- Sep 5, 2019
- 13
- 4
freeing your slaves and making them servants, does it make them have the ability to leave you ?
If they hate you that much yes they could leave but if you're treating them well they will not want to.freeing your slaves and making them servants, does it make them have the ability to leave you ?
Permadeath sounds cool until godzilla attacks me and wipes my squad for good, I may still try it though assuming I can avoid him and other super hard fights. I guess this is for people who do not mind if they mess up a capture?Yes. Ironman will be available to public when 0.8.3.2 public build is released. It is a perma death setting as you can see in that picture. As far as I can understand it, if your NPCs end the fight with -20 HP, they die. You cannot revive them.
For example: your NPC has 30 HP remaining in a fight, an enemy hits her for 60 damage, she is wearing leather armor with 10 soak so the damage she receives is only 50, she ends up with -20 HP. That's it, she dies. You cannot resuscitate her with a doctor's kit.
With better and better armor, the chances of her actually dying goes down but, even at HULC armor, you are always at the risk of a random cyber cannon crit.
I think it applies to girls you have in the arena too.
I hadn't taken it before but after trying it I'm going to have to agree. You can get through it once you upgrade the stables but I'd rather just tweak my build to not require it. I redid nearly the same build and didn't need limp. I lost medical but actually had better stats overall without needing limp. I see some sacrificial randoms in my future to grind out medical...After trying three runs with that Limp penalty I swore it off for good. There's nothing they could give me in the 15 point range that would be worth going through that again. You have to upgrade those Stables quite a bit as I recall, it sucks cash out of your early game like cold vacuum.
You can add points directly to Intelligence in Attributes tab to unlock Brainy.For me the main reason to pick any of the skill classes is just to meet the minimum stat threshold to pick the traits I want. I would probably go with zero skill classes if not for that. For now I've been taking expert slaver just because I STILL haven't done Adora's quest yet and I want to see it. Other than that I take soldier so I can pick Deadly Strike and either Doctor or Scholar so I can take Brainy.
Yeah Z Mark is just a nice to have. For me the mandatory ones are Brainy, Deadly Strike, Manhunter, and Tough. My latest build I only took 2 skill classes to leave more points for boosting stats. For a Rise from the Ashes start I would just take 2 levels of soldier and no other skill classes so I had pts left for traits. I can get those mandatory traits with a Rise start but my stats are pretty ugly.You can add points directly to Intelligence in Attributes tab to unlock Brainy.
Personally, I don't think Z Mark is worth 50 points. The 5 health and stamina restored during night is only useful in the very early game and extra stats are kind of meh, as you could instead pick disciplined to speed up training of all basic skills.
Disciplined is of course not strictly needed, but I think it is a good choice when I have some points to spare.
Not available in public build yet. Will be soon. Grim said mid May at the earliest iirc. If you saw the job in the wiki, it is often updated with alpha content, content that are only accessible via patreon and subscribestar subscribers. They get to test new patches 2-3 weeks earlier than non subscribers depending on their tier, iron out some kinks, catch some stray bugs, etc.how do i unlock the nurse title ? i dont see it on job/title.
Which choice exactly? Resetting Winton, resetting the quest, and resetting the trigger for the quest all belong to different variables (winton_sex, quest_winton, and aca_hemme or was it aca_wolf). The fastest way would be to reload an earlier save before you made the choice.I made the wrong choice in The Prowler in the Depths mission
, how can I change it?
I consider Debt and Unlucky to be mandatory. 40 creation points for a daily fee of $25 + a few dollars from unlucky events, is super cheap.Yeah Z Mark is just a nice to have. For me the mandatory ones are Brainy, Deadly Strike, Manhunter, and Tough. My latest build I only took 2 skill classes to leave more points for boosting stats. For a Rise from the Ashes start I would just take 2 levels of soldier and no other skill classes so I had pts left for traits. I can get those mandatory traits with a Rise start but my stats are pretty ugly.
Yeah I think Debt and Unlucky are the 2 least obnoxious disadvantages (especially Debt). The other disadvantages I would consider are the one that caps dexterity at 70 since dex is not really very useful anyway, and probably BO since I usually take a bath with the girls before getting it on anyway. I could see an argument for Gluttonous since you're probably going to do a ton of stamina training anyway but I don't like perpetually declining stats so I would probably avoid that one. Limp is another option I guess but it's extremely annoying until you get your stables maxed out.I consider Debt and Unlucky to be mandatory. 40 creation points for a daily fee of $25 + a few dollars from unlucky events, is super cheap.
The only other traits I always get are Brainy, Big dick and Party animal.
In current Rise from ashes start, I only added Disciplined, 55 points on intelligence (90) and 35 points on manipulate (50).
High level strategy is to have a very small household, do basic training (stamina 100+ first) and hunting for cash, until I have a significant passive income from gardens.
I will then buy a workshop, build cheap plasma rifles or coilguns and let mercenaries do most of the fighting. At some point I will get around to train mc fighting stats, but, I don't see it as a priority.
I also used to consider Manhunter to be mandatory, but starting with current Rise from Ashes start, I figured that I don't really need the 15% extra sale price and 85% vs 100% capture rate is not really significant.Huh. I have always considered Manhunter the best trait personally, especially now with the addition of male captures. +15 to capture AND +15% to their auction sell price? Yes. Unless you plan a pacifist run I guess.
I think with a whip you're at 100% without Manhunter. The real appeal to Manhunter for me is the improved capture chance with weapons other than a whip (like a greatsword), plus the extra sale price. So I'm significantly more likely to capture that Hulk armor wearing, plasma wielding guy in a tier 7 bounty with my great sword with Manhunter meaning I don't have to switch to a whip and potentially eat an extra plasma blast to the face.I also used to consider Manhunter to be mandatory, but starting with current Rise from Ashes start, I figured that I don't really need the 15% extra sale price and 85% vs 100% capture rate is not really significant.
I may regret it if I fail to capture some unique slave though.
Without modifiers like manhunter, the base chance to capture someone using the whip is 90% (5% base + 85% Whipping Cane)I think with a whip you're at 100% without Manhunter. The real appeal to Manhunter for me is the improved capture chance with weapons other than a whip (like a greatsword), plus the extra sale price. So I'm significantly more likely to capture that Hulk armor wearing, plasma wielding guy in a tier 7 bounty with my great sword with Manhunter meaning I don't have to switch to a whip and potentially eat an extra plasma blast to the face.
Actually, maybe I should try some game starts without Manhunter. It's still an S tier trait but me calling it the best trait might need some more thought. Its really really loaded for a 15 cost trait though and it makes starting on Grimdark A Dying World easier. That's what I call a capture rich environment.I also used to consider Manhunter to be mandatory, but starting with current Rise from Ashes start, I figured that I don't really need the 15% extra sale price and 85% vs 100% capture rate is not really significant.
I may regret it if I fail to capture some unique slave though.
Ok if that's the case then that would definitely make Manhunter mandatory to me. No way am I going to accidentally kill a unique I want to capture. I always take it anyway since slave capture/sale is such a huge part of the early game for me.Without modifiers like manhunter, the base chance to capture someone using the whip is 90% (5% base + 85% Whipping Cane)
I am fairly certain I have seen manhunter fail to capture even with a whipping cane. But I acknowledge that it could have been somebody scripted to be uncapturable. It was definitely not the first of a random bounty at least.I think with a whip you're at 100% without Manhunter.
I've never failed a capture with manhunter with a whip except on targets that are impossible to capture. There are a few targets around town that you wouldn't think would be uncaptureable but are aside from the primary bounty target. Also some quest targets.I am fairly certain I have seen manhunter fail to capture even with a whipping cane. But I acknowledge that it could have been somebody scripted to be uncapturable. It was definitely not the first of a random bounty at least.