Now I'm going to defend my post.
The problem is that constantly doing minor adjustments that aren't truly needed does take time. I understand wanting to make the "perfect" game, but no game is ever perfect. Sometimes, you have to say this is good enough and move on, otherwise that timeline will continue to stretch out longer and longer. Many of those games you describe aren't finished because they keep adding things, changing things for whatever reason and then burn out or it becomes too buggy or the story becomes to convoluted and they don't know what to do next or how to finish or worse case they're milking the supporters. I definitely don't want that to happen here.
I understand about making supporters happy. Some of the things that people want, for example, like the one you just posted about tendstims and food amounts on main screen is nice though unnecessary. I don't know how long it took, maybe just 5 minutes, but to your point about spaghetti code, was the extra code necessary? Will that extra code be a problem later when he needs to make a more important adjustment? I don't know, but Grim already gave us an easy way to check by putting access to the mercenaries on the main page. All you have to do is look at your mercenary screen and the number of tendstims is right there. After all, how often do you need to know that? Before a battle? Even then it isn't totally necessary since you can't heal in battle anyway and after battle just go to the store to buy more if you don't have enough. If healing in battle becomes a thing, you'll be checking your mercenaries before battle and you'll see how many you have then.
As for food, if you don't have an idea of how much food you have and you really need to know the amount it is already shown in your inventory. I've yet to see an occasion where it was vital to know and you couldn't click on your inventory to find out. Maybe I haven't run into it, so I don't know. On top of that, when you go to sell you're shown how much you have.
The point being, nice to have and maybe cosmetically pleasing to see, but not really necessary to have. All I was asking are these types of things worth the time and code to implement? This is not to denigrate any of his work on things like this, it's pretty awesome how responsive Grim is and how willing he is to cater to the requests people make.
Grim had already replied to me and I'm good with whatever he wants to do and I'll trust him to separate the wheat from the chaff. It's his game and I know he wants to make it the best he can. I also think he is making a remarkable game and even without the sex part it is a crpg that I would want to purchase and play. I've tried many post-apocalytic type games from major and indie devs and many weren't this interesting.
All said and done, it was just an opinion as is this.