This is from observation only, so there might be cheaty ways besides this:What's the best way to make money off of prostitution? There doesn't seem to be much difference between having your whores assigned to tavern/simple gold walking. Never really used ring though.
You can assign a prostitute to both goldwalking and the ring, double the prostitution payouts.What's the best way to make money off of prostitution? There doesn't seem to be much difference between having your whores assigned to tavern/simple gold walking. Never really used ring though.
At the price of the ointment, you can easily ending lose money if you don´t manage prostitution right.Also, if you double up, you've got to be aware of sexual wear more, make sure you don't run out of ointment and that you have enough nurses assigned.
It really depends on how you define "unique story."Is this npc dolcaar the leader of one of mines unique story npc? because View attachment 4242680 its not mentioned in wiki. View attachment 4242680
I would ask why you care. If it's important to you because of money or skills, changing the cap via changing the game code is trivial and can give you more than just 10 slots.Is there any recent change that my workshops showing 10 npc assigned out of 7 slots. What gives?
Edit: ok , apparently recent update changed the mechanism. My question is will workshop with 7 (new)and 10 (old)slaves generate same processing points?
So an update...
So far I have been able to do multiple interactions with the characters. Ansel Motte's Tutorial Quests works using my method and depending how much you are willing to tweak Dialogue you can change not only the name but most of the pronouns for the interactions with the characters. This is because of how the game using names and girlids to trigger dialogue and organize the code. I used the Find and Replace method changing the name but I also read and edited the dialogue when there was dialogue associated with the characters. Ansel Motte and Bud are two characters with a lot of dialogue i changed Ansel to Angel and Bud to Bree changed Budmeister to Breemeister. Depending on your willingness to tweak out pronouns and cock references to pussy instead. You can make the narration and Dialogue into female gender as well. There is no easy tweak here you have to be willing to actually make the effort.
So far i have been able to recruit most of the map characters and I haven't run into any issue when I change their names completely. It has work so far but this is a big game so I haven't been able to test every Male quest.
The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them (See below) from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls. I then use the vanilla version for the males turned female. This way the two characters look similar but different enough.
I will provide people with the key Text change to /* Sex Apply */
1) Find Sex Apply in the html file. It should look like this...
Replace it with thisCode:<<if _npc.girlid lte 299>> <<set _npc.sex to 0>> <<else>> <<set _npc.sex to 1>> <</if>> <<if _npc.girlid gte 23 and _npc.girlid lte 27>><<set _npc.sex to 1>><</if>> <<if _npc.girlid is 19 or _npc.girlid is 21 or _npc.girlid is 29 or _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 33 or _npc.girlid is 34 or _npc.girlid is 37 or _npc.girlid is 38>><<set _npc.sex to 1>><</if>> <<if _npc.girlid is 34>><<set _npc.body to 7>><</if>> <<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>> /* Aria gets her original paragon status set */
So this will make all the main male characters female. It will not change the random characters you can capture and the special NPC you can capture either. But the mercenaries you can hire are changed to female.Code:<<if _npc.girlid lte 299>> <<set _npc.sex to 0>> <<else>> <<set _npc.sex to 1>> <</if>> <<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>> <<if _npc.girlid is 34>><<set _npc.body to 7>><</if>> <<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>> /* Aria gets her original paragon status set */
2) You will need to add in new pics but given that each character has a unique girlid and picture folder associated with that folder. You can put any girl's pictures into the male's folder. You will get unique pictures from events that show the male version but their sex scenes will be female and with female pics of the girl you chose to overwrite the males pics with. Do not remove the unique pictures as it can cause issue if the game can't access them.
I left your son and the WIXX boy male. This is because they wont be in any sex scenes and I am unsure if it will break anything if the game tried to create a son and you've made that ID a girl. I don't know exactly how the game handles pregnancy so didn't want to mess with that.
Again this is tested somewhat without issues but given how large the game is I think it works okay based on my tweaks.
If you use replace all with the names and don't manually go to each instance and read the narrative or dialogue you WILL get the game referring to the previous male characters as male because that all has to be manually changed. Some minor characters have the same name as a recruitable NPC so you need to be careful not to change their names as well.
The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls so I use the vanilla version for he males. This way the two characters look similar but different enough.
I hope this these two posts explain how and it is clear what needs to be done. If there are questions please ask.
You can't simply edit your standing values and expect the game to play nicely. checks against expected values for standing exist for several reasons. You'd have to wipe out all of those checks in the original game code and replace them with alternatives. The same goes for destroying the other factions by reducing their armed forces and finances artificially.anyone know the cheat code to raise each religious faction to become ours through manipulating the number of donated? i dont want to convert to any of the choice religion out of principle and irl bad experience but i want to take over their faction.
This may be an unpopular opinion, but my personal stance is "If I'm spending time trying to count what option x or y gives me the most financial benefit in-game, I'll just edit my current cash total or edit the game code to make it so that the thing I want to do provides double/triple/quadruple profit in the game code).What's the best way to make money off of prostitution? There doesn't seem to be much difference between having your whores assigned to tavern/simple gold walking. Never really used ring though.
Can this be done with investments?I'll just edit my current cash total or edit the game code to make it so that the thing I want to do provides double/triple/quadruple profit in the game code).
I am taking issue with some wording you have here, since that would be in complete opposition to how the game is structured.It really depends on how you define "unique story."
Hello, I have been modding things over on the discord server. Haven't checked in here for a while.
MoR has four different types of NPC: Story-integrated, Explicitly defined, Expanded Random, and Throwaway
Characters like Lovisa are Story-integrated. Parts of the gameplay revolve around them and they are heavily referenced in significant parts of the code. Mercenary hireables ridge the gray line between Story-integrated and Explicitly Defined because they might not have special dialog or interaction points beyond hiring them, but they're always available in the standard gametype once their conditions have been met (unless you send them off to a destination of no return, rather than releasing them back into the wild).
Characters like Kate are Explicitly Defined. You don't get tips for how to get them unless they have a wiki entry or you look through the game code. If you miss your one chance to get them, you miss them permanently (unless you edit your save file or active state variables). Explicitly Defined characters might only have a few aspects of the character uniquely set (such as name and a special trait), or they might also have special dialog in the game if they are present in your household. Some boss fights have this kind of character available for capture. Dolcaar is one of them.
Characters like ??? ??? that you capture in generic battles (not boss fights) or buy from non-quest slave market auctions are Expanded Random. They have art sets and personal details that are picked out of a pool of possible options. You can't release them into the wild and get them back later.
Throwaway NPCs are the remaining NPCs that aren't intended to be kept in your household. Some of them are Explicitly Defined (like the prowler) adn some are randoms that rolled a result outside of the list of available image sets and personal details. As the dev works on the game, more throwaways get turned into Expanded Randoms (via their rolls being linked to art sets and descriptive text, or via the game code being changed so that they can feasibly stick around longer in your household).
You can create a custom NPC for your game by modifying the game code for an avatar number that is linked to an NPC that you have in your household. Don't modify the number! Modify the related code. For example, you can turn Lovisa into a custom NPC by looking up all occurences of her avatar ID in the code and changing the related dialog, name definitions, stats, etc. You can do the same with any mercenary you have, any Explicitly Defined you have, or any Expanded Random you have. You just look up the avatar ID number assigned to the NPC in your save file, then find all associated instances in the game's code and change whatever related details you want to.
If you could tell me how to change prostitution income that would be nice.If someone wants me to implement something specific and show how it's done for the newest patch (the one that's supporter-only right now), just pass me your HTML file. If it's something as simple as increasing the cash you get from an activity or investment or whatever, I can even provide a script that will do it for you without you having to open the html file. I'm currently working on mods for two updates ago, so I'm not sure how the code is different now.
Edit: If you're going to ask me to do something like make it possible to activate sexual situations with characters the game currently doesn't allow you to, realize that you're asking for something a bit larger than "Double the income I get from Nika's shop." Two people in this thread have previously claimed to solve blocked events and visuals and dialog, but small modifications that result in checks being skipped isn't the same thing as actually redesigning your game to treat all NPCs equally for every part of the game. If there's enough demand for it, I might actually create a gameversion-altering script that sets all NPCs to be treated equally based on the most recent code. But also be aware that Grim might not like that and might change things in the code so that said script wouldn't work on future versions.
tl;dr If you want major changes, especially about sex things, you're better off learning to edit the game yourself
Why the sex change effort by the way? I never caught the reason explained behind it.All these effort to sex-change male NPCs. Just do not hire them.
Go use Porrvald's automod's built-in cheats, or look up the milambus code for NPC cheats, or open up saveeditonline, take your favorite females, give them traitcrack = 100, traitbrawl = 100, traitammo = 100, traitstealth = 100. There you go. Your favorites now have crackshot, ammo pack, brawler, and shadowborn traits. They're all now Aydens that can change weapons. And it carries over every version change because the data is in your save file. Just make sure they have an allowance of $200/day to keep Ammo Pack active.
If i recall right, the reasoning was that females have a wider spectrum of activities and influence possibilities compared to males. By 'technically' making them females, males would get the same 'treatment' as one can apply to females.Why the sex change effort by the way? I never caught the reason explained behind it.
What's their STR? Because if it's not... 600 or something do not bother. The ability to use a weapon will get your farther in the long run.Is there any benefit using prowlers as followers for melee versus expensive mercenaries/NPC. Is bare-hand + high STR better than weapon with less STR?. I didn't find damage formula. (If it is good, I may just train all householders for will to negate debuff)