It should be over there on the right by the Powerstrike option if you've one available for use.how to use the combat tendstim?
Needs to click on the injector's picture in 'special attacks' during that team-mates turn who is missing hit points but still conscious, I guess. One cannot use combat stim to cure team mates - and as you can guess there needs to be still stuff in the injector in order to use the thing.how to use the combat tendstim?
Additionally, by donating to Fort Hamilton. Donating auto rifles for example grants you +1 control per donation.how do you maintain control ?
From discord:Some bugs I have found in 8.3.2_Public version while reading the code.
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Yeah, Fort Sera probably only give 1/3 of its power rating and not adds its total power to the mc/pc faction, it must be therefor a fluke that in my games I always get the whole power value added to the mc/pc faction (after having completed the Fort Sera Questline).Donating to Fort Hamilton requires you to have power of 15 or more.
You get 1 power if you have 50 or more in melee or ranged skill.
Some hired NPCs give you 1, 3, or 4 power.
Influence, +1 power above each of 600, 1500, 2500, 5k, 10k, 25k, 75k, 100k, 150k, +2 at 50k, 200k
Number of soldiers, NPCs with melee or ranged skill of 40 or more, +1 for MC at 50 skill, give +1 power at each of 10 and 15, +2 at 25, +3 at 50, +4 at 75.
Cash you currently have, +1 power at each of 40k, 70k, 120k, 500k, 1M, 10M, +2 at 100M.
Number of HULC suits you own, +1 power each.
Having something built in the 2 external building slots in Redhaven, +2 power each.
Up to 2 power for business power, increased by some investments in Redhaven Weapon and General store, Stralsund caravan in Imogens Barrow, Aimees store, Belial guns.
Factions if you are their leader (standing 100+) give 1/3 of their power to you, currently possible for Viking/Aesir, Christian, Bandit, and Fort Sera factions, other factions currently limit standing to 70 or you cant increase your standing with them, and religious factions also require you to use their religion.
Looking closer, Fort Sera directly adds its power to player power, while other factions add up to a temp variable that gets divided by 3 before being added, so Fort Sera gives all of its power.Yeah, Fort Sera probably only give 1/3 of its power rating and not adds its total power to the mc/pc faction, it must be therefor a fluke that in my games I always get the whole power value added to the mc/pc faction (after having completed the Fort Sera Questline).
And HULC armors probably also add +1 to the power value, when they are worn by mercs/npcs, eventhough the variable $ownhulc has a different value, depending on whether mercs/npcs are wearing HULC armor or if they are rotting away in the mc/pcs armory (aka inventory).
And there is of course no faction, where standing is capped at 70, but for which it is possible to still reach 100+ standing (via other means than donations), so it must be a fluke that someone might have reached 100+ standing with such a faction (which has a few more stats than all other factions - I hope neither Mordecai or Aria do mind).
Congrats, someone is able to read the code and interpret it more or less correctly.Looking closer, Fort Sera directly adds its power to player power, while other factions add up to a temp variable that gets divided by 3 before being added, so Fort Sera gives all of its power.
Player armors are boolean (true/false) value, so +1 from player HULC armor always applies if you own it, NPC versions only count those in inventory, equipping NPC armor reduces related variable by 1, unequipping it increases it, $ownslhulc for NPC HULC.
Capping standing to 70 happend when viewing Faction page for the specific faction, so I guess you could increase standing past 70 via other means, but it would still get capped if you happen to open the Faction page at some point.
As far as I have understood it, no.Is gay content on the roadmap to add to the game?
What about feminization? I would love to see forced chastity.
I belive that threesomes are already work in progress. Tatoos and branding are most likely only a matter of workload and prioritization.Are possible tattoos/branding on the roadmap?
What about multiple partners at the same time?
Or, having one slave fuck another?
@Grimdark is frequently lurking in the forum. So, with some luck he may notice and perhaps even like your suggestions.Maybe have a torturer assignment and able to place slaves in the room with them with various stats to 'break' them.
Add a way to have girls prep their ass daily (enema), so that anal sex lowers hygiene at the same rate as other sex.
With a dojo, add a fitness trainer and/or martial trainer role and be able to assign slaves to see the trainer daily.
As always, thank you for making the game, I have enjoyed playing it multiple times and probably have put around 100hr into it.
You cannot get rid of the bandit faction, after all they are an integral part for the functioning (or disfunctioning) of the whole Ikaanian Society (or ikaanian ecosystem), but with control at least 90, you can make sure, that no new bandits are added to the bandit faction (due to the execution of the MidRes passage), provided there are at least 100 bandits. If there are less than 100 bandits, they will miracously be 100 at the beginning of the next day (due to the execution of the EndRes passage, which happens during the mc/pcs sleep). Otherwise some (global) events concerning bandits need 1500 or 2000 minimum bandits.By taking out bandits and random events.
If your news girl is a rebel like mine you can force a change in her news once you upgraded her office enough, bur that could lower her affection and stuff.
Just saw the bandit faction in my game dropped to ~800, what happens if i wipe them out completely? Is that even possible or will there always be new ones?