GD-studios
1.If you go past midnight you can perform a search action in the scrap heap even if night should prevent that in theory.
2.If you buy a male armor you cannot equip a male commpagnon with. Maybe not if this is crafted, I didn't try.
3.There is no "Respect" section on the wiki, I think.
4.After a while the log at the end of a day just remind blank even if stats increase, I think it's probably due to my playstyle as I make them participate in a training session/fight/hunt and put them back to work as gardener/footman /etc.
5.If the prosperity of the city increase but the food market stay at zero (maybe there is a problem here) the price of the food still drop.
6.Regarding Mae (the girl of the Ansel quest) she was a rather obedient slut for her previous group but after she recruted it look quite hard to obtain anything from her.
7.There is in parallel two system for academy one for the MC the other for NPC, the first are only doable once each the other are repeatable (I didn't try them, just checked the wiki) it's a bit unfair, I guess everyone should have access to both the repeatable first and then if they want take the advanced (the MC ones). Or just the repatable seems fine to be honest maybe make the mc's ones repeatble aswell, another option could be to have the npc ones reserved to character under 25 and the MC's ones for older character.
8.A decent idea for investment could be to add a bank (idk if there is one already) as a perk mention this mechanic (the one that give you 5000 at the start and a daily income of 15) it would be great for those who doesn't want to bother with too many npc or for late game when all already purchased.
9.Also if you start with a "dying world" start you cannod buy tendstim as the grocerie store is abandoned, it look quite hard maybe the trick is to rotate with severals teams.
10.The last improvement for the shower the one one that transform it into a bath, make sometimes the pv drops even if it says they are restored but, I Don't think it's occure if the MC share a bath with someone.
11.Some alternative start options it would be great to have a family as a starting perk I mean Mother/Father/Sister/Brother (I guess another one than the one who we have inherited or maybe it could have been transmited by an uncle instead ( then maybe aunt/cousin can be a goods starters options aswell) and/or maybe step Mother/Father/etc (maybe one perk for each ones to have it cheaper or the opposite cheaper in a bulk) it would be great to have access to it even if non patreon by the way.
12.Also would be great to start under age 18 if you choose to.
13.Some new jobs for npc : fishing and hunting to get more food
14.Also related to fishing and hunting would be great if npc helped more when they are with MC by providing more income
15.A dexterity increase during hunt aswell as ranged attack doesn't seems too far fetched
16.Maybe add more than one gardener slot (I didn't try to have several garden in the yard so maybe it's irrelevant)
17.The assembly plant job for npc (maybe without malus ^^ or turn it down^^)
18.On the same note the ratio risk/reward in term of stats seems to tend a bit on the negative for the assembly plant, it was a good option for starting in the previous version of the game (legacy ones) but now it seems a bit too low in terms of reward, maybe if the pay scaled in fonction of stats, or if science stats (or x number of completed shift) made you eligible to promotion (probably that's already the case I didn't try a lot so IDK but the wiki doesn't mention it)
This is only suggestion aside fron some bugs I found, so I don't mind if you disagree with x or y points, keep up the good work.