HereForTheGoodies

New Member
Jun 7, 2018
2
0
Okay, might have found the issue.

Since debug menu wasn't working I looked at the script post that's linked in the OP, figured if I used the command directly to set the affection stat maybe it'd work, it didn't. But then I tried to use that command in a new game... and it did actually work ! No drop off or anything even after skipping a few days whereas in my save it's literally every day.

Went back to my save and tried to use the entire block, thinking there might be something in there that could "correct" my issue, whatever it was, but no dice, was still getting the -5 per day. I looked at all the lines to see if there was anything weird and there's this:
SugarCube.State.active.variables.npc[fullstring].traitmind = 0

Doesn't seem to match any of the traits on any of my characters, so I figured I'd change it a bit. Turns out, at low values, it's what gives me the daily huge drop off. So I changed the block a bit to modify only that:

Code:
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
  fullstring = avstring.concat(i)
  if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1 &&  SugarCube.State.active.variables.npc[fullstring].girlname != "Lovisa" )
  {
   SugarCube.State.active.variables.npc[fullstring].traitmind = 50
  }
}
Aaand no problem anymore.

Now, I have no idea how I even got that issue in the first place, only thing I recall cheating for in my save was giving myself enough cash to jump-start my dude on the investment things for a rich merchant type run, and the only bug I encountered was related to educators so far. I'm not even sure putting this at 50 isn't gonna break something else down the line, if anyone knows what it is I'd like to know so I can maybe put it at a more normal/intended value and be at ease, but until then, fuck it, it'll do.

So uh, yeah, maybe it can help someone else, idk, thanks for taking an interest peeps, cheers.
 

blackrose9698

New Member
Jul 16, 2021
11
1
Wait for next patch.
View attachment 4580417

Did you piss her off?

If not, the Book Store assignment would have always been available from the first talk in the Jobs & Titles page 1 ---> Book Store

View attachment 4580442

Increase her arousal beforehand. Bath. Start Seduction ---> Passionate.
I think so, I may said something that pissed her off. but then, there is no anyway to recover this situation? so the quest "Secret Garden Bookstore" is permanently locked to me?
 

bolondro2

Active Member
Oct 12, 2018
708
754
Some words about the Lumber Mill.

Build it. Asap. Don´t delay it. It´s a cash cow. Ok, not Workshop level cash cow, but still the second best.

In previous versions it was not so clear, because the slaves were tied to the Mill, and slave work it´s a scarce commodity, and you will need slaves for Zapin fields, for the gold mine, for the rebellion and, if you are Aesir, for your church. But now that you can shift them to some degree, it´s a no brainer.

The investment it´s modest. 30.000 as a starting point it´s not a lot of money. Upgrading your workshops will cost you 10.000$-10.000$-25.000$-75.000$-200.000$. Upgrading your workshops (two) should be your economic priority, but you can argue that before the 200.000$ upgrade, or even before tackling the 75.000 upgrade you must invest in the Lumber Mill. In my current run I have opted for a middle ground. I have buy the lumber mill with one workshop upgraded to the 75.000$ point, put my very best workers on it and keep the other with a worst crew just at 25.000 for the moment.

You will need some guards. Half a dozen do the trick. Most probably at this point you would not have finished yet Ford Serra Quest, so you must send some of the girls you have captured from the band of Stoke Hills, or the random bandits. If hardly pressed, you can even send some low tier mercenaries that you don´t care about.

First thing first you must pay at least two upgrades to the living quarters, in order to prevent desertions. That´s another 24.000$. And the start pouring slaves not stop. Don´t rush to enhance the fields. Depending of how many slaves you have working the price of enhancing the fields varies. I´m not sure of what are the jumping numbers, with with very few slaves the first upgrade cost it´s 4.500$, with 20 (may be a bit early) goes down to 2250 and then, roughly at 40 slaves, down again to 1125$. At this point, upgrading the tree fields tree times will cost you roughly 30.000$

All in all the total cost of a state of the art Lumber Mill it´s, give or take, 30.000 ( Buying it) + 25.000 (upgrading the living quarters) + 30.000 (upgrading the fields) + 75.000 (75 slaves, you can send there the crappiest ones) for a total of 160.000$, and you must have upfront only 45.000 (buying the fields and upgrading the living quarters), the rest can be paid at your best pace.

And what you get from this? Well, roughly 4500 of timber per day. You can either sell the timber at 1$ apiece or use it for your own workshops (this timber would be valued at 3$). I advice not selling the timber at the start, but build a reserve of timber. Because latter on the game you will get the gold mine and the steel mine and you can transfer the Mill workers to them. When I have buy the gold mine I let the mill empty and have send all the workers to the gold mine, and I get 1.000.000 per week (until depleted), and later on the same will be done with the Steel Mine (less profitable but hey, it´s free!!)

Let´s compare then the Mill with the Walton Armory investment. 160.000$ for the Mill, 200.000 for Walton. Walton Armory yields 1.100 plus 650$+/- from the accountant & Mc admin (my admin it´s high at 86), + 350 From Becca or roughly 2.100$ per day. Roo Shop it´s 75000 (so half Mill ) and you get all in all 1000$. The lumber mill it´s twice as profitable as Walton Armory or Roo Shop (or more)
 

Xythurr

Well-Known Member
Oct 29, 2017
1,383
2,821
Enforcement of rules on such a large platform is always arbitrary, and usually only done when a complaint/report triggers action. And sometimes not even then. How do I know this? I'm on the dev team of the stalled-out Perverted Education, and we got hit by enforcement of the Patreon policy for both incest AND non-consent/coerced-acts. Turing the negotiations to remain on Patreon, they made it clear that no version that included such could exist anywhere, it didn't matter if it was a third party platform, or even posted by someone not-affiliated. Such a version existing at all would trigger expulsion from Patreon.

It's 'bullshit' to you because you don't see the policies universally enforced. It's very much not bullshit to those it's selectively enforced upon.
Sorry that happened but exceptions don't make a rule. The fact is that such cases are exceedingly rare and everybody knows it.
The proof is everywhere on this site and others.
Sometimes planes crash so we should ban planes right? Same logic.

Honestly I'm shocked this game hasn't been nailed for its other content. It offends all the delicate sensibilities of those twats at Patreon. It's a shit site.
 
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-GG-

Newbie
Apr 30, 2019
68
43
GD-studios
1.If you go past midnight you can perform a search action in the scrap heap even if night should prevent that in theory.
2.If you buy a male armor you cannot equip a male commpagnon with. Maybe not if this is crafted, I didn't try.
3.There is no "Respect" section on the wiki, I think.
4.After a while the log at the end of a day just remind blank even if stats increase, I think it's probably due to my playstyle as I make them participate in a training session/fight/hunt and put them back to work as gardener/footman /etc.
5.If the prosperity of the city increase but the food market stay at zero (maybe there is a problem here) the price of the food still drop.
6.Regarding Mae (the girl of the Ansel quest) she was a rather obedient slut for her previous group but after she recruited it look quite hard to obtain anything from her.
7.There is in parallel two system for academy one for the MC the other for NPC, the first are only doable once each the other are repeatable (I didn't try them, just checked the wiki) it's a bit unfair, I guess everyone should have access to both the repeatable first and then if they want take the advanced (the MC ones). Or just the repatable seems fine to be honest maybe make the mc's ones repeatble aswell, another option could be to have the npc ones reserved to character under 25 and the MC's ones for older character.
8.A decent idea for investment could be to add a bank (idk if there is one already) as a perk mention this mechanic (the one that give you 5000 at the start and a daily income of 15) it would be great for those who doesn't want to bother with too many npc or for late game when all already purchased.
9.Also if you start with a "dying world" start you cannod buy tendstim as the grocerie store is abandoned, it look quite hard maybe the trick is to rotate with severals teams.
10.The last improvement for the shower the one one that transform it into a bath, make sometimes the pv drops even if it says they are restored but, I Don't think it's occure if the MC share a bath with someone.
11.Some alternative start options it would be great to have a family as a starting perk I mean Mother/Father/Sister/Brother (I guess another one than the one who we have inherited or maybe it could have been transmited by an uncle instead ( then maybe aunt/cousin can be a goods starters options aswell) and/or maybe step Mother/Father/etc (maybe one perk for each ones to have it cheaper or the opposite cheaper in a bulk) it would be great to have access to it even if non patreon by the way.
12.Also would be great to start under age 18 if you choose to.
13.Some new jobs for npc : fishing and hunting to get more food
14.Also related to fishing and hunting would be great if npc helped more when they are with MC by providing more income
15.A dexterity increase during hunt aswell as ranged attack doesn't seems too far fetched
16.Maybe add more than one gardener slot (I didn't try to have several garden in the yard so maybe it's irrelevant)
17.The assembly plant job for npc (maybe without malus ^^ or turn it down^^)
18.On the same note the ratio risk/reward in term of stats seems to tend a bit on the negative for the assembly plant, it was a good option for starting in the previous version of the game (legacy ones) but now it seems a bit too low in terms of reward, maybe if the pay scaled in fonction of stats, or if science stats (or x number of completed shift) made you eligible to promotion (probably that's already the case I didn't try a lot so IDK but the wiki doesn't mention it)

This is only suggestion aside fron some bugs I found, so I don't mind if you disagree with x or y points, keep up the good work.
 
Last edited:

Clemency

Well-Known Member
Jan 21, 2024
1,016
1,331
I think so, I may said something that pissed her off. but then, there is no anyway to recover this situation? so the quest "Secret Garden Bookstore" is permanently locked to me?
Save to disk before inputting console commands.

See if this console command works:

SugarCube.State.active.variables.disp_book = 0

If that does not work, try this:

SugarCube.State.active.variables.disp_book2 = 2
GD-studios
1.If you go past midnight you can perform a search action in the scrap heap even if night should prevent that in theory.
2.If you buy a male armor you cannot equip a male commpagnon with. Maybe not if this is crafted, I didn't try.
3.There is no "Respect" section on the wiki, I think.
4.After a while the log at the end of a day just remind blank even if stats increase, I think it's probably due to my playstyle as I make them participate in a training session/fight/hunt and put them back to work as gardener/footman /etc.
5.If the prosperity of the city increase but the food market stay at zero (maybe there is a problem here) the price of the food still drop.
6.Regarding Mae (the girl of the Ansel quest) she was a rather obedient slut for her previous group but after she recruted it look quite hard to obtain anything from her.
7.There is in parallel two system for academy one for the MC the other for NPC, the first are only doable once each the other are repeatable (I didn't try them, just checked the wiki) it's a bit unfair, I guess everyone should have access to both the repeatable first and then if they want take the advanced (the MC ones). Or just the repatable seems fine to be honest maybe make the mc's ones repeatble aswell, another option could be to have the npc ones reserved to character under 25 and the MC's ones for older character.
8.A decent idea for investment could be to add a bank (idk if there is one already) as a perk mention this mechanic (the one that give you 5000 at the start and a daily income of 15) it would be great for those who doesn't want to bother with too many npc or for late game when all already purchased.
9.Also if you start with a "dying world" start you cannod buy tendstim as the grocerie store is abandoned, it look quite hard maybe the trick is to rotate with severals teams.
10.The last improvement for the shower the one one that transform it into a bath, make sometimes the pv drops even if it says they are restored but, I Don't think it's occure if the MC share a bath with someone.
11.Some alternative start options it would be great to have a family as a starting perk I mean Mother/Father/Sister/Brother (I guess another one than the one who we have inherited or maybe it could have been transmited by an uncle instead ( then maybe aunt/cousin can be a goods starters options aswell) and/or maybe step Mother/Father/etc (maybe one perk for each ones to have it cheaper or the opposite cheaper in a bulk) it would be great to have access to it even if non patreon by the way.
12.Also would be great to start under age 18 if you choose to.
13.Some new jobs for npc : fishing and hunting to get more food
14.Also related to fishing and hunting would be great if npc helped more when they are with MC by providing more income
15.A dexterity increase during hunt aswell as ranged attack doesn't seems too far fetched
16.Maybe add more than one gardener slot (I didn't try to have several garden in the yard so maybe it's irrelevant)
17.The assembly plant job for npc (maybe without malus ^^ or turn it down^^)
18.On the same note the ratio risk/reward in term of stats seems to tend a bit on the negative for the assembly plant, it was a good option for starting in the previous version of the game (legacy ones) but now it seems a bit too low in terms of reward, maybe if the pay scaled in fonction of stats, or if science stats (or x number of completed shift) made you eligible to promotion (probably that's already the case I didn't try a lot so IDK but the wiki doesn't mention it)

This is only suggestion aside fron some bugs I found, so I don't mind if you disagree with x or y points, keep up the good work.
2.) There is no male or female armor. There is MC armor (the male looking one) and NPC armor for all sexes (female looking one).
4.) If you hit Conclude Day after midnight, there is no log because the calculation is done at midnight. (No, I do not know how it works but some suggestions in discord has been for the game to have a notepad file it can routinely access to store midnight calculations data, and no I do not know how it affects your privacy and computer security if it is ever implemented or even if it is possible to implement.)
8.) Own a faction and raise its power. Power increases the income and influence daily gain it gives. Factions you can own are Fort Sera (after completing the quest for Fort Sera; called Marston Fort in the faction income screen), The Catholic Church, Warrior's Hall (Aesir), and the Underworld/Fenrik's Tavern. You own the last three by donating enough swords or food or slaves to get to 100 Standing within the faction. The rest of the factions are capped at 70-80 standing, meaning you cannot own them, and some factions do not give income at all (see below Kymanto, Preacher's, and the Academy). Fenrik's Tavern does not give income before 100 standing and each donation of auto rifles lowers control by 1. If your market supply is at 15k for a lot of items and now you cannot sell the knives or rifles manufactured by your Workshop because their sell prices dropped, you can donate the items to whichever faction you choose. Fort Sera gives less income for each power value but they give 100% of their power value to your house so if you want to flex some numbers, Sera. If you want more return per income, Warrior's Hall if you are Aesir, The Holy Virgin if you are Catholic. Not nearly as efficient and not as Get-Rich-Quick as the Workshop set to Manufacturing, but if you have nothing to do at day 1000 or if Zapin Fields give you so much food surplus, it's income.
Screenshot 2025-02-25 230140.png
11.) There is a Family Man start in page 4 of traits in Character Creation that starts you with a wife, a son, and a daughter. Clicking the highlighted text in the info popup changes the wife's focus and influences her starting stats. Names can be changed via clicking too. No incest in the unmodded files. No specific sex renders for Av36 (the daughter) too even if you mod it.
16.) One gardener tends to all the gardens and, honestly, the job is increasingly powercrept by Zapin Fields.
 
Last edited:
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-GG-

Newbie
Apr 30, 2019
68
43
Clemency

2.) Ok thanks will get a look at that (it worked just fine, thanks again)
4.) Oh that's make sense well maybe another option would be to link the conclude day button and the log. But honestly it doensn't bother me that much as long as the stats still increase.
8.) Ok thanks for the tips I'm not that late game, that's why the bank seemed a nice option as it doesn't require to do quests or be converted (I still farming willpower as an atheist : long way to go)
11.) I know but I'm not tier 4 but I didn't know you could change the relations, that's nice, still, more isn't better ? ^^
16.) Well again I'm not at that point yet, look like a good thing to follow this quest, I mean I have no problem of food at the moment, but still several gardener (like just one more I guess or one per garden doesn't seems too bad of an idea)
 
Last edited:

Lurker452

Member
Jun 13, 2022
183
254
We still need a better "capture" weapon than the whipping cane.
Idea: with the grenade launcher, maybe a version that uses gas grenades (tear gas, scifi knockout gas, whatever)?
Tazer, catchpole, net launcher, SOMETHING, PLEASE! I don't mind if it is expensive, has a skill requirement, or can only be used at close range.
 
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FSDL

Member
Nov 29, 2016
116
161
We still need a better "capture" weapon than the whipping cane.
Idea: with the grenade launcher, maybe a version that uses gas grenades (tear gas, scifi knockout gas, whatever)?
Tazer, catchpole, net launcher, SOMETHING, PLEASE! I don't mind if it is expensive, has a skill requirement, or can only be used at close range.
Why?
 
Jan 5, 2018
47
53
Sorry that happened but exceptions don't make a rule. The fact is that such cases are exceedingly rare and everybody knows it.
The proof is everywhere on this site and others.
Sometimes planes crash so we should ban planes right? Same logic.

Honestly I'm shocked this game hasn't been nailed for its other content. It offends all the delicate sensibilities of those twats at Patreon. It's a shit site.
'exceptions don't make a rule', except in cases like this when the exception IS the rule. The whole point is that one can casually disregard the rules, but only at your own peril. If you are hit by enforcement, you are hit by enforcement. Doesn't matter if everyone else is getting away with it. Just because enforcement is 'exceedingly rare', doesn't mean that excuse will work when the hammer falls. Selective, arbitrarily enforced rules are indeed bullshit, but they are the rules, and if you violate the rules based on such random enforcement, tough shit, you're out when you become the exception.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,383
2,821
'exceptions don't make a rule', except in cases like this when the exception IS the rule. The whole point is that one can casually disregard the rules, but only at your own peril. If you are hit by enforcement, you are hit by enforcement. Doesn't matter if everyone else is getting away with it. Just because enforcement is 'exceedingly rare', doesn't mean that excuse will work when the hammer falls. Selective, arbitrarily enforced rules are indeed bullshit, but they are the rules, and if you violate the rules based on such random enforcement, tough shit, you're out when you become the exception.
The fact that 99% of people have no issue with this is unchanged. Sorry you're mad about it but bad luck is just that.
We don't stop doing things because there is a single digit percent chance something may go wrong in life.
 
Jan 5, 2018
47
53
The fact that 99% of people have no issue with this is unchanged. Sorry you're mad about it but bad luck is just that.
We don't stop doing things because there is a single digit percent chance something may go wrong in life.
When your livelihood depends on an income stream, like a game dev depending on the support of patreons, it's a risk not worth taking. Your anger is misdirected at the dev trying to mitigate risk rather than the puritanical Patreon policy or their random rules enforcement regime. You shouldn't blame the dev for either of those or for their abiding by the one to avoid the other.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,383
2,821
When your livelihood, like a game dev depending on the support of patreons, it's a risk not worth taking. Your anger is misdirected at the dev trying to mitigate risk rather than the puritanical Patreon policy or their random rules enforcement regime. You shouldn't blame the dev for either of those or for their abiding by the one to avoid the other.
Don't mistake my point for being angry at the dev bud. Honestly as I've already stated this game is already a ticking time bomb waiting to go off on Patreon for the content it already has and everybody knows it.
The facts I've stated are unchanged and it's clear we're not gonna agree so lets get back on topic before the thread gets nuked.
 

Clemency

Well-Known Member
Jan 21, 2024
1,016
1,331
11.) I know but I'm not tier 4 but I didn't know you could change the relations
The Family Man trait is no longer locked to MoR Enhanced as far as I can tell. And no, you cannot change the relations, they are wife, son, and daughter, unless your MC is younger than 30. In which case, it is step-son and step-daughter. Still no incest at step-daughter. You can change their names and you can set your wife's focus which influences her stat and traits.

Screenshot 2025-02-26 051953.png
 
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