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Saburo. M

Member
Oct 28, 2019
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All my slaves are college professors. All I do is pick fights dur the day and hump like a rabbit at nights and first thing in the morning now.

Life is good in the kingdom of Raana.

Raana okoku banzai!
 

Sick&Alone

Member
Aug 30, 2020
409
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It's auto buy rations. It's somewhat bugged at the moment, it always buys regardless of whether you have it set to stop at a certain amount, and the price of food fluctuating is what's causing your losses to change. The economy tab also doesn't take the price of food into account because of the aforementioned changing prices, so you can appear to have a positive income because the food expense is hidden. The only way to stop buying food is to turn auto buy fully off, otherwise it just buys food in perpetuity.
Just a tidbit: I've never or rarely used "auto-buy". On harder modes highly unpredictable, & early on very important to have exactly predictable income. Later on---when full or nearly full house---buying food can be *HUGE* expense!
If u have any doubts, turn auto-ANYTHING OFF, & try it for a few weeks.
Make sure to check food useage for everybody, & make sure it's set to "normal" or less.

Part of this is a management game, & early on very important to manage finances carefully.
 

khumak

Forum Fanatic
Oct 2, 2017
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Charuks - and not only the feral ones - have been my faves from the days they appeared in the game. I am not hunting them so much for their tail-meat any more, tasty as it supposedly is and evidently plentiful, nor even their donations to my slave girls' skills either, despite they definitely improve almost every time there. I kill them to get my MC stronger, more agile and strong willed. It is amusing and mildly shocking to witness the amount of STR, WP & DEX those supposedly innocent beings can bring to my deranged MC.

Also the type of armor seems to be irrelevant there when the charuks miss by an inch every single time. I might be in error with this, naturally, since I am aware of my reckless habits and lacking sophistication. I dropped assids (asinine issids) all together after I briefly met with them in the legendary 0.8.1.1 game version. I liked mercs a lot earlier, I might mention. When they turned into assids those seem to crave tons of personal attention, training and almost constant entertainment from my MC, I have let them stay where ever they might find themselves.
And now I have to try a combat build again and try training up my low tier mercs. One of these days I'll play for more than a few days without starting over... :)

Speaking of merc training... Does anyone know what the "student" job does for mercs? I haven't seen any info on it. Does that boost their int/education?
 
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Jun 21, 2020
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Are you referring to the "grind"? ;) All the Deepthroat talk in here got me confused.
I was trying to be serious on the latter point. I even had an actual argument in my head initially but at some point completely forgot it and had to go sit in the corner for a while and calm down.
 

JaxMan

Active Member
Apr 9, 2020
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And now I have to try a combat build again and try training up my low tier mercs. One of these days I'll play for more than a few days without starting over... :)

Speaking of merc training... Does anyone know what the "student" job does for mercs? I haven't seen any info on it. Does that boost their int/education?
Yes, it increases int or education or if crit both.
 

khumak

Forum Fanatic
Oct 2, 2017
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Better question is what the hell does either stat do? One of them is SUPPOSED to increase the amount they can Scavenge but that doesn't work.
Yeah I'm kind of wondering how much of an impact some of the mercs (as well as the 2 kids) can have on some of the other merc jobs like scavenger/janitor/etc with boosted stats. I decided to put 5 people on the "study" job for now and see what happens. It's somewhat expensive in the early game, costing me what appears to be slightly over $70 per day per person (which is several times each of their salaries). So far no stat increases. Will see if it's worth doing soon enough I guess. Normally I would just have all of those people on scavenger duty. I didn't bother putting Rifle Savant on study since it looks like he gets a 95% penalty for that and costs more to enroll on top of that. So I guess he'll just be permanently on scavenger duty.

Oddly enough, based on the wiki's description for how the different jobs work, Rifle Savant should be the worst at Janitor, but he actually gives me more influence as a janitor than anyone else I have. What I really want from that job is a maintenance cost reduction though. But none of my mercs give any benefit at all for that from what I could tell. I don't care about a few extra influence per day.

I'm planning to try boosting my relationship status with all my mercs on this play through and also working on sexing up Loren and Aiko to see how that works as well as using floor crawlers to see what happens when the guys have their corruption boosted if anything. Basically the plan is to try and unlock all of the quests for everyone and complete them before I move on to hiring/buying new people after the initial rush in the first week.

It sounds like an upcoming version is going to change it so that carousing at Dockgraves will count as "spending time" with Bud, which will be nice if true. Currently that doesn't work. It does make him happy but does not count as spending time with him for his attention whore trait. It would also be nice if maybe he started getting more interested in the floor crawlers spending time with him at high corruption and less interested in spending time with MC. That would make him more fun to play with once you got a floor crawler or two to welcome him home at night.

Edit: So from what I can tell the "study" job for mercs is definitely not worth it early on. After a week of having 5 people doing that, none of them has gained anything and the cost is equivalent to hiring a top tier merc. I suspect you're probably better off training each merc personally after boosting the MC's stats high enough.
 
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OmegaZero21

Member
Jun 8, 2021
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Yeah I'm kind of wondering how much of an impact some of the mercs (as well as the 2 kids) can have on some of the other merc jobs like scavenger/janitor/etc with boosted stats. I decided to put 5 people on the "study" job for now and see what happens. It's somewhat expensive in the early game, costing me what appears to be slightly over $70 per day per person (which is several times each of their salaries). Will so far no stat increases. Will see if it's worth doing soon enough I guess. Normally I would just have all of those people on scavenger duty. I didn't bother putting Rifle Savant on study since it looks like he gets a 95% penalty for that and costs more to enroll on top of that. So I guess he'll just be permanently on scavenger duty.

Oddly enough, based on the wiki's description for how the different jobs work, Rifle Savant should be the worst at Janitor, but he actually gives me more influence as a janitor than anyone else I have. What I really want from that job is a maintenance cost reduction though. But none of my mercs give any benefit at all for that from what I could tell. I don't care about a few extra influence per day.

I'm planning to try boosting my relationship status with all my mercs on this play through and also working on sexing up Loren and Aiko to see how that works as well as using floor crawlers to see what happens when the guys have their corruption boosted if anything. Basically the plan is to try and unlock all of the quests for everyone and complete them before I move on to hiring/buying new people after the initial rush in the first week.

It sounds like an upcoming version is going to change it so that carousing at Dockgraves will count as "spending time" with Bud, which will be nice if true. Currently that doesn't work. It does make him happy but does not count as spending time with him for his attention whore trait. It would also be nice if maybe he started getting more interested in the floor crawlers spending time with him at high corruption and less interested in spending time with MC. That would make him more fun to play with once you got a floor crawler or two to welcome him home at night.

Edit: So from what I can tell the "study" job for mercs is definitely not worth it early on. After a week of having 5 people doing that, none of them has gained anything and the cost is equivalent to hiring a top tier merc. I suspect you're probably better off training each merc personally after boosting the MC's stats high enough.
Kinda sad I was hoping to give the kids and Rifle Savant an education and make them useful but yeah unfortunately it seems like a waste.
 

JaxMan

Active Member
Apr 9, 2020
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Better question is what the hell does either stat do? One of them is SUPPOSED to increase the amount they can Scavenge but that doesn't work.
Well, with higher int and education they can be accountants. I assigned Michelle's friend, Andriene I think, as accountant as she had a good int and education level and it increased my income. So, if you train the kids enough assign duty as accountants.
 

Gunner Rey

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Aug 15, 2018
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Kinda sad I was hoping to give the kids and Rifle Savant an education and make them useful but yeah unfortunately it seems like a waste.
It must work with Adrienne though, before I realized I could whore her out to all and sundry I had her as student for a long while and she's now at 70 INT and 90 Education.
 
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Gunner Rey

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Aug 15, 2018
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Well, with higher int and education they can be accountants. I assigned Michelle's friend, Andriene I think, as accountant as she had a good int and education level and it increased my income. So, if you train the kids enough assign duty as accountants.
How much does she help financially as an accountant? She makes me 45 a day doing what she was designed for.

A fine piece of ass is a terrible thing to waste.
 
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khumak

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Oct 2, 2017
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Well, with higher int and education they can be accountants. I assigned Michelle's friend, Andriene I think, as accountant as she had a good int and education level and it increased my income. So, if you train the kids enough assign duty as accountants.
I just hire the guy from the bank for the accountant job and yeah that one does seem to be worth it, at least once you have a decent amount of passive income for him to boost. If you don't have any investments then he doesn't really do anything as an accountant.
 

JaxMan

Active Member
Apr 9, 2020
803
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How much does she help financially as an accountant? She makes me 45 a day doing what she was designed for.

A fine piece of ass is a terrible thing to waste.
Not that much, but I don't have much income in that game. Plus I was wrong her int and education isn't all that. Maybe the amount increases if int and education increase. I don't pimp her out.
 

Gunner Rey

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Aug 15, 2018
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Not that much, but I don't have much income in that game. Plus I was wrong her int and education isn't all that. Maybe the amount increases if int and education increase. I don't pimp her out.
I've run out of surplus, I was delighted to discover I could whore out Loren, Enya and cute little Adrienne and boost my income by at least 135/day.
 

lxrt56

New Member
Apr 14, 2023
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I've run out of surplus, I was delighted to discover I could whore out Loren, Enya and cute little Adrienne and boost my income by at least 135/day.
I wish you could do the same with the slave girls. As it stands now, prostitution framework is bad. The income is very low for the damage it causes. I couldn't sustain the business beyond 6/7 days: too much wear and tear and loss of happiness. And the girls with vanilla traits, kept losing corruption. There should be an option to trun off the trait system.

This game was bloody perfect when it was just 2 slaves - you could have you fill and then sell them. Too much babysitting: with the merc, the slaves, the academy, the poker game. As of 814 only hunting and shooting are free from any recuring payments or penalties.
 
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tsap

Member
Apr 19, 2019
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This game was bloody perfect when it was just 2 slaves ...
THIS!

... and mercs were mercs, I'd add.

Issids could hypothetically still be saved or at least their handling improved with the incoming new party-engine, I suppose. NOT that I'd hold my breath waiting for that to happen. The dev isn't called GrimDark for nothing. :rolleyes:
 
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khumak

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Oct 2, 2017
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I wish you could do the same with the slave girls. As it stands now, prostitution framework is bad. The income is very low for the damage it causes. I couldn't sustain the business beyond 6/7 days: too much wear and tear and loss of happiness. And the girls with vanilla traits, kept losing corruption. There should be an option to trun off the trait system.

This game was bloody perfect when it was just 2 slaves - you could have you fill and then sell them. Too much babysitting: with the merc, the slaves, the academy, the poker game. As of 814 only hunting and shooting are free from any recuring payments or penalties.
I got the feeling that you're not really supposed to keep the girls on permanent prostitution duty but rotate them through jobs that don't involve sex to give them a break some of the time. I haven't really dug into the prostitution part of the game yet though. Same thing for assigning a girl as a floor crawler. I've definitely noticed that if I'm fucking the same girl every day, especially with high stamina that eventually I'll have to skip a day or two with her and work on a different girl.
 
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Gunner Rey

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Aug 15, 2018
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I wish you could do the same with the slave girls. As it stands now, prostitution framework is bad. The income is very low for the damage it causes. I couldn't sustain the business beyond 6/7 days: too much wear and tear and loss of happiness. And the girls with vanilla traits, kept losing corruption. There should be an option to trun off the trait system.

This game was bloody perfect when it was just 2 slaves - you could have you fill and then sell them. Too much babysitting: with the merc, the slaves, the academy, the poker game. As of 814 only hunting and shooting are free from any recuring payments or penalties.
I agree the wear system has gotten out of whack. I don't often run prostitutes on consecutive days, never when there's much (if any) red in their examination and as of recently noticed all my girls from my Magnate run were 'wizard's sleeve' and 'slack.' That's from maybe a year or two as a prostitute. The young human body is more resilient than that, and there ought to be some 'wear tendstims' we could use to tighten those sluts back up. If a tendstim can close a bullet hole, it ought to be able to re-tighten a fuckhole!
 
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