Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,010
How to get girls to accept threesome ? They refuse other girls.
I checked Pic folder and see some girls have orgy scenes like Aria, where are those scenes ?
Seve refuses anal sex cuz it's massive and refuses butt plug too although affection reach Soulmate, anyway to solve ?
For the latter my guess is you need to raise her Anal skill to at least 10 with anal dildo sessions in the dungeon. You're too big for her.
 
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Gunner Rey

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Aug 15, 2018
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If these are male slaves, your options are somewhat limited, but assigning them to an upgraded room, gifting them chocolate and candy, hosting dinners and chill sessions as well as pool parties (requires Gazebo with pool) are just some of your options.

But overall, any random male slave is not worth having.
I beg to differ regarding the latter. I find when doing new runs that keeping any male with 70+ Discipline and/or Workaholic gets your Workshops off to a better start, then later when you're running out of room transfer those males to Zapin Fields to raise Stability there. Each of those guys who've been soaking up passive bonuses and are at 'Amiable' or 'Loving' will increase Zapin Fields by 2 or 3 points, allowing you to more easily max food production.
 
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Zarkhy

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Nov 4, 2018
1,296
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I beg to differ regarding the latter. I find when doing new runs that keeping any male with 70+ Discipline and/or Workaholic gets your Workshops off to a better start, then later when you're running out of room transfer those males to Zapin Fields to raise Stability there. Each of those guys who've been soaking up passive bonuses and are at 'Amiable' or 'Loving' will increase Zapin Fields by 2 or 3 points, allowing you to more easily max food production.
I typically only run 1 Workshop, in the yard, and have found it unnecessary to employ randoms there. There's plenty of scripted/unique high discipline slaves out there that I don't have anything better to do with.

Zapin fields is the one exception, but it's a mid-game issue, not something someone reading a beginner guide should worry about.

Personally, once I reach that point in the game, I keep any high melee/ranged male slaves and raise them to uninterested, then quickly send them off to Zapin. As long as they give some bonus to Stability, IMO it's not worth keeping them around until they reach Loving for maybe a bit extra stability.
 
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Gunner Rey

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Aug 15, 2018
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I typically only run 1 Workshop, in the yard, and have found it unnecessary to employ randoms there. There's plenty of scripted/unique high discipline slaves out there that I don't have anything better to do with.

Zapin fields is the one exception, but it's a mid-game issue, not something someone reading a beginner guide should worry about.

Personally, once I reach that point in the game, I keep any high melee/ranged male slaves and raise them to uninterested, then quickly send them off to Zapin. As long as they give some bonus to Stability, IMO it's not worth keeping them around until they reach Loving for maybe a bit extra stability.
I generally run two workshops, one onsite, and found in both of my last two aborted runs (both day 100+) that I was getting so many high disciplined males that it was easy to put together a seven man crew of whom Jack Peasant is the lowest rated worker as his Workaholic trait has maxed to 100. That means I have six males in each with a discipline over 100. One of the Foremen is also a random male as I got one with an exceptional intelligence as well. At first in both runs I had two full workshop crews of males, were I to continue those runs all the males would eventually end up at Zapin, I just didn't get enough 100+ discipline girls at that point in time.

I have a completely upgraded house and have Pool parties just about every day as 'Party Animal' so it doesn't take them long to get to 'Amiable' or 'Loving.'

For a beginner guide I'd recommend at least taking a look at the Discipline and Intelligence of your male captures before selling them/sending them to Sera or the Warrior Hall. You have to sift through a lot of them, but maybe 2-4% will be real finds that can help your household.
 
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Gunner Rey

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Aug 15, 2018
1,120
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Zapin fields is the one exception, but it's a mid-game issue, not something someone reading a beginner guide should worry about.
This reminds me of a mistake I've been making, perhaps for the same reason you do. For some reason, perhaps because they were added by Grim around the same time, I got to associating Zapin Fields with the 'In the Name of God' quest which you can't do until you get a buttload of Influence. It's not though, it's Averil's quest which can be done in the first ten days if you really want to. That makes it very much an early game concern, something I'm going to try in my next run and see if it works out better as playing 'A Dying World' on the Grimdark setting, food becomes expensive very quickly and your household can grow much faster with the low Control spawns and quicker re-spawn rates.
 
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Overlord070

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Jan 21, 2021
1,668
3,361
To my knowledge the guy in the sex pics will always be the same Mr. Clean regardless of what you choose as your character pic. Apparently hair is more difficult to render, slowing down the render WIP rate.
It's a shame but figured that might be the case :LOL:
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,010
Just started playing around with the game, and I really like how much exploration and experimentation is involved.

One of the things I got to doing, once I had a good enough team, was "farming" the local bandits. Making about 2000 per fight from knocking them out is the best income I can find early on, and I'm wondering.. is it possible to "depopulate" the game?

I'm almost out of the local bandits, which is fine, but it'll be a bummer if I eventually kill everyone on all these maps (judging by a lot of the mechanics, the game seems designed to be played over the course of years worth of turns). Is there anything that adds new enemies over time?
I was going to answer this initially but seeing that Seamonkey replied almost immediately with a perfectly good response I demurred as I'd not played much at that point lately and anything I said might be out of date. However I've played a lot the last week or so thus I'm better able to answer this in more detail now.

First off if you play on 'Grimdark' setting with 'A Dying World' enabled you'll start with lower Control which means a faster refresh rate on recurring targets and until you reach about 20 Control 'extra' targets that can be quite lucrative as some of those randoms will contain three females. You'll have much lower Prosperity too, though, which means any Mercs with 'Ammo Pack' might not see that enabled until a hundred or more days into the run, but don't worry you don't want to use much ammo when Slaving.

The most important thing is, keep Stokke Hills clear! That's the main source of your income as it includes the recurring four targets in a diamond formation in the center and two others at the bottom left, the furthermost left being a five adversary team that includes one female. The one a little more to the right of that is a (rarely) recurring lone female who will take the first shot. I seldom fire weapons and try to train Melee/Strength on my main combat team up to 80 as soon as my Stamina is ~80-100 so they go down easy and I can start in the advanced position. After every battle (nowadays) I go up and over to Watery Eyes to 'Add to Household' and then go back to Stokke Hills to gather more. Stokke Hills is the gift that keep on giving with those three sets of recurring targets.

There's also a recurring target at the top left of Watery Eyes, a lone rifleman who seems to drop his rifle more often than most. Darkmere has the Highwaymen of Darkmere who likely will take the first shot and you don't want to mess with until you have Ayden as odds are they'll hit your top attacker with two coilgun shells, two bursts of Automatic Rifle fire and a shotgun before you even get to fire, and while they're relatively lightly armored (Combat Armor for one or two and Heavy Leather for the rest) there is five of them. The upper right of Marston Avenue has three in a triangle, some of which will occassionally include a female. These will always refresh eventually, though with lower control it will happen more often, sometimes every single day in the beginning.

Other recurring targets while Contol is low include Cole's Canyon which has three, Whitehaven which has one and Westside where you can find three or four. Sometimes Redhaven will get overrun (fire at the bottom) amd you'll have to take out some targets before you can leave.

There's also four targets with limited refresh, the largest being the Swampmen in Preacher's Pond. There's about seventy-some of those and be advised you can use the Mad Preacher to 'Add to Household' so you can keep fighting without having to go back or lose some to limited capture capacity. The Dockyard Punks have about thirty as do the 'Redhaven Raiders' and they're all easy like the Swampmen. A good strategy once you have four sets of NPC Combat Armor (or three and Kate) is to take slavegirls when facing these to build Respect as they're easy to take down and Respect is hard to come by. Oh, there's also the Kasey's Park gang of maybe three incarnations of three antagonists on the upper right next to Cassius.
 

Foragementsoha

New Member
Sep 1, 2023
4
15
Hey all, happy I found this excellent gem of a game. Can't wait to see what else gets added over time.

I enjoyed it so much I couldn't stop myself from writing up a list of suggestions of small-ish things that I think would improve the game.

You don't have permission to view the spoiler content. Log in or register now.
 

DLP

Newbie
Aug 2, 2019
15
2
Does anyone actually know what the purpose of Palace Rating is? Now that I've completed New World Order, it's going up pretty fast, but I'm unsure what the advantage is.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,296
868
it's Averil's quest which can be done in the first ten days if you really want to. That makes it very much an early game concern,
I've never been at a point where I'm capable of winning the fights at Zapin fields THAT early. Besides, adding automatic transport to Zapin costs 150k anyways and it always takes me a while to build the gazebo, which is super helpful in increasing affection among dudes.

I generally run two workshops, one onsite, and found in both of my last two aborted runs (both day 100+) that I was getting so many high disciplined males that it was easy to put together a seven man crew of whom Jack Peasant is the lowest rated worker as his Workaholic trait has maxed to 100. That means I have six males in each with a discipline over 100. One of the Foremen is also a random male as I got one with an exceptional intelligence as well. At first in both runs I had two full workshop crews of males, were I to continue those runs all the males would eventually end up at Zapin, I just didn't get enough 100+ discipline girls at that point in time.
With the option to build the Annex that was just added, maybe there's more room for dudes in the house now, but previously there definitely wasn't.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,010
I've never been at a point where I'm capable of winning the fights at Zapin fields THAT early. Besides, adding automatic transport to Zapin costs 150k anyways and it always takes me a while to build the gazebo, which is super helpful in increasing affection among dudes.
About ten days in I could probably win the fight, I usually start with 2-3 levels of Military, making me near to a top-tier merc myself. With Ayden, the Space Marine and perhaps Dexter and Rebecca I think you could pull it off easily enough.

The 150k is more problematic, as I'll want my first manufactory up ASAP after the Gazebo, but the transport doesn't have to be up immediately. It doesn't have to done right away either, you won't have time to get the men up to where they'd give you good Stability bonuses.

With the option to build the Annex that was just added, maybe there's more room for dudes in the house now, but previously there definitely wasn't.
To clarify, they won't be taking up any space in the house in the end, but until I have all the randoms and scripted girls I want (and that's 90% of them!) they are useful to keep around the house and soak up affection and other bonuses so they are more beneficial at their final destination of Zapin Fields or Fort Sera. In the meantime they work the manufactories so I can get to profiting faster.

I agree about the lack of space pre-Annex. I'd stopped playing my old 2234 day Rise from the Ashes run because I had completely run out of room shortly after Tori was added. I haven't gotten back to it and I do believe I have some poor little slut in my capture queue that's been there for months real-time.
 

Lorion2k20

Newbie
Dec 25, 2020
37
45
Thanks for the hint but I already knew about the corruption by skullfucking trick. Maybe "nearly impossible" was exaggerated. But my main goal is to remove their vanilla trait so that they stay corrupt without me constantly having to pay them my attention and so they don't "decorrupt" my other household members by raising purity. There are lots of other girls in my household which I favor over Rosita and Valeria. To keep those two constantly above 60 corruption for months (75 % chance per day to lower vanilla by one point) just isn't worth the effort.
After getting Touch of Adonis from the Velvet Room, easiest way to get rid of the vanilla trait for me is just f'ing them silly for 3-4 days straight.

I start with one bondage session -> anal hook and pussy sex until her stamina is low (+affection, +corruption, -1 vanilla every orgasm).
Normal vaginal sex afterwards. "Careful" to raise arousal and "hard" for orgasm for a chance to trigger another -1 vanilla for a total of -2 vanilla per orgasm. Take a bath with her (if you don't own the Evercock implant yet) to reset "sexually depleted" and have normal vaginal sex with her again. Repeat until your own stamina is depleted (her stamina can be ignored cause she can't pass out from normal sex).

With high enough MC skills you reduce her vanilla trait by 30-40 points per day (depends on how often the rough sex -1 triggers).
Positive side effect: once the vanilla trait is gone her affection is Undying (no more natural affection decay), her corruption should be 40-50 points higher and some points in Perverted and Nymphomaniac.
 

haha mm

Member
Apr 17, 2017
218
251
What happens if you don't help Aria with the rebellion? Do you basically lock yourself out of content? Can you still get Clea without helping Aria?
 

Tykopulus

Newbie
Mar 1, 2020
33
14
Is there an option to convert...

Scrap Metal into Steel
Scrap Clothes into Textiles
and so on

... by the members in your Workshop? (or somewhere else so you dont have to do it yourself in the crafting section? ;-) )
 

Clemency

Well-Known Member
Jan 21, 2024
1,015
1,331
So I read some begginer guide and it recommended to take defeated enemies NPCs as slaves and add them as followers to save yourself from paying the mercenaries. But no matter how long it passes, I can't add those slaves as followers cuz their affection is too low. But since they refuse to talk to you I can't raise their affection.
What am I missing here? How to rise it their affection?
Between 4pm to 8pm, you can use the Arrange Events option in your homescreen. Assign some maids, click either Followers (if you assigned said guys as your current followers) or all guys, pick Dinner ---> Socialize ---> Joke. You can gain +3 affection per day for everyone involved this way if all the rolls succeed.
As long as they give some bonus to Stability, IMO it's not worth keeping them around until they reach Loving for maybe a bit extra stability.
I prefer to get 100 stability first before sending low stability workers since by then they do not affect the stability that much. Then again, at some point, Zapin Fields gives you so much food that you have a massive surplus of it. Helps with the Catholic Church donation but that's about it, since you will be at food market supply.
With the option to build the Annex that was just added, maybe there's more room for dudes in the house now, but previously there definitely wasn't.
How many girls were you keeping that there was no room?
 
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Jan 5, 2018
47
53
So I read some begginer guide and it recommended to take defeated enemies NPCs as slaves and add them as followers to save yourself from paying the mercenaries. But no matter how long it passes, I can't add those slaves as followers cuz their affection is too low. But since they refuse to talk to you I can't raise their affection.
What am I missing here? How to rise it their affection?
Gazebo+enhancements+Pool+Pool party
 
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