Are there any plans to add something that could help us understand daily stat changes of each of the NPCs, and where they are coming from?
There are so many different factors that impact these that I’ve honestly completely lost track and most of the time have no idea why each of the NPCs seems to have a given stat often significantly lower/increased compared to when I last checked. The ”daily event” screen only seems to show a subset of those changes, and rarely shows their causes.
After a while, with more NPCs around, the game turns into continuously mitigating stat drops, which are very hard to actively manage without extensive investigations of which of the complex systems causes them, which I presume will only get so much harder with many NPCs in the house.
I love that this complexity exists, but it would help to understand why and how their stats are changing daily to find quick ways to mitigate/balance stat drops against too-fast-increases of others.
I wish we had a screen that showed the daily rate of changes and their causes for each of the NPCs, so I could aim to keep them stable-ish, with manual effort being spent primarily to affect major desired changes.
There are so many different factors that impact these that I’ve honestly completely lost track and most of the time have no idea why each of the NPCs seems to have a given stat often significantly lower/increased compared to when I last checked. The ”daily event” screen only seems to show a subset of those changes, and rarely shows their causes.
After a while, with more NPCs around, the game turns into continuously mitigating stat drops, which are very hard to actively manage without extensive investigations of which of the complex systems causes them, which I presume will only get so much harder with many NPCs in the house.
I love that this complexity exists, but it would help to understand why and how their stats are changing daily to find quick ways to mitigate/balance stat drops against too-fast-increases of others.
I wish we had a screen that showed the daily rate of changes and their causes for each of the NPCs, so I could aim to keep them stable-ish, with manual effort being spent primarily to affect major desired changes.
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