Create and Fuck your AI Cum Slut -70% OFF
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ffive

Devoted Member
Jun 19, 2022
9,677
23,898
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1.) Crossbow bolts. Produce them one at a time. Their materials are dirt cheap and they are produced fast.
Incidentally, this is probably an oversight/bug -- since other ammo types (project id 20-25) are excluded from being able to raise smithing/artisan skills, presumably to avoid this "easy to spam" effect:
Code:
<<if $addey lte 18 or $addey gte 28>>''Your Blacksmithing skill has increased (+1)!<<set $blacksmith+=1>><</if>>
<<if $addey lte 18 or $addey gte 38 or $addey is 30>>''Your Artisan skill has increased (+1)!<<set $artisan+=1>><</if>>
but bolts avoid this because their project id (44) places them after bunch of other, advanced equipment which is allowed to increase the skill.
 

water221

Newbie
Aug 21, 2018
22
19
191
Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.
I think Gluttony might be easy to mantain honestly but I've never taken it.
There should be a feature for the MC and followers to have sex in the wild or in a tent.
 

ffive

Devoted Member
Jun 19, 2022
9,677
23,898
812
Speaking of bugs.

The daily change log fails to show changes in NPC's willpower, because it's checking non-existent variable:
Code:
<<if _chs.state gte 1>>
<<if _chs.will isnot _chs2.will>>
<<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>>
<div class="padd20left"><li>
''WILLPOWER:'' <<set _ch to _chs.willpower>><<set _ch-=_chs2.willpower>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li>
</div>
<</if>>
<</if>>
The second line should be testing difference between .willpower fields instead of non-existing .will
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,934
1,354
338
Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.
I mean, normally having Normal Craving has no penalties, AFAIK, and Strong Craving is only social skills IIRC.

So if the perk only added penalties at Strong Craving and onwards, it'd be a no brainer for me.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,461
1,691
207
Is there any use for the prowlers I capture other than selling them to the institute? Basically I don't want to lock my self out of any content due to greed.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,934
1,354
338
Is there any use for the prowlers I capture other than selling them to the institute? Basically I don't want to lock my self out of any content due to greed.
AFAIK no.

I think you could use them as guards or something, but no actual content.
 

mr.petete

Member
Aug 13, 2016
263
537
332
The good old saying: Teach a man to fish and he never goes hungry again. People need to learn and understand why and how to earn money in general and not just follow a given path. The game currently does a poor job in explaining the various levels of gear and knowledge, when it hands out quests. So newer players (myself included in my first run) believe they are 'supposed/encouraged' to follow that quest. Locations have been walled by level of influence and the same isnt true for these quests. I literally spend more time reading the wiki constantly than actually playing the game in the beginning - which is simply bad given that we are talking about html which can link and use tooltips etc.
Paradox Games.
 

guest1492

Member
Apr 28, 2018
385
328
174
ffive
I haven't tried the new version yet, but in version 0.8.3.5 I changed the code to follow the order I have them set in the NPC Menu:
You don't have permission to view the spoiler content. Log in or register now.

I also added code inside the Conclude passage so that $npc2 would have various stats (eg Affection, Happiness) capped already to prevent seeing massive drops in the log.
 
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tooldev

Active Member
Feb 9, 2018
856
812
184
Paradox Games.
I am an avid Paradox gamer and thus should be hardened - which is why I made the comment in the first place ;) This game has info all over the place which points to lack of a design goal. If mechanics get tweaked , twisted and modified on the fly and elements get juggled wherever there is place somewhere, it confuses but doesnt help. I am currently condensing the wiki into a simple guide, as half of the wiki is just repeating the ingame texts but not giving any real insights.
 

tooldev

Active Member
Feb 9, 2018
856
812
184
Is there any use for the prowlers I capture other than selling them to the institute? Basically I don't want to lock my self out of any content due to greed.
I hate cheating myself but there is a way to achieve the same with just some save scumming.

- Either dont capture the prowlers to begin with and leave that area alone until you can get paid for them
- or use save scumming when you want to process girls you captured. Currently the chars are created after you press 'process' in that window. This means you can reload whenever the quick sell sum isn't appealing. If patient and greedy enough, you can get quick sell amounts of 8000 for a girl.
 

khumak

Forum Fanatic
Oct 2, 2017
4,022
4,175
488
Unlucky, Haunted and imo Debt are free points. I feel like Sex Addict is way too much, you recover sexual appetite fast in this game so you'd always be running around with a debuff.
I think Gluttony might be easy to mantain honestly but I've never taken it.
Yeah for me eventually it seems like your sex cravings increase pretty fast so I don't like the penalty from that with Sex Addict. For me the no brainer disadvantages are Unlucky, Debt, and Haunted. If you take Mountain Man as a benefit then I think Stiffness is another no brainer since you can't train dex to a relevant level anyway, capping it at 70 doesn't really cost you anything.

Personally I like the stim allergy disadvantage as well although that one is definitely painful in the early game. Once you get duraplate, a healing implant, and have a good quartermaster and a few nurses it's not a big deal unless you do multiple back to back battles where MC is taking heavy damage. The only scenario that comes to mind for that is the Rebellion fights but by that time you should have the occult powers anyway which gives you an alternate way to heal.
 
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Feb 24, 2022
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ffive
I haven't tried the new version yet, but in version 0.8.3.5 I changed the code to follow the order I have them set in the NPC Menu:
You don't have permission to view the spoiler content. Log in or register now.

I also added code inside the Conclude passage so that $npc2 would have various stats (eg Affection, Happiness) capped already to prevent seeing massive drops in the log.
thanks
 

TripleMe

New Member
Oct 27, 2023
1
0
54
i have a save game on previous version , do a need to start a new game?
Usually saves will be transferred to the new version, or you can "save to disk" on the old version and then "load from disk" in the new one. But then you won't be able to use new traits etc...

For anyone who wants Tier Change (so you can play the MoR Enhanced start, traits, and quests) + Incest Patch, you guys can DM me since I will not post it because "reasons", I've already updated and tested it on the latest version and it works like a charm. ;)
If I could humbly ask for the coveted dm aswell? Thank you.
 

LadyCeleste

Newbie
Jun 10, 2018
28
15
22
I'm going to restart as I've not played in quite a while and probably missed many things. Is there any kind of recommended start or approach?
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,461
1,691
207
Honestly if I could suggest just one improvement I'd say give us some indication which recruitable characters are random vs which are story ones. Like, maybe a different colored name or some symbol next to it or something.
 
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