Yep, I think what happened was people complained about the girls not being able to take much of a fucking and Grim changed it so every time they get down there near zero and orgasm (I think) they'll get a few more points of stamina. If she got that many points of affection my guess is she was getting stamina points from orgasms. As practically the first thing I do is raise stamina on a girl I'm going to be 'working on' I don't run into it as often anymore so my analysis might be mistaken, but I think it's the orgasms that do it.I think there might be something bugged with regard to the stamina drain and/or finish of certain sex scenes in the version I'm playing (MoR_082(A4,2)). Not sure what causes it because it doesn't always happen, but some sex scenes a girl will drop to 0 stamina then bump back up to a positive number, then back to zero, etc. So you can have for instance an 8 hour long blowjob if your main has enough stamina.
I did a morning blowjob with Nicole which was actually my first interaction with her since recruiting her from the academy and it lasted from 8am til about 5pm and took her from around 50 happiness and indifferent affection to 100 happiness and loving all in 1 really long blowjob session.
Yeah I raise stamina with the girls as well but for Nicole I had literally just picked her up the day before so zero stamina increases and zero happiness/affection increases prior to that blowjob. I did pick the arouser perk but she must REALLY love sucking dick if she was having that many orgasms to keep going for 8 hours. I had just bought my charm up to 89 at the hospital so I figured I might as well brute force my way to amiable on her so I could get her set up with the news radio job.Yep, I think what happened was people complained about the girls not being able to take much of a fucking and Grim changed it so every time they get down there near zero and orgasm (I think) they'll get a few more points of stamina. If she got that many points of affection my guess is she was getting stamina points from orgasms. As practically the first thing I do is raise stamina on a girl I'm going to be 'working on' I don't run into it as often anymore so my analysis might be mistaken, but I think it's the orgasms that do it.
She spent her first shift on her knees under your desk, sounds like a good way to deal with her actually. Looks like it worked out nicely for everyone.Yeah I raise stamina with the girls as well but for Nicole I had literally just picked her up the day before so zero stamina increases and zero happiness/affection increases prior to that blowjob. I did pick the arouser perk but she must REALLY love sucking dick if she was having that many orgasms to keep going for 8 hours. I had just bought my charm up to 89 at the hospital so I figured I might as well brute force my way to amiable on her so I could get her set up with the news radio job.
I find I definitely get more satisfaction from my Grimdark run with no re-loading. It also means time passes faster so I get farther into it quicker. It's probably a wise move to steer away from the Tier-6s for now, it also seems Grimdark changed the odds of getting one as they're no longer the most likely bounty like they were for a while, seemingly two out of every three or so.I started over again for the bazillionth time, this time determined to do a zero save scum, zero F5 game.
Since I know from previous games that tier 6 bounties are extremely questionable without save scumming my plan is to skip those entirely for this play through which means I don't ever need 4 top tier mercs for bounties. So starting from that premise I decided to see if I could get by with zero top tier mercs and still do the tier 5 bounties. First order of business was getting Doyle some duraplate so he can tank until I have the money to get all the health implants for my main so he can take over tanking duties. I suspect I will have to skip the tier 5 bounties until I can afford to boost health on my main to 200 because there's no way I'm going to be able to guarantee a kill on the plasma guy in the first round without Ayden. I can do the regular random arena battles with just rifles but Doyle takes a LOT of damage.
Second thing I'm noticing is where the true line is for the valkrie from Marston avenue in the arena. With no training she can't consistently beat either of the legendary opponents even with a weapon. She can beat them rarely but that's not good enough IMO. She can beat the heroic opponents bare handed some of the time but not all of the time, however she can beat them 100% of the time with a sledgehammer. So that's decent money and influence prior to training I think.
I plan on swapping her out soon for Rebecca so I can train up her melee stats. My arena results will get significantly worse for awhile with Rebecca in there, but I figure the valkrie with 100 melee should be able to dominate Raven with a weapon.
The last thing I've noticed so far is that with nobody using anything stronger than a rifle yet some of the random enemies around town are just not reliably beatable even with duraplate armor. So I'm not clearing the marston or stokke hills bosses for now. I usually get zero weapon drops anyway so I'm not missing that much other than influence.
Oh that brings up one last point and that's money from combat. Without F5 I make maybe 25% of the money I used to make with combat since I frequently get zero drops. So far it's day 15 and I've seen zero assault rifle drops and haven't even attempted any enemies with coil guns yet.
Definitely makes for a slower start, but I'm actually finding it more fun. There's no more frustration of using F5 til I get the result I want or reloading from fails. I do take rare stat losses if I happen to try a fight that's too hard but not very often.
So far Doyle and Dexter are both getting very reliable. I suspect it's going to be a long road for Bud though. My fourth is Loren for now but I think I'll swap her out for Aiko once I have time to convince Loren that being a whore would be more fun than getting shot at. I think once I have the money for a stealth suit I might just put my slaves on a permanent combat rotation with 1 slave always being part of my squad. So it'll be Doyle, Dexter, Bud, and 1 slave.
So far I'm at day 15 and the only thing I've bought besides a few house upgrades is a suit of duraplate for Doyle. Money is tight. I went with crafting as 1 of my starting perks this time so I should be able to get some of those crafting investments up and running a lot faster than normal though.
Edit: As luck would have it, I got my first tier 5 bounty on day 20 when I definitely wasn't ready for it. Decided to try it anyway so sold most of my stuff to buy the aim implant so I could at least have an auto hit with the assault rifle I finally found. Turned out to be one of the easier versions of the tier 5 (only 2 enemies) so I managed to do it and a plasma did drop. So the next one should be MUCH easier with an auto hit plasma shot now for my main.
I just ignore Bud's attention whore trait and let him get pissed. I do train him though. He's still got a ways to go but he's currently sitting at 80 aim and using a plasma gun even though he misses a fair amount of time with it still. I may do some poker after I take the classes that give gambling bonuses but I haven't started on that yet.I find I definitely get more satisfaction from my Grimdark run with no re-loading. It also means time passes faster so I get farther into it quicker. It's probably a wise move to steer away from the Tier-6s for now, it also seems Grimdark changed the odds of getting one as they're no longer the most likely bounty like they were for a while, seemingly two out of every three or so.
Give Bud that plasma gun and keep him happy by frequent 'carousing' sessions at Dockgrave. Poker is probably too rich for your blood (and skill) at that juncture but the carousing bonuses really add up with time. I ended up getting a 40 performance, the only universe in which I can sing on tune!
For a long time Bud was part of the 'crew' which went out to Dockgraves with me along with the Space Marine, Ansel and Rebecca, so he has an 'Attention' score of 61 still as a legacy. Thus yes you can exceed the max with him in that score and it will stay with you. You don't need to play poker to 'Carouse' and get those benefits and they're very much worth getting. INT, WP, and Sci up to a decent cap, well worth it even if you don't have the money to play poker or whip little Kasey.I just ignore Bud's attention whore trait and let him get pissed. I do train him though. He's still got a ways to go but he's currently sitting at 80 aim and using a plasma gun even though he misses a fair amount of time with it still. I may do some poker after I take the classes that give gambling bonuses but I haven't started on that yet.
For the tier 5 bounties I give one to Doyle as well and use one on my main. At some point Grim changed it so that you actually get a small amount of ammo with a gun drop so I've actually never had to buy any plasma ammo. I just randomly find a bit here and there. So if I only use them on the hard fights I'm not really missing the free ammo of the top tiers. Too bad Dexter won't give up that pistol but he's pretty good with it, and Aiko is closing in on high enough aim to be able to use a plasma in a pinch as well.
I do find that money is WAY more scarce now though. It's about day 30 now and I've only bought basic upgrades for my house (maxed out bedroom and garden, 1 upgrade in all the other rooms, plus gazebo and a level 3 shrine. I've also only bought the aim implant, the healing implant, and duraplate for myself and only 1 suit of duraplate for my mercs (Doyle is still my tank). In addition to the fact that I'm doing more tier 1-4 bounties than I am tier 5 so far, it's pretty common for combat to have zero weapon drops. I've had decent luck on the tier 5s so far though and have gotten 3 plasma guns so far.
In addition to the combat, the no F5 thing also means I decided to wait longer to seduce any of the girls. So instead I'm training up stamina on Mae, the valkrie, and Rebecca and those are currently my only girls. I have Mae and Rebecca at 80 now and the valkrie is up next so Rebecca is going to head back to the arena again for a bit, but without F5 Rebecca can only reliably do the $50 ordinary opponents with a weapon reliably. She can't beat anyone with fists. So I don't plan on having her do the arena very long. Trying to scrounge up enough money to buy Aria now so I can alternate between the valkrie and Aria in there while I train them up to be combat monsters. The valkrie can beat the heroic opponents with a sledgehammer 100% of the time but not the legendary. I haven't found a way to use the power katana in the arena. Do you have to give the girl a power katana before you send her to the arena for that to work? I do have a couple.
I can't do the stokke hills or marston ave bosses yet since they randomly hit anyone and me and Doyle are the only ones with armor so far. I also took the crafting perk this time since grinding out crafting increases annoys me. The crafting perk starts me off with enough that I can at least make swords/crossbows/pistols that actually count towards faction donations instead of dozens of daggers.
I'm definitely going to want to spend some quality time training melee with the valkrie soon, both for her arena benefit and also for my ability to capture slaves. Since I didn't start with melee master this time I'm capturing a LOT less slaves. It's pretty common for me to miss with that cane so unless it's an important capture like the valkrie I only try once or twice before just giving up and shooting them.
I just read that there's more planned for The Retreat but for now it really is just a holding pen. They don't work jobs nor go to the Stables either I think.I have a couple of questions about The Retreat. Is this simply a holding pen? Are the slaves living there going to be assignable to jobs in the city or at the academy? Mainly I'm concerned about the slaves being idle. They all have maintenance costs associated with them but it does not look like they can be assigned a job to bring in income to cover it.
edit: Oh .. and is it possible to get the manipulation buttons for the active slaves while in The Retreat so that we can cycle through the slaves to select one we want to switch out?
I might try Dockgraves again sometime but I was kind of underwhelmed by Carousing. I would definitely do it in a rise from the ashes start where I needed a way to randomly raise int to a usable threshold before taking classes/reading books, but I usually go with a scientist start so I don't need the int and I can eventually get WP to 100 with Atheism.For a long time Bud was part of the 'crew' which went out to Dockgraves with me along with the Space Marine, Ansel and Rebecca, so he has an 'Attention' score of 61 still as a legacy. Thus yes you can exceed the max with him in that score and it will stay with you. You don't need to play poker to 'Carouse' and get those benefits and they're very much worth getting. INT, WP, and Sci up to a decent cap, well worth it even if you don't have the money to play poker or whip little Kasey.
Yes, we have ammo drops now and I love them too. If you're judicious in your use of plasma guns like I am you might not ever have to buy another energy cell.
Get that Duraplate everywhere and you can use the easy ones like the two in the lower left corner of Stokke Hills as melee practice. Just have everyone close and use whips, they'll miss most of the time to start with but since rifles can barely scratch Duraplate you don't have to worry much about it. You won't do much damage, except on crits, but that means you're likely to get a few crits for every win there. Keep at it and it definitely adds up. In many combats my MC barely fights, it's the ones with me that need the points so I let them get them.
I find the Health of my mercs doesn't matter as much anymore. There's damned few instances where someone will be firing a Plasma gun at Bud, nor the Space Marine if I've got all the goodies and I will soon enough. I forgo the aim implant and Melee Master as I know I can crit myself up there fast enough with all the recurrings and the Arena and a bounty most everyday.I might try Dockgraves again sometime but I was kind of underwhelmed by Carousing. I would definitely do it in a rise from the ashes start where I needed a way to randomly raise int to a usable threshold before taking classes/reading books, but I usually go with a scientist start so I don't need the int and I can eventually get WP to 100 with Atheism.
You can gain int by teaching classes at the academy. I got a point doing that in my latest Atheism start, but it's rare. You can also unfortunately LOSE stats teaching classes. I lost a willpower that way. From what I could tell you do always get 1 point of standing with the academy per class but you don't always gain devotion. I'm not clear if that's the same as the standing you get from donating stuff to the historical society when it comes to making them a vassal or whether that's just for salary progression for your professor job. The more classes you teach, the more you earn from it. If it also counts for vassal status then that's probably the fastest way to get a vassal. 100 classes taught and you're done.
Bud does become pretty useful if you get his ranged up above 80 even if you ignore his attention whore trait. My problem with him is his health though. Same with Space Marine. In my latest game, as soon as I picked up Space Marine for some reason he became my tank even though Doyle has more health. And although he hits like a truck, he folds like a wet paper bag when facing plasma/coil gun wielding opponents. A plasma crit can almost 1 shot someone with 100 health. Someone with 150 can almost always survive 2 plasma hits.
I have definitely gained a new appreciation for crafting in my latest game as well. By about day 30 I had used up all my stims and new ones cost $2100 per pack vs $200 per pack if I just buy empty syringes and craft them myself. The problem is you need significant crafting skill to make them and while the crafting perk is convenient, I really think the melee master perk is better to start with due to the huge income boost from selling slaves.
With melee master I would usually capture at least 6 slaves per day. With the crafting perk I would frequently capture zero slaves in a day. Occasionally I would get one but most fights I wouldn't unless I was willing to sit there and wait for my main to whiff over and over again with the cane until he finally hit something. With melee master it's one and done.
Bounties have become a lot less important to me if I'm not save scumming since they frequently drop nothing. So once I hit 10k influence I just skip them unless it's a tier 5.
For comparison sake between the crafting perk start vs the melee master start, with melee master I was able to hire Doyle, Dexter, and Felix on day 1 and also buy combat armor for myself. With the crafting perk I could barely afford Dexter.
For me it's the non bounty, non arena fights where health matters. Things like the marston avenue and stokke hills fights where everyone has a power katana or you have a coil gun plus 3 rifles to deal with. I don't bother with the highwaymen. With the stealth mechanic that one is even worse than the bounties since they always get to go first. So I lose someone before I even get to fire a shot pretty often.I find the Health of my mercs doesn't matter as much anymore. There's damned few instances where someone will be firing a Plasma gun at Bud, nor the Space Marine if I've got all the goodies and I will soon enough. I forgo the aim implant and Melee Master as I know I can crit myself up there fast enough with all the recurrings and the Arena and a bounty most everyday.
My plan for crafting is go nuts on combat knives til I hit 30 blacksmithing, then start making swords/pistols/crossbows/etc for faction donations. Once I hit 40 I can start making my own stims. Not planning on reading the crafting books til I reach at least 60 blacksmithing. I do think the combat knives seem to give the best skill gains. Stims can be crafted faster but I have never gotten a skill increase from them. Not sure if that's just bad luck or if it's guaranteed. It seems like the higher value items that take longer to craft should have a better chance for a skill increase but in my experience they don't.I have finally managed to get to 84 Blacksmithing. This took longer than Juno getting to 130 Gardening or even Laika getting to age 18! I am one point away from being able to repair my beloved Duraplate by myself! Hundreds of combat knives live today to get me to this point.
I actually hadn't considered giving everyone a cane. That's a great idea. Just tried it and it works a lot better.I find I can just about always capture a slave. All you have to do is make the last hit be with a whipping cane. That will capture without killing roughly 90-95% of the time. If you have Duraplate and they have a rifle or worse you get pretty much all day to administer that hit. Even five melee newbies will hit often enough you can get that one hit, sometimes I'll just do the last one exclusively with whips to get more points from crits for me and my crew.
Yeah it can be streaky. My last game I had good luck initially on plasma drops with my first 3 tier 5 bounties all dropping 1. Then zero plasma drops for more than a month. My luck tends to be the worst on coil guns. In 3 months I got 1 coil gun, 3 plasma guns, and 10 assault rifles. I get lots of rifle drops but that's about the only common drop for me.I've not noticed bounties dropping less than others, but I do recall Grim saying he was reducing the weapon drops on Grimdark and I can believe it as I seldom get a two plasma gun drop anymore and seem to be shut out more often these days.