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brody990

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Jun 11, 2017
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Pretty much what Ennoch said. Selling people (just quicksell unless you think the slave is worth a lot at auction) will fund your investments into other stuff, including a workshop you can put to use cranking out rifles.

They sell for more than the market at the trader in Hamah Bay, so make a ton of them and go sell 'em there every once in a while.

Donations to Aesir, Catholics and Muslims will also provide additional passive income. Only issue is Aesir require you being Aesir to donate, but they take slaves, Catholics take food (look into Zapin Fields) and Muslims take merchandise, once you have quite a few scavengers working.

Also, don't forget to hire Armand to be your accountant once you're making enough from investments.
I just used Evelyn for my accountant, she has workaholic and I'm using stacy to boost her intelligence and teaching her admin myself and her discipline is already at 100.
 

Gunner Rey

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Aug 15, 2018
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So how do you actually go about making decent money in this game? I've got enough money coming in that I'm up a couple hundred dollars each day from investments but it seems like slave training takes an actual age to get girls anywhere near profitable.
As some have suggested to me when I asked, food production through Hunting is one way to make easy money, but you can make much more through regular bounties and clearing the targets (or most of them--I let some live) and then keeping the board clear--especially Stokke Hills and the Fort on Marston Ave. There's other recurring targets too, depending on the settings you play.

If you keep capturing (get 5 whipping sticks and hand them out to your team as their sole melee weapon) you'll get gobs of prisoners you can sell for profit or keep if they have 60+ discipline and Workaholic--and these days many will. Build a Workshop and staff it with seven workers set to Manufacture and build rifles for sale on the other continent (prices are better). Doyle is a fine first foreman if you don't get anyone better. Then do another one for more money. If you start with good combat stats it goes easier, but you can do it with crappy ones with the good mercs, who you'll be able to afford with all the slaves you sell.

I haven't played much lately so I was hoping someone might clue me in regarding other sources of income like the Mines. It seems to me one of those is there for the taking, but I've never played that far. Perhaps someone knows solid strategies and good parameters for workers assigned there. My next priority is Zapin Fields, but I'd like to find out more about the Mines.
 
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Ennoch

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regarding other sources of income like the Mines.
The thing with mines is that there was a super recent change with them. Which supposedly skyrockets their overall income. Previously they were good income but they required large investment, lots of workers. Guards too but those you get back if you used Fort Sera troops.

With all the costs it still yields a good flat income if you sold all the resources you extracted at once.. buut due to all the effort and perhaps by the time you do it.. you gained 2-4 (i don't remember the exact number of) mills. You know.. you set up 2 workshops and the mines were like meh afterwards.

But now.. if their yield is like x10 times.. frankly i'd say maaybe one can even go for mines and don't build workshop if don't want to. Maybe even a genuine viable alternative. BUT.. haven't tried it yet. I mean i haven't get to the mines with a fresh start after the mines got their boost.
 

Gunner Rey

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Aug 15, 2018
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The thing with mines is that there was a super recent change with them. Which supposedly skyrockets their overall income. Previously they were good income but they required large investment, lots of workers. Guards too but those you get back if you used Fort Sera troops.

With all the costs it still yields a good flat income if you sold all the resources you extracted at once.. but due to all the effort and perhaps by the time you do it.. you gained 2-4 (i don't remember the exact number of) mills. You know.. you set up 2 workshops and the mines were like meh afterwards.

But now.. if their yield is like x10 times.. frankly I'd say maybe one can even go for mines and don't build workshop if don't want to. Maybe even a genuine viable alternative. BUT.. haven't tried it yet. I mean i haven't get to the mines with a fresh start after the mines got their boost.
Thanks Enoch! I was kinda hoping this would be the case but I got my second Workshop up too fast. I had so many Disc 60+ Workaholic captures I had to get something up so they had something to do, oh well.

Can you just take that mine if you defeat all the targets? What kind of workers are best?
 

Ennoch

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I had so many Disc 60+ Workaholic captures I had to get something up so they had something to do, oh well.
Every other raider is workaholic now. Makes sense.. they sure raid all the time! :sneaky:
Can you just take that mine if you defeat all the targets? What kind of workers are best?
You buy one mine, yeah you just take the other. But that's not an easy fight if my memory serves well. Was a long time ago.
BUT the one you purchase is better. Was better. I don't know if still is. Kahil comes with gold ore, the other didn't. DEfinitely start with Kahil.
Workers doesn't matter, it's not like Zapin. Just shovel in scum (if i recall correctly). It's the guards that matter but ONLY if you send your own NPCs. Use Sera Guards.

Another thing. You cannot take back miners but you can transfer them between mines. Run 1 mine at a time so when that one is done you can tranfser all the miners to the other. This way you won't lose twice the amount of people :HideThePain: No biggie if you do, just a matter of how many slavecapture grind you wanna do.
 
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Gunner Rey

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Aug 15, 2018
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Every other raider is workaholic now. Makes sense.. they sure raid all the time! :sneaky:

You buy one mine, yeah you just take the other. But that's not an easy fight if my memory serves well. Was a long time ago.
BUT the one you purchase is better. Was better. I don't know if still is. Kahil comes with gold ore, the other didn't. Definitely start with Kahil.
Workers doesn't matter, it's not like Zapin. Just shovel in scum (if i recall correctly). It's the guards that matter but ONLY if you send your own NPCs. Use Sera Guards.

Another thing. You cannot take back miners but you can transfer them between mines. Run 1 mine at a time so when that one is done you can transfer all the miners to the other. This way you won't lose twice the amount of people :HideThePain: No biggie if you do, just a matter of how many slavecapture grind you wanna do.
Thanks for the hints! I didn't realize they'd play out so fast, I thought they were more permanent.
 
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