- Oct 5, 2017
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You do itPlease make rifle savant 50 HP. He is useless atm after day 3.
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You do itPlease make rifle savant 50 HP. He is useless atm after day 3.
Thanks for reminding me, I planned on doing that, soon.I tried the wiki; is there a complete list of books with the potential points from each anywhere?
I actually did quite a bit of testing at various int levels for the classes and the books.Thanks for reminding me, I planned on doing that, soon.
Just a quick tip: I think you get max points with 65 int. And maybe drinking coffee each time can boost it?
I did notice somebooks have a possible range, [tested via save scumming] while others gave static points.
Example: I tested these two via save scumming with 65+ int and drank coffee each chance:
History of YRB-43 (Bookstore $280) [tooltip states 6-10 skillpoints] {with 65 int, it yield academics+10to12 and int+1}
vs
Earth 1900-2150 (General Goods $150) [tooltip states 5-8 skillpoints] {with 65 int, it yield academics+12 and int+1}
I'll get rest of list together soon, unless someone beats me to it.
Basically, the Retreat was a quick fix for all the people complaining about not have enough space for all the girls they wanted to keep. Grim has stated that the Retreat will be expanded in the future, but for now it is just a storage space for people who have a lot of girls and money.What it´s the point of buying The Retreat? It´s bloody expensive, have a lot of maintenance and you can not interact at all with the slaves you put on it. They stop also working and earning money or giving you influence. It´s just an expensive parking lot?
I´m missing something obvious?. Seems quite useless to me..
and also,
is there a level of standing in which the houses begin to pay tribute to you?
I'd add, sounds like Housing is getting some affection in 8.3.Basically, the Retreat was a quick fix for all the people complaining about not have enough space for all the girls they wanted to keep. Grim has stated that the Retreat will be expanded in the future, but for now it is just a storage space for people who have a lot of girls and money.
OOOK!. Then I have read it well. Better the put this 290K$ in somethin useful. Like the mafia or the church.Basically, the Retreat was a quick fix for all the people complaining about not have enough space for all the girls they wanted to keep. Grim has stated that the Retreat will be expanded in the future, but for now it is just a storage space for people who have a lot of girls and money.
Well, I could probably live with just knowing that the stats (and traits) of all my girls have changed. I would really like to see the stat changes for all my girls, not just the two main salves. Most of the stats only increase or don't vary significantly. I would, however, love to see how willpower of my girls is influenced. It seems to be the deciding factor if I get seven individuals with personality and history which i haven't seen in other games to this extend or seven faceless sex dolls that only say yes master. I prefer to interact with people so keeping willpower at a certain lvl seems to be important.Thanks!
That almost sounds like the current LOG we have in the Domestic Engine (0.8.2). It's still pretty rough around the edges but tracks all the top slaves' most important attributes. Having further information about what is actually causing the changes is currently in an experimental phase. That would be extremely time-consuming to fully implement, however, as there are thousands of unique situations that could potentially affect skills/attributes.
How's the power (x/20) determined for The Orphanage? It seems to go down even when I have more money, more slaves, more army units and more weapons? Make it make sense. What is being measured here?
I think it's mostly the strength of your mercs. If you hire all 4 of the top tiers for instance you're already above that threshold even if you have nobody else.How's the power (x/20) determined for The Orphanage? It seems to go down even when I have more money, more slaves, more army units and more weapons? Make it make sense. What is being measured here?
So far, MC can change his own religion, and, after leveling-up, convert slaves.Short question, is converting the or a slave to the mc's religion already in the game? And if it is, how does it work?
he is great the way he is, a light hit takes him out and when you have enough doctor bags he is an automatic chance at another medical point every combat, and before you have doctor bags I have heard you can talk him into getting up and still have a chance to get another medical point but with talking he losses stats (I have not tested the talking method yet) if the talking works he is one of the few that I dont care if he loses stats because he will not be in combat once the mains medical skill is up high enoughPlease make rifle savant 50 HP. He is useless atm after day 3.
I have read in discord that if you get the main up to 100 devotion he can try to convert slaves individualy to his religion but the chance to convert depends on there devotion to there current religion, there willpower and there affection to you and your willpower might have some effect also. At 100 devotion on main the convert botton should show up somewhere in there slave menu when up examine that girl. I will be testing this soon but I am not at 100 devotion yet on current play thru.Short question, is converting the or a slave to the mc's religion already in the game? And if it is, how does it work?
I can confirm you can get medical skill without doctors kits, but you do take stat losses. Theoretically you could boost your medical up to 40 that way without reading any books but I'm not willing to let my mercs take that many stat losses. With doctors kits though yeah Rifle Savant is a little more viable. The problem is unless you're specifically just trying to grind up medical skill, those doctors kits are expensive so you don't really want to use them all the time unless you have to on a fight that pays a lot.he is great the way he is, a light hit takes him out and when you have enough doctor bags he is an automatic chance at another medical point every combat, and before you have doctor bags I have heard you can talk him into getting up and still have a chance to get another medical point but with talking he losses stats (I have not tested the talking method yet) if the talking works he is one of the few that I dont care if he loses stats because he will not be in combat once the mains medical skill is up high enough