bolondro2

Active Member
Oct 12, 2018
733
768
Damm, with all the changes, now the surgery increases Beauty instead of Charm!!

Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,451
968
Damm, with all the changes, now the surgery increases Beauty instead of Charm!!

Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
You can now increase Charisma with certain actions up to 110, I think.

Caress critical successes should now be capped at 100 Charisma, when it was lower for Charm.

It should in fact be significantly easier to gain high Charisma now.
 

Teravisor

Member
Jan 23, 2020
180
304
Makes sense, I´m not going to complain about, but that makes my Prince Charming usual playstile a lot harder...
Telling jokes on a dinner date are not random gains to charisma. I think it's something like every 10 dates (I don't know what if $state = 0 then $charmcount+=5 means so it might be even more often). If you think it's too rare find and edit line "set $charmcount+=1" in start_game.html to something you like.
Carousing at docks tavern isn't random either.

It's not hard, just a bit time consuming.
 

doppelgrammar

Newbie
Aug 11, 2018
29
45
Anybody know if there are sugarcube commands to stop the passage of time or set the in-game time back? I've managed to set the clock with "SugarCube.State.active.variables.gameDate.setHours(22)" but it doesn't actually change the in-game time, only the numbers displayed on the clock. Getting pretty tired of getting home at exactly midnight (because opening the slave menu and doing nothing passes time for some reason) and missing the end of day progress log
 
4.50 star(s) 162 Votes