Good game for the genre. CoC-likes tend to play a certain way. While Masters of Raana plays in a sandbox, it isn't abstracted. Its layout is graphical and you move on a map of each area before proceeding to the next.
The tutorial story is interesting enough. I never tried to go my own way or to reject the main story. I do wonder what I'm missing out on, but my impression is probably not much. The main storyline (noted by the quest "Masters of Raana") is incomplete, but I never made it far enough in the game to make that a problem.
Masters of Raana isn't without its problems.
I'd like to bring some criticism to the battle system. In MoR you fight with near present day conventional firearms. It seems like there's no real incentive to diverge from simply using the most expensive rifle. There are differences between the weapons available but I only noticed a slight accuracy loss in exchange for what was a great boost of damage.
The combat events are certainly well designed - in the back end. Graphically, it's weak with awkward animations and lower quality character drawings than you'd expect given the neat look to the rest of the game.
In my experience combat mostly revolved around equipping my hired hands with expensive armor so they could draw fire while my character mowed down the enemy. There is some strategy that I'd like to see emphasized. You are rewarded for looking up the enemy units you're up against and focus firing the biggest threats first. More of that please - and a greater variety of weapons and minions as well.
Also- hopefully some events where you are rewarded for carrying a melee weapon? Perhaps Duels should be a thing in Ikaanos? Just a thought.
I'll wrap it up and come to my biggest issue.
This is a slaving game but I never achieved more than one slave which seemingly everyone gets. I could spend money on another but the way I see it I already had one so I played for a few weeks to explore the content with the slave.
... and it was disappointing. I tried to be nice from the get go. The slave hated me. I knew that approach wouldn't be great, but I was interested in playing the story so I thought I wouldn't be a complete asshole if I could advance slaving content without much thought being put into it.
That was a failure. I reloaded my save and tried another approach. Not full asshole - I also thought that wouldn't work out well. Instead I tried to play more in character as a disciplinarian. Whatever initial progress made in the relationship would get set back by random event failures.
That's about when I dropped the game. I'll try the game again when it's done and given how it's been developed so far it likely deserves it's 4-star rating. The dev is clearly trying and it already has a solid foundation. It just needs content expansion and some parts ironed out.
The tutorial story is interesting enough. I never tried to go my own way or to reject the main story. I do wonder what I'm missing out on, but my impression is probably not much. The main storyline (noted by the quest "Masters of Raana") is incomplete, but I never made it far enough in the game to make that a problem.
Masters of Raana isn't without its problems.
I'd like to bring some criticism to the battle system. In MoR you fight with near present day conventional firearms. It seems like there's no real incentive to diverge from simply using the most expensive rifle. There are differences between the weapons available but I only noticed a slight accuracy loss in exchange for what was a great boost of damage.
The combat events are certainly well designed - in the back end. Graphically, it's weak with awkward animations and lower quality character drawings than you'd expect given the neat look to the rest of the game.
In my experience combat mostly revolved around equipping my hired hands with expensive armor so they could draw fire while my character mowed down the enemy. There is some strategy that I'd like to see emphasized. You are rewarded for looking up the enemy units you're up against and focus firing the biggest threats first. More of that please - and a greater variety of weapons and minions as well.
Also- hopefully some events where you are rewarded for carrying a melee weapon? Perhaps Duels should be a thing in Ikaanos? Just a thought.
I'll wrap it up and come to my biggest issue.
This is a slaving game but I never achieved more than one slave which seemingly everyone gets. I could spend money on another but the way I see it I already had one so I played for a few weeks to explore the content with the slave.
... and it was disappointing. I tried to be nice from the get go. The slave hated me. I knew that approach wouldn't be great, but I was interested in playing the story so I thought I wouldn't be a complete asshole if I could advance slaving content without much thought being put into it.
That was a failure. I reloaded my save and tried another approach. Not full asshole - I also thought that wouldn't work out well. Instead I tried to play more in character as a disciplinarian. Whatever initial progress made in the relationship would get set back by random event failures.
That's about when I dropped the game. I'll try the game again when it's done and given how it's been developed so far it likely deserves it's 4-star rating. The dev is clearly trying and it already has a solid foundation. It just needs content expansion and some parts ironed out.