Please no. combat that needs tactics is slow combat. makes games grind to a halt.
I want to turn off my brain after a long day and enjoy some mindless fun. Not calculate every move I make in a porn game.
frankly, i wish for simple combat with an "instant auto resolve" button.
And you'll get bored of it super quickly. It doesn't need to be super complex. Just with a liiiiittle bit of tactics so that you're not just mindlessly using attack command on first target every time. An example would be:
- Kiting would be good vs melee attackers.
- Suppressive Fire on the other hand would do the same job against ranged attackers.
- Cover Fire would help your melee attackers getting in range safely and be more accurate.
- Hit & Run would let your melee attackers strike while keeping their guard up.
- All In would let your melee attackers bully ranged attackers, limiting their capabilities against everyone (or every other ally). Because trying to aim or take cover while some madman is trying to hack you to pieces with a katana is kinda tough.
- Ambush would be their go-to way to backstab melee enemies trying to attack another ally.
- Take Cover would let anyone (melee or ranged) increase their evasion and defense, possibly at the cost of not attacking (could be used by weakened allies to save their own skin, or by an ally at melee to aggro and tank).
See? With the inclusion of that system, both ranged and melee would have 3 offensive options + 1 universal defensive option. All are easy to understand, require little effort yet make combat so much more interesting and immersive. It'd let your tired brain enjoy simple combat, while at the same time avoid the pitfall of the "optimal strategy" that works in every situation. A good combat system doesn't need huge complexity in order to do its job well.