Clemency

Well-Known Member
Jan 21, 2024
1,005
1,317
All these effort to sex-change male NPCs. Just do not hire them.

Go use Porrvald's automod's built-in cheats, or look up the milambus code for NPC cheats, or open up saveeditonline, take your favorite females, give them traitcrack = 100, traitbrawl = 100, traitammo = 100, traitstealth = 100. There you go. Your favorites now have crackshot, ammo pack, brawler, and shadowborn traits. They're all now Aydens that can change weapons. And it carries over every version change because the data is in your save file. Just make sure they have an allowance of $200/day to keep Ammo Pack active.
 
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Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
7,628
21,954
All these effort to sex-change male NPCs. Just do not hire them.

Go use Porrvald's automod's built-in cheats, or look up the milambus code for NPC cheats, or open up saveeditonline, take your favorite females, give them traitcrack = 100, traitbrawl = 100, traitammo = 100, traitstealth = 100. There you go. Your favorites now have crackshot, ammo pack, brawler, and shadowborn traits. They're all now Aydens that can change weapons. And it carries over every version change because the data is in your save file. Just make sure they have an allowance of $200/day to keep Ammo Pack active.
Why the sex change effort by the way? I never caught the reason explained behind it.
 

tooldev

Active Member
Feb 9, 2018
809
767
Why the sex change effort by the way? I never caught the reason explained behind it.
If i recall right, the reasoning was that females have a wider spectrum of activities and influence possibilities compared to males. By 'technically' making them females, males would get the same 'treatment' as one can apply to females.
 

M1keXL

New Member
May 30, 2020
11
12
Hey guys.

I noticed that there are no sex sounds in the game. There are sounds of bathing, spanking, whipping, piercing, butt plugging/unplugging but no sounds of sucking, fucking or orgasming.

Is this a bug or is it supposed to be like this? Or is this a WIP?
 

Zorg119

New Member
Mar 21, 2022
9
4
Is there any benefit using prowlers as followers for melee versus expensive mercenaries/NPC. Is bare-hand + high STR better than weapon with less STR?. I didn't find damage formula. (If it is good, I may just train all householders for will to negate debuff)
 

Clemency

Well-Known Member
Jan 21, 2024
1,005
1,317
Is there any benefit using prowlers as followers for melee versus expensive mercenaries/NPC. Is bare-hand + high STR better than weapon with less STR?. I didn't find damage formula. (If it is good, I may just train all householders for will to negate debuff)
What's their STR? Because if it's not... 600 or something do not bother. The ability to use a weapon will get your farther in the long run.
 
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Zorg119

New Member
Mar 21, 2022
9
4
I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.

You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?

People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
 

khumak

Engaged Member
Oct 2, 2017
3,945
4,013
Why the sex change effort by the way? I never caught the reason explained behind it.
Yeah I don't see the point in that either. If I want an all girl household I'll just dismiss all the guys. It's not like there's a shortage of females in MoR. Plus tweaking the code to make the guys girls does not create female renders for them. So I don't want a female Ayden. Clea already exists and has renders. Ayden can either be dismissed or be an expensive workshop worker... I guess I could see tweaking the gender slider for kids so you can have 100% daughters instead of 75% if you really want to pimp out your daughters when they get old enough but that's not really my thing.
 

beefenstein

Member
Jan 29, 2019
183
105
This is +100.
I sold 2 (only confirmed) unique NPC (and realize that after many in-game days and no save files) because there is no visual indication. i know some, usually japanese, games used this mechanic (enemy capture), but adding a hint would be helpful
Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
 

Clemency

Well-Known Member
Jan 21, 2024
1,005
1,317
Speaking of which... Anyone know how to reset the Juno Rowena and Kelly McTierney encounters? I sold them both before I knew how the NPC system works. Also, Nicole Boulay, apparently.
SugarCube.State.active.variables.ownjuno = 0

Should reset Juno's encounter. It did mine just now.
 

Washeda12

New Member
Sep 11, 2022
5
1
Hi, is there a way to play with a female/futa protagonist? And if not, is there a possibility of it being added in the future?
 
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tsap

Member
Apr 19, 2019
285
288
Hi, is there a way to play with a female/futa protagonist? And if not, is there a possibility of it being added in the future?
Perhaps in BoRE "Bitches of Raana, Enhanced". Early working name for GD:s next game after this current one is completed. :)
Asked a similar question about female MC a couple of years back and IIRC got this answer then.
 
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bolondro2

Active Member
Oct 12, 2018
700
745
Mines.
Nice Things.
Expensive things, both in money and in manpower.

They give you copper ore and iron ore, that you can Sell ( or that say the wiki) at the Assembly plant. But I´m an smart ass and noticed that you can build a smithery and turn the ore in pure metals. Nice, a bit expensive (150.000, and you can when the mine become exhausted recover 50000, so really a 100.000 investment), but it´s "in house" and I´m sure that The assembly plant get a big cut for processing the ore.

All fine and dandy, and when I arrived to my mine I get some steel and some copper. No problem with the steel, I can use it in my workshop, and at 15-20$ a piece, it gives you a decent profit. But what can I do with the copper?

I tried to sell it in the Assembly plant, In the Market, and in the 3 armories (Redheaven, Westside and Crystal hills) and no one want my nice copper!

What can I do with my copper?
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
934
3,457
Mines.
Nice Things.
Expensive things, both in money and in manpower.

They give you copper ore and iron ore, that you can Sell ( or that say the wiki) at the Assembly plant. But I´m an smart ass and noticed that you can build a smithery and turn the ore in pure metals. Nice, a bit expensive (150.000, and you can when the mine become exhausted recover 50000, so really a 100.000 investment), but it´s "in house" and I´m sure that The assembly plant get a big cut for processing the ore.

All fine and dandy, and when I arrived to my mine I get some steel and some copper. No problem with the steel, I can use it in my workshop, and at 15-20$ a piece, it gives you a decent profit. But what can I do with the copper?

I tried to sell it in the Assembly plant, In the Market, and in the 3 armories (Redheaven, Westside and Crystal hills) and no one want my nice copper!

What can I do with my copper?
You'll be able to sell copper in v. 0838. Westside Assembly Plant need some additional time to deplete its current stockpile. ;)
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
934
3,457
Any way to fix this shit? I can't press check followers cause of the text overlap (i play on joyplay) View attachment 4249549
What combat encounter is this? And what is your current game version?

If you could paste this into the console:

SugarCube.Save.export("MORDay"+SugarCube.State.active.variables.days+"Time"+SugarCube.State.active.variables.daycount+"Comment")

and send me that save file, I'll have all the information I need to fix it.
 
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Lieths

Newbie
Jun 14, 2017
97
92
I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.

You say 'Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household'. Without digging through code or by memorizing the wiki entries the player has no effective way of knowing what is what. If those are not meant to be part of the household, why let them join in the first place? If the game's idea is to only fill the household with chars that are non-throwaways, why not simply disable the ability to add them to the household in the first place?

People have had many issues understanding who is what (just go back the thread and count those posts), the wiki never states anything about that being a main idea of the game, because that would mean there is a certain way a player is supposed to play the game to be successful. A player that hasnt been playing for a longer time can not see the difference in terms of stat limits vs better stats for integrated ones either. So either this really needs fixing asap or at least some proper stating in the wiki.
Me who sold lovisa after training her without knowing she was actually a story npc...
 
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4.50 star(s) 157 Votes