Int is a good choice. Not mandatory - you can get it in a game to 90+ anyway, but it will take some time.So, Im starting a new game (Huge thanx to Grim for this fantastic update! U the best!).
I settled for 2 levels of soldier (adept), Deadly strike, Tough, Manhunter.
And then go heavy into stats. My question is, what is best long term to boost at start, intelligence or charm or manipulate? I am leaning towards int and brainy. I have rather a lot of points to spend with this build.
Hm, that suggests that it would be better to take Traits with special effects rather than attributes.Int is a good choice. Not mandatory - you can get it in a game to 90+ anyway, but it will take some time.
Charm easy to get by Socializing and Caring, plus a guaranteed +5 per cosmetic surgery if money not an issue.
Manipulation get level ups by literally anything. Sex proposal, demanding tone, dominant approach...
cheatgirlname = "mae"
for (const [key, value] of Object.entries(SugarCube.State.active.variables.npc)) {
if (value.hasOwnProperty("girlname")) {
if (value.girlname.toLowerCase() == cheatgirlname.toLowerCase()) {
console.log(value.girlname+' identified as SugarCube.State.active.variables.npc.'+key);
cheatgirl = SugarCube.State.active.variables.npc[key]
console.log('Modify like this: cheatgirl.age = 40');
}
}
}
Another link from pixeldrain or mediafire please. Mega has a quota.
Can you get it atAnother link from pixeldrain or mediafire please. Mega has a quota.
Yes I can, thanks.Can you get it atYou must be registered to see the links?
I´m not. Thank you!SugarCube.State.active.variables.npc.av###.traitxxxx=###
This is through the console commands. Don't know how if you're using a save editor.
Yeah, what I wanted was the traits.You must be registered to see the links
Does not appear to allow you to edit a girl's traits anymore.
You can change numerical values but you cant add workaholic or remove malevolent anymore.
(Things like this are what cause pirates to do pirate things)
You mean capture? Lower their health, go into melee range, hit them with a whipping cane or combat staff. You can equip them after buying the whipping cane in one of the stores near your house (Market or General Store) while the combat staff is in the Imperial Arms in Emerald City..how to cover people
I think it's: make them a Follower and join you for Basic Training.Hey guys, I got a question
With the old version, you could individually tell a follower to increase lets say. meele, or strenght
But in the new version the only way I see is sending them to the gladiatrix, which cost 150$ daily
Am I missing something?
Thanks in advance
Thanks for the detailed explanation. But the problem is, she is not even showing up in a new save(from the beginning). I skipped 20+ days but she isn't showing up in Marston Ave. Are there any other specific requirements?Someone already replied earlier to you to try his method (page 502):
Go to saveedit, find the captured slaves line (control + F, type in everything in the brackets except the brackers ["taken":]), replace the attributes there with something like this:
"taken": {
"slot1": {
"state": 1,
"name": "VALKYRIA",
"age": 19,
"will": 49,
"comb": 55,
"wear": 0,
"body": 2,
"id": 128
},
For example, you find this line
"slot1": {
"state": 0,
"name": "BANDIT",
"age": 32,
"will": 73,
"comb": 31,
"wear": 20,
"body": 6,
"id": 1
Replace each number with the specific number in the Valkyria line above. Then copy her name.
If this slot is an empty slot (you will know because it says "state":0 instead of "state"1), do not forget to change the value in the "takensl": code. If you had 5 captured slaves in your game and you add Valkyria to an empty slot, change the number in "takensl": 5 to 6.
Expert Soldier stuff was delivered when I returned home (0.8.3b). Just step outside for a few minutes.The starting traits are definitely not working - so far in different starts I have tried Expert Soldier and Crafter and neither one has delivered the starting equipment.
thanks a lotI think it's: make them a Follower and join you for Basic Training.