- Apr 30, 2017
- 1,535
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Any news on this?Edit: Since version 0836c will release in about 3-4 hours, I will wait for it before posting the updated Incest+Tier patch
She's not anyone?Who is "Av136" View attachment 4079084
Cant even find her on wiki, Anybody know?
She's just a tall elvish randie that never got a set until now. Used to be the planned daughter for Family Man because she was one of the original random daughters which means she has a kid version.Who is "Av136" View attachment 4079084
Cant even find her on wiki, Anybody know?
Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.Just a random question for any of those that have tried it:
Is the new disadvantage "Sex Addict" just free points, like it seems to be based on the description?
1.) Crossbow bolts. Produce them one at a time. Their materials are dirt cheap and they are produced fast.What is the easiest way to train blacksmithing? Do all items give the same amount of XP?
Also, aside from beds that let you put more people in a room does furniture bought at the carpenter have any mechanical effect?
Incidentally, this is probably an oversight/bug -- since other ammo types (project id 20-25) are excluded from being able to raise smithing/artisan skills, presumably to avoid this "easy to spam" effect:1.) Crossbow bolts. Produce them one at a time. Their materials are dirt cheap and they are produced fast.
<<if $addey lte 18 or $addey gte 28>>''Your Blacksmithing skill has increased (+1)!<<set $blacksmith+=1>><</if>>
<<if $addey lte 18 or $addey gte 38 or $addey is 30>>''Your Artisan skill has increased (+1)!<<set $artisan+=1>><</if>>
There should be a feature for the MC and followers to have sex in the wild or in a tent.Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.
I think Gluttony might be easy to mantain honestly but I've never taken it.
<<if _chs.state gte 1>>
<<if _chs.will isnot _chs2.will>>
<<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>>
<div class="padd20left"><li>
''WILLPOWER:'' <<set _ch to _chs.willpower>><<set _ch-=_chs2.willpower>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li>
</div>
<</if>>
<</if>>
.willpower
fields instead of non-existing .will
I mean, normally having Normal Craving has no penalties, AFAIK, and Strong Craving is only social skills IIRC.Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.
The collar is magically infused with slut magic - so no simple crafting for thatA propos of crafting, could we maybe have the slave collar added to the list of items we can make? Because it's kind of silly we can craft full harness and necklaces, but not a collar which is like, a simpler version of the two.
AFAIK no.Is there any use for the prowlers I capture other than selling them to the institute? Basically I don't want to lock my self out of any content due to greed.
Paradox Games.The good old saying: Teach a man to fish and he never goes hungry again. People need to learn and understand why and how to earn money in general and not just follow a given path. The game currently does a poor job in explaining the various levels of gear and knowledge, when it hands out quests. So newer players (myself included in my first run) believe they are 'supposed/encouraged' to follow that quest. Locations have been walled by level of influence and the same isnt true for these quests. I literally spend more time reading the wiki constantly than actually playing the game in the beginning - which is simply bad given that we are talking about html which can link and use tooltips etc.
$npc2
would have various stats (eg Affection, Happiness) capped already to prevent seeing massive drops in the log.I am an avid Paradox gamer and thus should be hardened - which is why I made the comment in the first place This game has info all over the place which points to lack of a design goal. If mechanics get tweaked , twisted and modified on the fly and elements get juggled wherever there is place somewhere, it confuses but doesnt help. I am currently condensing the wiki into a simple guide, as half of the wiki is just repeating the ingame texts but not giving any real insights.Paradox Games.
I hate cheating myself but there is a way to achieve the same with just some save scumming.Is there any use for the prowlers I capture other than selling them to the institute? Basically I don't want to lock my self out of any content due to greed.