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You have four possible slots. If you have a merc in all four then you can't assign slavegirls. Go to Manage and then Household and make sure you don't have four mercs or Issids currently with the shield minus symbol selectable. If so, select that shield minus and drop them from the team. Then go back out to the main screen and click on the Menu at the bottom between the pics for your two active girls. There you'll access the slavegirl menu screen and you can select one and click the shield-plus button in the top-middle to 'Add Follower.'
Thank you as well. Is there a reason the 4th follower spot can't be utilized?
 

khumak

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An advantage to hiring the higher tier mercs is you can then take down the Ceilor Forest Raiders and the Highwaymen of Darkmere every 3-4 days. That's a lot of chances at coilgun drops, not to mention all the rifles and other goodies you can find. That's how I get my house upgraded ASAP, which extends a lot of other benefits.

I've still not made up my mind about the best sex perks myself.
Yeah I was just thinking after upgrading to them in my current game that it might have been better to just go ahead and grab them asap, although I'm not sure about getting Bud super early since his aim is a bit low and he eats up a bunch of time with his attention whore trait. I think I'll still wait on him until after I finish all the classes. Doyle is better until Bud gets his aim high enough to really get good use out of a coilgun IMO.

I do think burning through all 5 classes and a bunch of books early on makes a lot of sense though. It's by far the biggest boost to stats you can get along with the passive bonuses you mentioned from the house upgrades. Daria's Gift in particular is extremely helpful early on for seduction.

I ran out of money with the low tier mercs while I was taking classes so I got stuck at level 1 upgrades for an annoyingly long time (about a month and a half). I wasn't spending much on salaries but I also wasn't making much via combat.

I could have squeezed in a couple of extra upgrades if I hadn't got the aim implant, but to me upgrading my ranged to basically guaranteed hits by early in week 2 is worth it. It would have been better to spend it on the high level mercs first though and then get the aim implant. I tried setting up Rebecca as both a maid and as head maid to see what effect she had on my passive income but I think I probably need to train up her domestic skill before she'll give me much benefit there.

I might try a new game with Arouser + Master of the Ropes so I can really focus on breaking and training my slaves immediately before I've taken any classes or books. With low starting bondage I haven't really bothered to do any training at all for the slaves until about the 2nd month (other than letting a slave join me when I'm training my own stamina). It would be nice to for instance break Rebecca's will immediately, train her domestic skill up around 80 or something, and then work on getting her willpower back up again later. Then again, if I'm going to really go to town with bondage it might be better long term to get Master of the Whip since it seems like Flagellation is harder/more expensive to increase than bondage. At least with bondage I know I can raise it for free via aggressive petting, albeit slowly.
 
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Hargan2

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Thank you very much. However, I'm not sure why the 4th slot is unable to be assigned by anyone, so I'm only stuck at 3 party members.
Are you on the latest version (v0.8.1.4)? This was a known bug that should have been fixed. If you're on the latest version, could you provide a save file? You can also try using the debug -> clear followers option and re-adding your followers.
 
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Are you on the latest version (v0.8.1.4)? This was a known bug that should have been fixed. If you're on the latest version, could you provide a save file? You can also try using the debug -> clear followers option and re-adding your followers.
Here you go. I'm not sure if I did it correctly.
 

Hargan2

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Here you go. I'm not sure if I did it correctly.
Yep, looks like this is the old bug. In your home menu, click "Actions and Events" then go to the bottom gear icon which is "Debug" and click "Clear Followers." You should then be able to add four followers. I tested it using your save to be sure. Out of curiosity, is this save from a previous version?
 
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Yep, looks like this is the old bug. In your home menu, click "Actions and Events" then go to the bottom gear icon which is "Debug" and click "Clear Followers." You should then be able to add four followers. I tested it using your save to be sure. Out of curiosity, is this save from a previous version?
Thanks again. It worked. Also, no this save is from the current version. I never had a save file in my possession, since it's been a very long time when I last played this game, and it was on my previous computer.
 

Hargan2

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Thanks again. It worked. Also, no this save is from the current version. I never had a save file in my possession, since it's been a very long time when I last played this game, and it was on my previous computer.
Ahh, thanks. I'll have to let Grim know that this bug has apparently not been totally squashed then.
 
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khumak

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Grim linked to it in his update post but for the sake of convenience, here's the text dump from the wiki:
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Wait, there's a way to not kill Mae? Whenever I talk to the Red Devils it puts me in combat with her whether I succeed or fail at the dialog. Do you need to wait til you've boosted stamina or something so you last longer during her blowjob or something? Now I may have to skip that for awhile and see if there are extra options based on stats.

- Having Mae from Ansel's tutorial quest (random slave) assigned as a floor crawler will now drastically raise Ansel's Happiness if he is a member of your household.
 

Gunner Rey

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Wait, there's a way to not kill Mae? Whenever I talk to the Red Devils it puts me in combat with her whether I succeed or fail at the dialog. Do you need to wait til you've boosted stamina or something so you last longer during her blowjob or something? Now I may have to skip that for awhile and see if there are extra options based on stats.

- Having Mae from Ansel's tutorial quest (random slave) assigned as a floor crawler will now drastically raise Ansel's Happiness if he is a member of your household.
Don't skip it, there's only the one set storyline.

You don't actually kill her, she crawls away with your fresh sperm in her belly and gets herself in more trouble consigning her to slavegirl status. She's been a very naughty girl and if you go to the auctions regularly, eventually she will show up and you can be the one to administer her punishment. One time she showed up the third or so time I went there, in my main Rise From the Ashes game she didn't show up until I'd been there a dozen times at least.
 
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Gunner Rey

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Yeah I was just thinking after upgrading to them in my current game that it might have been better to just go ahead and grab them asap, although I'm not sure about getting Bud super early since his aim is a bit low and he eats up a bunch of time with his attention whore trait. I think I'll still wait on him until after I finish all the classes. Doyle is better until Bud gets his aim high enough to really get good use out of a coilgun IMO.

I do think burning through all 5 classes and a bunch of books early on makes a lot of sense though. It's by far the biggest boost to stats you can get along with the passive bonuses you mentioned from the house upgrades. Daria's Gift in particular is extremely helpful early on for seduction.

I ran out of money with the low tier mercs while I was taking classes so I got stuck at level 1 upgrades for an annoyingly long time (about a month and a half). I wasn't spending much on salaries but I also wasn't making much via combat.

I could have squeezed in a couple of extra upgrades if I hadn't got the aim implant, but to me upgrading my ranged to basically guaranteed hits by early in week 2 is worth it. It would have been better to spend it on the high level mercs first though and then get the aim implant. I tried setting up Rebecca as both a maid and as head maid to see what effect she had on my passive income but I think I probably need to train up her domestic skill before she'll give me much benefit there.

I might try a new game with Arouser + Master of the Ropes so I can really focus on breaking and training my slaves immediately before I've taken any classes or books. With low starting bondage I haven't really bothered to do any training at all for the slaves until about the 2nd month (other than letting a slave join me when I'm training my own stamina). It would be nice to for instance break Rebecca's will immediately, train her domestic skill up around 80 or something, and then work on getting her willpower back up again later. Then again, if I'm going to really go to town with bondage it might be better long term to get Master of the Whip since it seems like Flagellation is harder/more expensive to increase than bondage. At least with bondage I know I can raise it for free via aggressive petting, albeit slowly.
I suspect the 'optimum' strategy depends upon what you start with for Ranged Combat. If you go all the way and take a Soldier/Embraced/Border Wars/Sharpshooter and max your RC you can do with one less top-tier merc as your MC will practically be one already and in short order will be. Bud is worth training up because that Ammo Pack will soon be invaluable and you might as well start early. It looks to me like Carousing at Dockgrave is a good early opportunity at tough-to-get stats so you ought not have trouble keeping Bud happy even if you do nothing else there and play poker at Furry's and settle for the naked teenagers crawling around getting their tummies filled as Kasey is too rich for your blood to start with.

You've been on the treadmill, I know what you mean about being caught in that situation. Sometimes I solve it by hunting until a famine and then buying Aria, other times I just bull my way through it and work on my stats and my girls. My last few runs I found all-out combat from the beginning (even if you start with 30 RC) allows you to blow past it, as the coilgun drops add up quick if you meticulously keep Stokke Hills and Darkmere clear and collect the rifle from the freebooter clown in Watery Eyes and get a daily bounty and two Arena fights in.

If you charm Rebecca enough you'll get the option to make her your Skuldugery girl and she'll tweak your incomes nicely. You don't want her as Head Maid anyways as she's a bitch (Malevolent trait) and will bully your other girls horribly. That might be fun to watch, but it hurts their happiness noticeably.

I think my next character will go for Arouser and the Teen Subduer as I think in the long run I can get the other stats where I want them but eventually I'd like to fill out the Dockgrave Tavern Quest and I think those will help most.
 
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khumak

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Ok I started over yet again and it's definitely a stronger start to just grab the high level mercs asap. It's day 7 for me and I already have access to Crystal Hills after grabbing the Blackguard, Doyle, and the Space Marine and clearing the city of almost everything right away.

The only enemies left are the 3 Blackguards with the coilgun and duraplate armor and the space hulk. Way more money than trying to save on salaries. Now I can also swap out Loren for Ayden, so cleaning up the Blackguards and the space hulk should be no problem on day 8. My main character so far contributes basically zero value to fights. It's all about the mercs. With access to coilguns so soon I think I will also pick up Bud soon and start working on his ranged skill.

I will have to play around a bit more with Dockgrave since I have definitely seen willpower and intelligence increases from Carousing and I've also gotten an intelligence increase from playing poker. So an all out combat build could be interesting and just grind away at poker/carousing to get my intel up high enough to do the books and classes. I think the high intel start is probably still generally better though since you get access to the stat boosts from the classes and books so much sooner. The combat boost from your main character for a combat build is kind of dwarfed by the strength of your mercs.

One other thing I haven't tried yet that might be interesting is to use drugs to boost your stats. I'm not clear on how the withdrawls work if and when you stop using them though. It sounded like your stats get absolutely hammered til they get down around 25ish but I don't know if that's temporary or permanent. If it's temporary it could be interesting to use that to dominate some of the early content and then suffer through having crappy stats for awhile til you recover from the withdrawls. If it's permanent though then I don't think it's worth it. It would either be use drugs forever or not at all.
 
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Gunner Rey

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Ok I started over yet again and it's definitely a stronger start to just grab the high level mercs asap. It's day 7 for me and I already have access to Crystal Hills after grabbing the Blackguard, Doyle, and the Space Marine and clearing the city of almost everything right away.

The only enemies left are the 3 Blackguards with the coilgun and duraplate armor and the space hulk. Way more money than trying to save on salaries. Now I can also swap out Loren for Ayden, so cleaning up the Blackguards and the space hulk should be no problem on day 8. My main character so far contributes basically zero value to fights. It's all about the mercs. With access to coilguns so soon I think I will also pick up Bud soon and start working on his ranged skill.

I will have to play around a bit more with Dockgrave since I have definitely seen willpower and intelligence increases from Carousing and I've also gotten an intelligence increase from playing poker. So an all out combat build could be interesting and just grind away at poker/carousing to get my intel up high enough to do the books and classes. I think the high intel start is probably still generally better though since you get access to the stat boosts from the classes and books so much sooner. The combat boost from your main character for a combat build is kind of dwarfed by the strength of your mercs.
Keep in mind that after clearing the board your potential plunder income will be limited to just the recurring targets and the more you're carrying in merc salaries the longer it will take to get the Roo, Walton and Aimee investment opportunities. I found I could only maintain two top-tier guys whilst keeping that to a reasonable time period.
 

khumak

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Keep in mind that after clearing the board your potential plunder income will be limited to just the recurring targets and the more you're carrying in merc salaries the longer it will take to get the Roo, Walton and Aimee investment opportunities. I found I could only maintain two top-tier guys whilst keeping that to a reasonable time period.
I haven't gotten that far yet so I'm not sure how those work. Is that just based on how much money you have? I have unlocked Aimee's shop so far (in my previous game, not this one) but I don't know what the trigger is for that.

I think the arena alone should be enough to counteract all the merc salaries. So whatever other combat you do is just pure profit. I can beat the mid tier arena opponents on day 8. The high tier ones will probably be out of reach for awhile though.

The aim implant is a big boost for the main character since that basically gives him perfect aim and I should be able to afford that before the end of week 2. I think this time I will wait a little longer on the classes and get my house upgraded first, using the time I would have spent in class to go earn money through combat.

Will be interested to see if he adds a wider variety of implants later. That would open up a lot of different starting options that you could shore up weaknesses eventually with implants.
 

Gunner Rey

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I haven't gotten that far yet so I'm not sure how those work. Is that just based on how much money you have? I have unlocked Aimee's shop so far (in my previous game, not this one) but I don't know what the trigger is for that.

I think the arena alone should be enough to counteract all the merc salaries. So whatever other combat you do is just pure profit. I can beat the mid tier arena opponents on day 8. The high tier ones will probably be out of reach for awhile though.

The aim implant is a big boost for the main character since that basically gives him perfect aim and I should be able to afford that before the end of week 2. I think this time I will wait a little longer on the classes and get my house upgraded first, using the time I would have spent in class to go earn money through combat.

Will be interested to see if he adds a wider variety of implants later. That would open up a lot of different starting options that you could shore up weaknesses eventually with implants.
You need Influence too, 10k or so for the Walton investment I think, Roo's might come sooner, I don't recall.

Aimee's shop opens up around day 40.

There's only 9 mid tier Arena specials, and only 9 of the lucrative top-tier ones. After those are gone you gotta make due on 6-700 money opponents, and while you'll still make a profit, the more that profit is the quicker you'll get the 75k up for Roo and the 200k for Walton.

I dunno about the implant, I don't have much trouble critting and training myself up to that level so I forgo it. I also don't like the idea of my poor eyeball being scooped out and some metal monstrosity put in its place. I loved the 'Six Million Dollar Man' when I was a kid, when I grew up I preferred the idea of having all my body parts intact!
 
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khumak

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You need Influence too, 10k or so for the Walton investment I think, Roo's might come sooner, I don't recall.

Aimee's shop opens up around day 40.

There's only 9 mid tier Arena specials, and only 9 of the lucrative top-tier ones. After those are gone you gotta make due on 6-700 money opponents, and while you'll still make a profit, the more that profit is the quicker you'll get the 75k up for Roo and the 200k for Walton.

I dunno about the implant, I don't have much trouble critting and training myself up to that level so I forgo it. I also don't like the idea of my poor eyeball being scooped out and some metal monstrosity put in its place. I loved the 'Six Million Dollar Man' when I was a kid, when I grew up I preferred the idea of having all my body parts intact!
Interesting. So it should be easier to hit the influence target with the high level mercs. Hard to say on the money target since arena will be less profitable with high level mercs, but low level mercs can't really handle duraplate wearing, coilgun wielding raider kings and such. So I would think if you include the sale of assault weapons and coilguns, the high tier mercs would come out ahead on money overall. The money does definitely taper off though for a bit once I initially wipe out everything. I decided against buying the aim implant for now and am still just training up melee on my main. His ranged is still 30 but his melee is 60 now.

I was going to hold off a bit on the classes, but since I didn't take any charm perks on my current build I really need Daria's Gift. So I went ahead and took 2 academy classes and read a bunch of books. It took me 3 weeks to get my first seduction far enough to get a blowjob with 25 charm. Definitely painful compared to taking Attractive or True Love early on but I do have Juno's happiness/affection high enough for free healing/showers though (sometimes with a blowjob included, sometimes not).

So day 22 my house upgrade status is better than it was in my previous game by day 50 but I don't have my aim implant yet. I'm making enough money that I think I will just go ahead and take all the classes and do a house upgrade here and there as money permits. The bedroom and yard are done but the rest of the rooms are only sitting at 2 upgrades each so far.

I haven't picked up Bud yet because I only have 3 coilguns so far so I gave one to the space marine. My main is still just using a regular dagger spending zero ammo and steadily training up his melee until I can get the aim implant and switch to guns.

Also on the subject of the arena, with the low tier mercs, I actually had to spend about a week fighting only the random easy fights that are only worth about $200 each because I couldn't beat the other ones reliably without some of my people getting critically wounded. With the high tier mercs I could clear out most of the mid range fights and then do the normal random fights after that. I also got access to the arena on day 7 with the high tier mercs. With the low tier mercs it took me about 13 days. It helps that the only person using any ammo is Doyle.

Edit: So just finished that second Academy class and took the ferry to go sell my loot and now I have $30k. Definitely making more with the high tier mercs once you take loot sales into consideration. So now I have my aim implant and am also ahead of where I was before on house upgrades. In between loot sales it's mostly a trickle though.
 
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Gunner Rey

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Interesting. So it should be easier to hit the influence target with the high level mercs. Hard to say on the money target since arena will be less profitable with high level mercs, but low level mercs can't really handle duraplate wearing, coilgun wielding raider kings and such. So I would think if you include the sale of assault weapons and coilguns, the high tier mercs would come out ahead on money overall. The money does definitely taper off though for a bit once I initially wipe out everything. I decided against buying the aim implant for now and am still just training up melee on my main. His ranged is still 30 but his melee is 60 now.

I was going to hold off a bit on the classes, but since I didn't take any charm perks on my current build I really need Daria's Gift. So I went ahead and took 2 academy classes and read a bunch of books. It took me 3 weeks to get my first seduction far enough to get a blowjob with 25 charm. Definitely painful compared to taking Attractive or True Love early on but I do have Juno's happiness/affection high enough for free healing/showers though (sometimes with a blowjob included, sometimes not).

So day 22 my house upgrade status is better than it was in my previous game by day 50 but I don't have my aim implant yet. I'm making enough money that I think I will just go ahead and take all the classes and do a house upgrade here and there as money permits. The bedroom and yard are done but the rest of the rooms are only sitting at 2 upgrades each so far.

I haven't picked up Bud yet because I only have 3 coilguns so far so I gave one to the space marine. My main is still just using a regular dagger spending zero ammo and steadily training up his melee until I can get the aim implant and switch to guns.

Also on the subject of the arena, with the low tier mercs, I actually had to spend about a week fighting only the random easy fights that are only worth about $200 each because I couldn't beat the other ones reliably without some of my people getting critically wounded. With the high tier mercs I could clear out most of the mid range fights and then do the normal random fights after that. I also got access to the arena on day 7 with the high tier mercs. With the low tier mercs it took me about 13 days. It helps that the only person using any ammo is Doyle.

Edit: So just finished that second Academy class and took the ferry to go sell my loot and now I have $30k. Definitely making more with the high tier mercs once you take loot sales into consideration. So now I have my aim implant and am also ahead of where I was before on house upgrades. In between loot sales it's mostly a trickle though.
Yes, the higher level mercs will allow you to gain influence faster, notably by ensuring you'll never have a problem bagging your bounty or taking down the Ceilor Forest Raiders which are a major source of influence in the beginning. You'll also become the Champion of the Mastersphere faster as that last combat is a killer but the influence gain enormous over time. The trick though is finding 'what you can get away with' as firing four or five coilguns at many targets is really a waste after a while. The other consideration is mercs increase their Ranged Combat with crits, and once they get to ~100 Ranged Combat they'll hit every time, so in the long run the most significant difference between them is their cost.

My Ansel now has ~110 Ranged Combat and is a sure hit with a coilgun, just as effective as the Space Marine but at a fraction of the cost, even considering ammo costs. My Bud, who I got late as he wasn't available when I started this run, is now at 80 Ranged Combat and will soon be pretty much a duplicate of the Space Marine but at a tiny fraction of the cost. As I envision spending a lot of time at Dockgrave Tavern I won't have much difficulty keeping the Budman happy. Now all I gotta do is find him a girl, Ansel has Mae to keep him happy.

I think you're probably right to do the Academy classes ASAP if you start with high INT. You might as well leverage the strengths you paid for. I can't help but wonder though if accepting a lower INT like 60 or so and raising it up with the RPG campaigns and some Carousing at Dockgrave before doing the courses and instead starting with high Ranged Combat might be better in the beginning and eventually the long term as well.

When I first started I made a 'minigame' out of the first thirty days. My goal was to get Aria and have the entire house upgraded and all the lesser investments done at the end of the thirty days. Back then there were no bounties and less income opportunities so you had to hope for a famine, that might not be the case nowadays. I only gave myself 25 days if I started as soldier/embraced/sharpshooter as that made it so much easier in the beginning.
 
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khumak

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I could see using the cheap mercs longer if I bought them good armor. I may try that next time since I think I've decided I don't like starting without any initial charm perk. It takes too long to boost it via caress which impacts how fast I can seduce the girls and also how effective I am at building influence via socializing in the bars. Combat armor seems like it has the best mix of decent defense and reasonable repair costs. Weave is nice for the low dex penalty but it costs almost 10x as much to repair. Haven't tried the Durasteel armor yet. I suspect it's not worth getting that until you have the right quartermaster to fix that stuff on the cheap, I forget the name. I imagine boosting dex might also help but I haven't tried that yet.

In my current game I never bothered giving them better than leather since I figured I was just going to replace them. Combat armor is probably good enough to take out the normal random arena opponents consistently with rifles but not the mid tier non random guys with duraplate and coilguns. I think I'd probably have to hand out assault rifles and/or coilguns though and just pay for the ammo if I was going up against some of the high level raiders with coilguns though. The 3 blackguards guarding that bunker in particular are really nasty even with the high level mercs.

Maybe it would work better to do that until you really have your investments squared away. So far I haven't made it far enough to clear out all the docks thugs reducing my investment income either. So the most investment income I've seen so far is around $150 a day. Bud is an obvious long term pick with his cheap salary and free ammo. Ayden is a bit odd since he's the best merc of all initially with his bonus damage on his first shot but since you can't change his gear that means you also can't ever give him a plasma gun. So he eventually gets eclipsed by Bud, Space Marine, and the Blackguard. Maybe even Doyle if you're willing to pay for plasma ammo for him.

You probably don't really need 4 mercs with plasma guns anyway though unless maybe for some of those creatures in the forest. I tried one of those and a coilgun barely scratches them.

Plus Doyle is the only low tier merc who has good health (150). The others are all 75. Rifle Savant is fun for the first day or 2 but I make him a scavenger after that since 25 health means pretty much anyone can 1 shot him with a crit. I've had a lot of fights where Loren, Ansel, or Peasant gets taken down early on even with good armor because of their relatively low health, but Doyle is a badass early on.

One other thing I should probably start doing is the "investigate the area" thing to find some of those bounties. I think that's based on survival skill and I don't have much of that with my current build. I imagine hunting for game could build that up but haven't really tried that yet. It sounded like stealth might also be involved as well but I'm not sure. The best option I saw for stealth was the criminal parents background. If you do criminal parents/rebel, you get 10 stealth out of it and still get 5 int and 5 willpower and you aren't locked out of the army like the criminal/embrace option. I have no idea if that matters later.

I may play around with the stat boosting drugs a bit too and see how that works. I suspect it's too expensive to be worth it.

I've also been meaning to try hunting for game and then selling the food during a famine for money. Sounds like that could be lucrative.
 
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khumak

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If you charm Rebecca enough you'll get the option to make her your Skuldugery girl and she'll tweak your incomes nicely. You don't want her as Head Maid anyways as she's a bitch (Malevolent trait) and will bully your other girls horribly. That might be fun to watch, but it hurts their happiness noticeably.

I think my next character will go for Arouser and the Teen Subduer as I think in the long run I can get the other stats where I want them but eventually I'd like to fill out the Dockgrave Tavern Quest and I think those will help most.
I was curious about the Teen Subduer option so I decided to try that and was able to start fucking Rebecca on day 6 even with only 5 respect which is pretty nice (was using an all merc party while trying to clear some of the tougher bandits). I actually found her easier to seduce than Juno despite having a lower starting Happiness and only having 5 respect vs 20 for Juno. I think you'll like Arouser. It really seems to help with pretty much everything sex related so once you boost your stats a little it just seems superior to any other choice for a sex perk since you can't duplicate it later.

To maximize my investment in Teen Subduer and Arouser I decided to also take Attractive instead of Melee Master so my starting charm vs teens is 75 which is pretty nice. That's almost high enough to progress to a sex scene on your first try with Rebecca. Maybe if you got lucky with a few sweet talks and kisses it would be. It's only 45 for non teens but that's still reasonable. The downside is I got ridiculously unlucky with melee skill ups in combat and actually had to spend 8 days training melee to unlock the arena. I got zero skill increases in combat despite mostly using melee (which is not normal, but I guess sometimes the RNG just hates you).

It was especially annoying since it seemed like every day was extremely hot so my energy levels were terrible after spending most of it training melee every day. Had to go get a massage every day to avoid having to just end the day at like 3pm. Attractive helped there as well since I usually succeeded at my socializing as well for a little extra stamina regen.

I think True Love is probably better than Teen Subduer if you don't also take Attractive or if you are playing a high int build that can use books to counteract the manipulation penalty pretty quickly. If you do take attractive and/or you're playing a low to mid int build I think Teen Subduer is probably better since you get just as much charm vs teens and don't take the manipulation penalty. It would take longer to progress with non teens, but you can just focus on the teens first and grind out some charm increases with them.

I think I might try it with Melee Master and Teen Subduer so I can guarantee that I don't need to bother training melee and can instead focus on books or stamina early on which are a lot more useful. Teen Subduer should still give enough of a boost with teens to make grinding out some charm increases on those reasonable before moving on to the non teens. I also might put some more focus on kissing since that seems like it's trivial to increase. Could be a reliable way to boost arousal on the tougher girls if I grind out like 60 kissing skill early on. It seems like it's pretty easy to gain 5-10 kissing skill per session if you're focusing on it.

Edit: Tried it with Melee Master + Teen Subduer and with 20 respect I was able to fuck Rebecca on day 10 after focusing a bit more on taking her out to dinner first every night (I picked her up on day 2 I think). Haven't done anything with Juno yet.
 
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