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Porrvald

Active Member
Sep 12, 2020
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You are confused (puzzled), now I am amused. But no the mctraitman can only the mc/pc have and "$round is 1" indicates that it is the mc/pcs turn (round 2 to 5 are for the follower slots). And if the code would only be calculated once, then the "$round is 1" would be redundant (but it ain't so) - just look at the end tags. Otherwise congratulations - eventhough some things had been said more than a month ago in the previous discussion about slave capture chances.
Yes, that would have been obvious if I had paid a tiny bit more attention to the details when I glanced further down the code and noticed that there was up to at least 11 rounds.
Code:
<<if $round is 7>>$enemy1 misses!<</if>>
<<if $round is 8>>$enemy2 misses by an inch!<</if>>
<<if $round is 9>>$enemy3 makes a very bad miss.<</if>>
<<if $round is 10>>$enemy4 fumbles and misses the attack.<</if>>
<<if $round is 11>>$enemy5 fails to hit anything!<</if>>
As to why it has to be repeated... I think you overestimate the memory capacity of forum members in general... And since you suggested that you had deleted the relevant post, I didn't see much point in searching for it.
 

khumak

Forum Fanatic
Oct 2, 2017
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Hmm. Here's another interesting option for a Rise build. If I drop the requirement for Deadly Strike I can go with ZERO skill classes and get some pretty decent traits without a bunch of annoying disadvantages. I think I'd probably feel obligated to buy the aim implant with this build. 10 melee and 25 ranged... Ouch. Stats are fixable though. The traits are what I really care about.

rise_no_class1.jpg rise_no_class2.jpg
 

Gunner Rey

Well-Known Member
Aug 15, 2018
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Yeah exceeding the 90 pt cap is apparently enhanced only. Didn't realize that. Not really worth it for any other start anyway since you can train up to close to that without spending pts on it. Would rather have traits with starting pts.



I'm not sure if I'm imagining it or not but it seems like melee trains up through use a lot faster than ranged does. So I frequently never used ranged at all on MC other than to train it in the dojo to boost my mercs or followers ranged skill or work towards Master of War. The extra damage from Deadly Strike plus max devotion to Aesir frequently means I don't use any stims at all until I start seeing tier 6 bounties. With melee I'm on a rocket ship to 150. With ranged I frequently only gain a few points per month, if that.

The healing implant plus a few well timed visits to the bath house keep everyone's health in decent shape unless I have an unlucky fight somewhere. I do prioritize good armor early on though. Ayden comes with Wega so he's good to go. Connor comes with Duraplate. Kate doesn't need armor. So I just need 2 suits of Duraplate. One for MC, and 1 for a follower. I can easily cover that in the first week.



Oh I meant she was painful in the fight where you actually capture Cassius and her. She had crappy stats and traits for me as well but both she and Cassius were wearing good armor and doing lots of damage for a week 1 capture.



Haven't seen Godzilla for awhile now. I think Grim may have tweaked the script so he can't show up for a few months or so. I frequently used to get him in the first month.
As I recall he changed it so Godzilla wouldn't show up until at least a hundred days in. I got him on day 207 or so.

I've wondered myself if Melee trains faster than Ranged, I seem to get crits at a better rate than one every twenty strikes. Getting two in the same combat is not that uncommon.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
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Hmm. Here's another interesting option for a Rise build. If I drop the requirement for Deadly Strike I can go with ZERO skill classes and get some pretty decent traits without a bunch of annoying disadvantages. I think I'd probably feel obligated to buy the aim implant with this build. 10 melee and 25 ranged... Ouch. Stats are fixable though. The traits are what I really care about.

View attachment 3610517 View attachment 3610518
The real 'ouch' there is the 25 stamina. I've tried that, it's no fun. You run out of stamina damned quickly. There's tricks you can use with your last five points of stamina to get more out of a day, but you're still going to cash it in early. I dig myself out of the hole as fast as I can with training and trips to Hope Laurel and eventually the Baths, but it's still enough to be memorably annoying.

Good solid character once you get that stamina up though.
 
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khumak

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Oct 2, 2017
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The real 'ouch' there is the 25 stamina. I've tried that, it's no fun. You run out of stamina damned quickly. There's tricks you can use with your last five points of stamina to get more out of a day, but you're still going to cash it in early. I dig myself out of the hole as fast as I can with training and trips to Hope Laurel and eventually the Baths, but it's still enough to be memorably annoying.

Good solid character once you get that stamina up though.
Yeah that stamina would hurt bad initially, but 2 training sessions per day gets that up past the standard (and still painful) 40 in only 8 days. It's also only 100 influence so no bath house for awhile. Gotta treck all the way to Watery Eyes for massages. It would certainly take a lot longer to fix those stats.

Intelligence and Charm are the only stats there that aren't completely pathetic, but Deadly Strike is really the only significant trait I'd be missing. Wildborn would be nice but that's more of a bonus. Attractive, Teen Subduer, and Party Animal would all combine to make progress with the girls pretty easy even with crappy initial stats too.

Combat stats are so low that MC would be pretty useless there until you get the aim implant or do a LOT of training, but you could round up some stronger mercs and let them carry you through combat.
 
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Mar 5, 2024
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I've wondered myself if Melee trains faster than Ranged, I seem to get crits at a better rate than one every twenty strikes. Getting two in the same combat is not that uncommon.
Well if the random $skillroll for melee would be random(1,45) (for mc and followers) and random(1,40) for enemies (in melee) and if a crit (without any traits) would be a $skillroll of 4 or less, then you would get other crit-chances in melee (as opposed to ranged).

But that would never be the case, or would it?

Again the code is pretty clear on that one, too - eventhough the wiki might disagree on that one and one might need to look at a few more lines of code.
 
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bolondro2

Active Member
Oct 12, 2018
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Huh. I have always considered Manhunter the best trait personally, especially now with the addition of male captures. +15 to capture AND +15% to their auction sell price? Yes. Unless you plan a pacifist run I guess.
Manhunter it´s one of the big YES for me. The +15% on selling prices its a lot of money.
The other one that I never miss it´s Brainy. If you miss it you are going to miss a lot of skill points from the books. 20 points (and you get a +10 int) for this it´s a no brainer for me.
 

bolondro2

Active Member
Oct 12, 2018
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Did you check that you really get the influence? I just spoiled everyone with everything and it showed inf gain 31, below the picture, I had green check on socializing and after party check... But still got no added influence at all.
No. I have not done. I just assumed it was correct.
 
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Porrvald

Active Member
Sep 12, 2020
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No. I have not done. I just assumed it was correct.
That seems like an incorrect assumption in this case. Or I don't understand how the mechanic is supposed to work, because no matter what I do, I don't get any influence from Party :(
 

Porrvald

Active Member
Sep 12, 2020
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The real 'ouch' there is the 25 stamina. I've tried that, it's no fun. You run out of stamina damned quickly. There's tricks you can use with your last five points of stamina to get more out of a day, but you're still going to cash it in early. I dig myself out of the hole as fast as I can with training and trips to Hope Laurel and eventually the Baths, but it's still enough to be memorably annoying.
The most important trick is to train stamina only when it is already depleted.

Example of a day starting with 11 stamina points:
Spend 10 points doing something, like hunting or preparing meat (You now have only 1 point).
Train stamina (no stamina used since you are already at bottom).
Have a party or educate a slave (no stamina used).
Go to Furrys tavern even if there is a storm (ok to stumble in with 0 stamina, socializing will return you to 1 or 2 points)
Stumble back home at 3 in the morning (hopefully not ending with 0 stamina).
Do construction work or pray until 5:30 am (and pass out due to negative stamina).
Wake up with 12 stamina points and repeat.

Sooner or later you will have enough stamina from the training, to not run out of stamina before end of the day and then you can start doing things in any order you want.
 
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hohungasas

New Member
Aug 11, 2020
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Clemency,貼文:13665306,會員:6953411 said:
具體選擇哪個?重置Winton、重置任務、重置任務觸發器都屬於不同的變數(winton_sex、quest_winton 和 aca_hemme 或是 aca_wolf)。最快的方法是在做出選擇之前重新載入早期的保存。
[/引用]
重置任務
 

Gunner Rey

Well-Known Member
Aug 15, 2018
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Yeah that stamina would hurt bad initially, but 2 training sessions per day gets that up past the standard (and still painful) 40 in only 8 days. It's also only 100 influence so no bath house for awhile. Gotta treck all the way to Watery Eyes for massages. It would certainly take a lot longer to fix those stats.

Intelligence and Charm are the only stats there that aren't completely pathetic, but Deadly Strike is really the only significant trait I'd be missing. Wildborn would be nice but that's more of a bonus. Attractive, Teen Subduer, and Party Animal would all combine to make progress with the girls pretty easy even with crappy initial stats too.

Combat stats are so low that MC would be pretty useless there until you get the aim implant or do a LOT of training, but you could round up some stronger mercs and let them carry you through combat.
As long as you can take out the bandit groups that take Stokke Hills and the ones who show up with low control if you play 'A Dying World' these days you can train yourself up fast enough with combat, especially if you rely mostly on melee. The only top tier I go for sometimes is Ayden. A bounty a day and clearing the board of all but the toughest nuts and later two Arena combats a day is enough for me to make regular progress even starting with pathetic combat stats. Kate, Rebecca, even Bud or Ansel are good enough backup as long as I have Ayden. Nowadays being able to capture two melee gods as soon as you can take them ought to make starting with the bare minimum combat skills viable and inexpensive.
 
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Porrvald

Active Member
Sep 12, 2020
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Would somebody be down to split the cost for Tier4?

Price per person: 5€
Start: Before the months ends

I've already got a group of people, which whom I'm splitting the cost since December, but sometimes members want to take a break, hence the reason for this second recruitment wave. We are looking for 2-3 new people, who are interested to remain subscribed. It's no problem if somebody wants to skip a month, but the plan is to keep the sub going for almost the full year. If you are interested, please send me a DM and I'll provide you more infos. :)
How would anyone know if you only split it with 4 others or if you sell it to endless number of people while laughing all the way to the bank?
 

T_Abraxas

Member
Jun 26, 2020
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Hey just checking in after a long time away: is the OTK spanking punishment implemented for public yet? Basically just waiting on that to dive back in.
 
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