a nested chain of successes you had to get for MC to gain anything.After a little searching in the html for "masterint+=1", I suspect that the best option is to marry stormchild and then repeatedly go to the cafe with her. Not sure about the probability, but it looks like it could be 25%, but possibly inside another event making the probability much smaller. But the good part is that it looks repeatable and capped only by the wifes intelligence.
To get intelligence from wedding seems to require a $25k wedding for 20% chance... So 50 x $25k for 10 points.
For any normal start, I think I will simpy keep 90 Intelligence as a mandatory "trait"
She's the shuttle pilot.Where can we find Milou Skye? The wiki says that on the second deck in the mastersphere, but there is no one there except the marine guards
I haven't found her yet but I think I recall reading she has to be the pilot listed on the Mastersphere shuttle. I've been there a few times but not had her listed as the pilot. I started going there ~9AM to see who was listed as pilot but did that only twice and no joy so far.Where can we find Milou Skye? The wiki says that on the second deck in the mastersphere, but there is no one there except the marine guards
I also read this on the wiki, but where can I find her and how to interact with her?She's the shuttle pilot.
Oh, okay, I will tryI haven't found her yet but I think I recall reading she has to be the pilot listed on the Mastersphere shuttle. I've been there a few times but not had her listed as the pilot. I started going there ~9AM to see who was listed as pilot but did that only twice and no joy so far.
I think you need to have room in your squad, I tried going there with only Aria and that worked.I also read this on the wiki, but where can I find her and how to interact with her?
Oh is that random? I just did a quick start with the $750k enhanced money start just to see and she was my pilot on the first try. I just assumed she was always the pilot but maybe not. You can ask her out for a drink if she is. I didn't take it far enough to get to where I could hire her.I haven't found her yet but I think I recall reading she has to be the pilot listed on the Mastersphere shuttle. I've been there a few times but not had her listed as the pilot. I started going there ~9AM to see who was listed as pilot but did that only twice and no joy so far.
It sounds like you got lucky, I haven't had her yet. I'm going to try again now.Oh is that random? I just did a quick start with the $750k enhanced money start just to see and she was my pilot on the first try. I just assumed she was always the pilot but maybe not. You can ask her out for a drink if she is. I didn't take it far enough to get to where I could hire her.
Or maybe read my original reply again, to understand that this is not the type of game where you would have any use for another persons save, and especially not one where they have already completed the game.if you dont want to share a save just dont reply on me
It might be more worth doing now than when I tried it last. I tested it quite a bit before the house expansion when we still had a max of 8 household slots and back then it was most definitely a waste of time. I believe it was also hard capped at 120 back then. The chance of Int gain from poker was significantly higher than the chance of int gain from the cafe. And the chance from poker is already pretty low.Actually the int of npcs is still uncapped (there was something missed, when a few things did get capped in v8.32).
Concerning wife in Cafe: The bonus for the int increase to the skillroll (chance) is +15 (for aca>79 and science>79) and another +15 (for aca>89 and science>89) and the difference between wifes int and mcs int is substracted from the skillroll (skillroll is normal diceroll as chosen in the options), so the chance can be above zero (if the mcs int is not 30 points or more lower, or 20, if the wife has a scarefactor of 3 or more).
And the best marriage candidate (for really high int values) is the girl called "Luckie" (aka the hotel urchin)¹. Also wife in cafe is still a repeateable uncapped int increase (as the int of npcs is still uncapped), other repeatable int increases are capped.
¹) And as I think that at least Luckie's int should be uncapped, I will not give any information about which (repeatable) int increases for npcs was missed.
Is this a correct interpretation?Actually the int of npcs is still uncapped (there was something missed, when a few things did get capped in v8.32).
Concerning wife in Cafe: The bonus for the int increase to the skillroll (chance) is +15 (for aca>79 and science>79) and another +15 (for aca>89 and science>89) and the difference between wifes int and mcs int is substracted from the skillroll (skillroll is normal diceroll as chosen in the options), so the chance can be above zero (if the mcs int is not 30 points or more lower, or 20, if the wife has a scarefactor of 3 or more).
And the best marriage candidate (for really high int values) is the girl called "Luckie" (aka the hotel urchin)¹. Also wife in cafe is still a repeateable uncapped int increase (as the int of npcs is still uncapped), other repeatable int increases are capped.
¹) And as I think that at least Luckie's int should be uncapped, I will not give any information about which (repeatable) int increases for npcs was missed.
You are a little bit off in the book gains. With Brainy trait, the Ingot book gives you 15 blacksmithing (and I belive 5 irelevant artisan points), meaning that if you start as Adept Business man with Crafter skill and read the Ingots book, then you get exactly 60 blacksmithing, which is what you need to craft combat armor. Each combat armor costs ~$300 in resources and sells for $1600 (at least in Grimdark, A dying world).Some words about the crafter trait and the artisan and Blacksmith skills.
With a plain start (no businessman class, no crafter trait) you start with +10+10 in artisan/blacksmith. After reading the books, assuming that you get the brainy trait, you get 30 blacksmith and artisan 28-29. Let´s round up to 30-30.
30-30 it´s good for nothing of value, or almost nothing.
In the armour department, you can craft padded armour, and it´s going to cost you more in raw materials that going to the shop and buy a new one.
In the weapons side, you can craft melee weapons up to sword, ranged weapons up to crossbow and pistols, so nothing of interest on this side, you can craft them with your workshop more efficiently.
In the medical field, you can craft Tendisim, injectors and Doctor´s Kit. That can be of marginal utility, but you are going to need a high Medical/Science skill and nanites, so nothing that you can get in the early part of the game.
The only thing useful it´s the ability to craft ammo. You need a 20/20 skill, and it´s by far more efficient to build ammo by yourself that make it via workshops. That used to be a big deal in early versions, when the combat was range centric, but now, with a melee centric combat the expense in ammo it´s a small one.
All in all, in this start, would be more efficient for you just forget about all the crafting stuff, the crafting books an all this mess. It´s not your thing, and if you need something, you just go to the shop and buy it. As a friend of mine used to say "I have a credit card and I´m not afraid of use it". You get nothing, but you have expend nothing, so everything its fine and fair
The second steep it´s to buy a steep in the business class, but not the crafter trait. You will start with Artisan 25 and Blacksmith 20, and after reading the books you get Blacksmith 40 and Artisan 43-44. Let´s round to 40-45
That means an investment of 20 character points. Not big, but not small. What you get on return?
In the armour side, after reading the books, you can craft Heavy Leather Armor. That´s something useful if you want to equip your "B" or "C" combat team, but not good enough to make a minimum serious profit making and selling
In the weapons side, you add rifles and shotguns to your building capabilities. Again, nothing to write home and you will be better building this things via workshops.
In the medical side, you don´t get anything new
And yes, you can build your ammo from day one. That´s may be the biggest advantage.
All in all, my opinion it´s that this it´s not worth the expense.
Next in the ladder it´s a steep in the business class and the Crafter trait.You will start with an artisan skill of 35 and Blacksmith of 30 and a nice bunch of raw materials. The value of the raw materials it´s nothing to sneeze at. 100 textiles, 200 steel, 200 wood and 150 merchandise are worth 7000$ at least. That will cost 30 character points, and that means that, after reading the books you will have a 50 Blacksmith and 53-54 artisan. We will, again, round it up to 50-55
.
Let´s see what you get in return.
On the armour side you will be able to build Heavy Leather Armour from day one, as soon as you build the anvil. The anvil it´s somewhat expensive (3500$) but you can sell part of your raw materials to finance it. That can be done with ease at end of day one (selling part of your raw materials) or at the end of day two (without selling them). In the prior build I was dismissive about building Heavy leather Armor. Well, it´s not the same to be able to build H Leather at day 15 that being able to do it at day two. In one case it´s upgrading the armour of your "C" team and in the other it´s upgrading the armour of your MC and your "A" (and only) combat team. Far superior. And also, and more important, late in the game you can build HULC armour from parts. You can get 11 free and quest related Hulk parts, and instead of "buying a Hulk Armor" you can just buy 4 parts and build your own. 4 Hulk parts are 90.000$ and 6.000 influence. A full suit, 1.100.000 and 12.000. the difference it´s huge
In the weapons and Medical field there are no difference at all. The +10 in crafting and blacksmith don´t give you anything in return.
In my opinion, if you invest in taking an steep in Businessman the Crafter Trait it´s mandatory (or almost)
And now, some thoughts about "you can always raise blacksmith and artisan making knives and bolts". Yes, you can indeed. But it´s something that it´s very time and fatigue points consuming. Not sure about how it´s exactly managed, but assuming that it´s a 5% chance in increase for each item build, and supposing that you start building the quite useless bolts, you are going to need 10 hours and 40 fp to increase one point your Blacksmith or Artisan skill. That compares really bad with the time and fatigue expense in raising FP, Melee, Ranged, DX or ST, in a 5:1 ballpark.
I have found that when crafting bolts... Given enough stamina to do it 23 hours per day, you are almost guaranteed to get at least a few points. If you only do it a few hours per night, you often get nothing and sometimes 1 or few points.And now, some thoughts about "you can always raise blacksmith and artisan making knives and bolts", instead of taking Crafter. Yes, you can indeed. But it´s something that it´s very time and fatigue points consuming. Not sure about how it´s exactly managed, but assuming that it´s a 5% chance in increase for each item build, and supposing that you start building the quite useless bolts, you are going to need 10 hours and 40 fp to increase one point your Blacksmith or Artisan skill. That compares really bad with the time and fatigue expense in raising FP, Melee, Ranged, DX or ST, in a 5:1 ballpark.
Just got her on the second try. We went for a drink, as far as I could see that's all there is for now.I haven't found her yet but I think I recall reading she has to be the pilot listed on the Mastersphere shuttle. I've been there a few times but not had her listed as the pilot. I started going there ~9AM to see who was listed as pilot but did that only twice and no joy so far.
Try Jack Peasant as your early game Gardener once, he's much better at it than Kyle.Early non-violent, Grimdark dying world, start typically looks like this:
First two weeks
Hunting twice per day: ~80 food
Sell the food for $10-20 each =~$1200 per day.
Train stamina every evening after hunting.
Put Kyle as gardener and build small garden + 3 big gardens for additional 59 food per day and a total investment of ~15k.
You now have a daily income of ~$2k and ~50 stamina.
Next three weeks
Buy May-Lynn if you have access to Crystal Heights.
Keep training stamina.
You now have a daily income of ~$3k and ~90 stamina.
Next few weeks - get rich
Buy a workshop for $35k + 2 x $10k upgrades, for a total of $55k and staff with whatever lazy dimwit numbnuts you can find and put Doyle as foreman, and let them produce rifles to be sold at Hamah bay.
Start training strength or melee.
You now have a passive income of around $5k from gardens and workshop.
Re-invest the income towards further workshop upgrades.
Even with lazy idiot slave labor you will produce a passive income above $10k.
You can optionally improve the workforce to significantly increase that income.
At this point you are strong enough to give Lovisa a fair fight and you can pretty much focus on anything you want, such as for example picking up Ayden, Einar and some other mercenaries to start ruling the outside world.