- Nov 16, 2021
- 90
- 27
I was wondering are you able to have more than two slaves now?
Note: It has been a long time since I last played.
Note: It has been a long time since I last played.
A lot more. Boot that thing up homie and find out.I was wondering are you able to have more than two slaves now?
Note: It has been a long time since I last played.
You can have at least six now, or that's as many as can stay at your home + annex.I was wondering are you able to have more than two slaves now?
Note: It has been a long time since I last played.
Arena +1 as well.You can have at least six now, or that's as many as can stay at your home + annex.
If Grim makes the Grid as addicting for me as hunting is for you, be prepared to some in the comments as well.That feelin'... when you're about to sell 6000 rations for 10$ each. View attachment 1986356
And i farmed all of that from just one hunting spot.
I wonder what will happen when i get my hands on another hunting spot that doesn't require quests to unlock.
Ooohhhh~ It'll be pretty hardcore i'm sure.
Will be fun to see how much i'll manage to farm between famine proc's.
Damn you Grim, you made hunting pretty addicting.
I actually been wondering myself what he has planned with that grid stuff.If Grim makes the Grid as addicting for me as hunting is for you, be prepared to some in the comments as well.
Dunno, he's been pretty mum about it, but I did ask and we should see something around 0.8x https://f95zone.to/threads/masters-of-raana-v0-8-grimdark.100207/post-8330927I actually been wondering myself what he has planned with that grid stuff.
Probably gonna be some kinda minigame?
Oh, so just happi-booster for now huh.Dunno, he's been pretty mum about it, but I did ask and we should see something around 0.8x https://f95zone.to/threads/masters-of-raana-v0-8-grimdark.100207/post-8330927
Edit: Everything changes so fast, so who knows if it got pushed back.
I guess. All I know is prostitution and medicine are the next big things, everything else is in development fog and Grim's brain, unless others are privy to it. After that's done I'll be in the comments pushing for the Grid and headpats (more carrot since we got more stick), but I am a scurvy pirate so my opinion means squat.Oh, so just happi-booster for now huh.
This was answered a few dozen pages back, tho not sure if by the Dev himself. If someone wears armor and loses a battle till death, said armor will be in a similar state to its last owner. But scavenging some ammo would be nice.I was wondering if during looting you could add armor, too. As you occasionally get a weapon or two, sometimes adding an armor instead would give some variety. Maybe even small amount of ammo?
See that dagger under the portrait? Make sure that's selected. Ignore the red circle, I stole this image from VoidTraveler.How do you assign a slave as a follower? I cannot for the life of me figure out how to do that. Michelle wants to go to the Market, just by trying to find the screen where she can be assigned a follower I probably blew that entirely as it will be closed now, but I still need to know!
Why not?I feel like when the famine comes, there should be a button between "sell one" and "sell all"
"Sell 25" would be a great middle ground.
I cannot imagine a scenario where there is a famine and I would choose to sell every single piece of food I own
How does one open the console in this game?1, a known bug. Fixed in new update coming Friday. Use the console and set $headmaid to 0 to fix this temporarily. ($quarter to 0 for quartermistress, $pantry to 0 for Pantry girl).
is it the above? or some other syntax?example syntax I am familiar with said:set $headmaid = 0;
Eh, even in a famine I think your time is better spent murdering bandits instead of hunting/fishing/growingWhy not?
I sell all always.
Then go fish a little if i need some for myself, and the next day garden produces more anyway.
Don't argue with him, he loves hunting. It's his raison d'être.Eh, even in a famine I think your time is better spent murdering bandits instead of hunting/fishing/growing
And the girls are better off as science professors who buy food instead of farmers.
Oh you are missing out!Don't argue with him, he loves hunting. It's his raison d'être.
Edit: To be fair, IRL all three are quite enjoyable. Not the murdering of bandits, no experience with that ...yet.
I believe you for the most part, there are some ways to boost your yield, tools and garden improvements for example may offset some of the difference. I like a combined approach.Oh you are missing out!
joking aside. in game, my garden capped out at 11 food per day. A max level gardener slave would provide +200% meaning she makes another 22 food/day.
she could work as a science professor with much less training and make 110$/day
So when food reaches 5$ a unit it would break even. At 6$/food garden is more profitable, at 4 and under science prof is more profitable. Science prof also gives stat increases, skill increases, and influence increase.
Also, I can homeschool a girl in science for 3 science/day gains. While gardening she has to learn by doing (0.15 gardening skill/day if she is gardener).
To get max gardener you need skill level 130, to get science professor she needs skill level 70. Bounty and quest heavy for capital and then investments. The beauty of this game is soon we will have even more options, such as prostitution, crafting, medicine, and hacking (maybe) to make money.
Assuming a starting score of 10 each in gardening and science. it would take ~20 days to train her to be a science professor, and ~800 days to train her to produce +200% food from garden.