Crimson Fire

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Mar 12, 2022
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So, wiping out Red Tigers in Redhaven will also not increase the income right?
Wiping out most gangs wont increase investment income. The dock gang is an exception only in so far as they decrease investment income. What killing gangs does is increase your influence there is usually a one time bonus for killing gangs. Also if you use capture tactics with gangs you get unique NPCs, more slaves which means more money or more importantly standing/power/manpower at key money generating locations. In the mid game i try to capture every bandit and turn them over to Fort Sera or the mines. The power of bandits is that they are a source of free slaves.
 

Ennoch

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Is there a downside to not installing the 3rd republic?
Don't know. Still playing the incompetent Aria as Chancellor game.
One misses the two books from the palace for now and you gain 80 standing with the new republic but it's super weak so the money that gives is on par with the 10+ standing yield from the old one because that's much more established, rich and powerful.

In the long term, judging what we find out about Mordechai, i'd say leaving the II. Republic carry on will either be a bad ending or it will have to go eventually. But the chancellor definitely cannot stay. OR perhaps that's the dark path. The bad guy route. Go full occult and i suppose the II. Republic is a better option. I don't know how the dev intends to handle these various paths in the future.
 

NamelessSoul

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hi im trying to find out how to edit the game when you make a new character i have work out how to change the points you start with and how to have 3 expert skill classes by changing this line
Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1] to Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 0]
but i want to make it that you can pick all 6 at the start instead of 3 and i just cant find what i need to change i think i need to change this here

<<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>>
<<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>>
<<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>>
<<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>>

but i cant work out what i need to do anyone know?
p.s my skills at editing is just randomly doing things on notepad
 

Clemency

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Why do you want NPCs with high willpower? Willpower isn't important in the grand scheme of things.
To you.

We were discussing the strange unexplainable phenomena of willpower below a certain threshold decreasing in your household automatically (my headmaid is naturally not malevolent, my Demoralization is 0 because who wants Fear generation, and nobody is wearing any collars, no slavemistress reducing willpower). I tend to blame my 14 Malevolent NPCs but there's no effect code under /* Acc Effects */ that does it so for now it remains unexplainable.

Is there a downside to not installing the 3rd republic?
For starters, you have no minigun.
 

Bonercat

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Apr 14, 2021
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You are way overthinking this. Race is tied to GirlID because certain girls have a look that is associated with a race. There's no NTR feature. You can cuck Gregory and Connor but that's it. No one can get an NPC pregnant except you. You can turn off all TotaLube and it still won't happen. Don't read Caitlin or Leia or Loren's backstory if them having sex bothers you so much. In fact, do not ask the backstory of any slave that's not Lovisa. Even Aisha has some stories and she's a virgin.
nah i know just make some joke

yeah right now its not, but apparently dev did want to add some ntr feature in the future though here one i found.

https://f95zone.to/threads/masters-of-raana-v0-8-3-7-grimdark.100207/post-13315668

"- Random arousal boost? - Girls may be seen masturbating in their room (private room or dorm), hitting on a male NPC or asking the player for sex) "

the mei backstory is simply just an example of slave have pass life where she cheat with other slave. since thats the one i know of.

i vaguely remember theres more than this in the dev planning though but i cant found it.
 

Ennoch

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I tend to blame my 14 Malevolent NPC
Malevolent doesn't decrease willpower despite what the in game description says. The wiki on Malevolent was edited twice. In July and just recently in October. Was explained in the change that the wiki description reflects the code. Thus in the code there is no willpower decrease. Just as you claim there isn't. It's most definitely not Mal. that decreased willpower.

The willpower of your headmaid might affect it though since a Head Maid tries to adjust every convict/slave's willpower to her own.
 

Ennoch

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What am i looking at? This effect doesn't have a limit, if her willpower is 45 then that is the value she tries to bring others to.
People keep tanking further below you say?
 
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bolondro2

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I find the accountant in the bank an important NPC to have for wealth generation
That´s a big, big understatement, if any. He is not "important". Armand Blackford is absolutely crucial, and should be hired the first day you can enter in Crystal Hills, and you must pay more attention to gain his goodwill that the attention you pay to any chick.

The first day that you can enter in Crystal hill (in my build usually I can enter day 1 but usually wat till day 2 in order to have some 10.000 saved) you must visit the bank, take the loan (this 25.000$ + 10.000 it´s the first workshop) and hire the good old Armand Blackford, one of the mainstay of your household. The downsides of hiring him are a 1000$ investment, a daily expense of 60$ and 3 rations. And yes, at start his Accounting it´s useless (you still have not get investments to put him to work as an accountant) but

He starts with Int 75, so he possibly will be the best choice as a Foreman of your workshop for a while.
He starts with Disc 95, so if you put him to work as a worker in your workshop he will boost your production. It´s not unsusual to have at start workers (with the penalty of with 45+Despising) at work.
He will be a great Slave Master if you assign him to this task-. With his Int+Disc, being work alcoholic and above 35 years old his Slave Master skill would be above 100, and he will be second to none training the vital Discipline of your early workshop employees.

So even with no real Accountant work for him, he will not be idle at all and will earn his money by large.

But all of this it´s small potatoes. Here it´s the big deal.

When Selling slaves, having Armand in your employ adds +$50 to their , or +10% if he is Amiable or better (has 60+) towards you
Just with his starting affection and selling 2 slaves per day, you pay his wages and food. Raising his affection to Amiable can be, at the start of the game with the map full of red mushrooms to clean, a source of thousands of $, and they would be early in the game, when your workshop based economy it´s not at full scale
 
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bolondro2

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One misses the two books from the palace for now and you gain 80 standing with the new republic but it's super weak so the money that gives is on par with the 10+ standing yield from the old one because that's much more established, rich and powerful.
With my "Bismarck-with-tits" Aria I get above 3000$ of passive income each turn. By far more that anything I have get from the old Republic.
 

Ennoch

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With my "Bismarck-with-tits" Aria I get above 3000$ of passive income each turn. By far more that anything I have get from the old Republic.
Low standing. I had ~15 standing and was gaining around that amount. "By far more" only stands if you weren't gaining Rep.Influence. So this varies widely depending your playstyle and what you achieved, how many times the event where the Republic hires your soldiers from Sera triggered which raises standing with +1 each time.

Edit: Checked it. Yes. Your statement is mostly correct. The old republic standing doesn't yield that much compared to what you get from the New one, i forgot Control. The difference for me is roughly 3k.

So yes. Old was 2k, New one is 5k.
 
Last edited:
Apr 4, 2023
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hi im trying to find out how to edit the game when you make a new character i have work out how to change the points you start with and how to have 3 expert skill classes by changing this line
Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1] to Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 0]
but i want to make it that you can pick all 6 at the start instead of 3 and i just cant find what i need to change i think i need to change this here

<<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>>
<<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>>
<<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>>
<<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>>

but i cant work out what i need to do anyone know?
p.s my skills at editing is just randomly doing things on notepad
Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
 

Ennoch

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Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
The most important thing for me was to edit crepoints, stats and to unlock incest :HideThePain:
 

bolondro2

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Version 0.8.3.8 is out
An Alpha, not the Public one. We can expect the public version in a couple weeks.

As usuall, lot´s of new things. And also as usuall, they seem interesting.

New quest: The Sunderlands Reaching Affection Amiable+ with Connor Sunderland (Black Guard from Warrior Hall) will now unlock his character quest which involves rescuing Mr. Sunderland's wife and daughter.

New location: The Gymnasium (Crow's End) There's now a civilian alternative to The Arena - a gymnasium which hosts Acrobatics' quarter finals and grand finals on set dates. For over 250 years, many households and great houses have honored the tradition of signing up their top gymnast to these competitions.

Prestige In 0.8.3.8, a new civilian fame variable called Prestige has been activated. Prestige is gained by winning gymnastics competitions, performing at The Golden Dragon, lecture as a Professor at The Academy and doing other high-end feats of a more civilized kin.

I can not wait to see what kind of prestige gets the discoverer of the cure for the Blind Disease...

New location: Marston Watch Tower You're now able to visit an old pre-Severance military installation in Marston Swamps. This location offers a rather long "dungeon crawl" best suited for mid- or well-equipped early-game playthroughs. After clearing Marston Tower, you're able to annex it in Fort Sera's name

"Riding clothes" overhaul The old riding clothes slot has been completely revamped

Jewelry NPCs can now wear necklaces, which works just like clothes (Inventory > Accessories).
  • While wearing very expensive jewelry (diamonds, embryls) might increase Affection for any NPC, a materialistic girl will definitely be even more inclined toward the MC
Combat overhaul
  • Fighting in darkness (9pm-4:59am) now adds a -5 hit chance penalty for ranged weapons (MC, Followers, enemies).
  • (Grimdark difficulty only) Using ranged weapons during storms (weather type 1 & 2) now adds a -15 hit chance penalty and a -10 damage penalty for plasma rifles (MC, Followers, enemies).
  • All DENGI-type enemies now have the "Frenzy" ability, which causes a large damage increase as their HEALTH drops (starts at health 49 or less (+5), max +50 damage at health below 10). This ability is only active for melee weapons
 

NamelessSoul

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Sep 11, 2021
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Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
But I want to cause I did it once before getting all six at the start but I can't remember how I did it
 

Bonercat

Newbie
Apr 14, 2021
67
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New quest: The Sunderlands Reaching Affection Amiable+ with Connor Sunderland (Black Guard from Warrior Hall) will now unlock his character quest which involves rescuing Mr. Sunderland's wife and daughter.
this is the kind of thing that make me end up collecting limited unique male slave, you dont know what the future quest be and the reward. (i know black guard are merc and you can easily kick him after its done and he will appear in the hall)

i hope dev make it that unique capturable male slave end up can show up to be recruitable after we finish their respective quest to turn into new leaf so it dont eat up limited space.
 

towney

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Sep 5, 2017
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Don't bother with trying to do this by editing the points code. Just edit your save file afterward. The most important things to get with points is the MoR Enhanced feature stuff and starting NPCs/Quests.
Any guide on how to do that? Only thing linked in the OP is cheating in numbers, not traits or things like that.
 

Crimson Fire

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Mar 12, 2022
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To you.

We were discussing the strange unexplainable phenomena of willpower below a certain threshold decreasing in your household automatically (my headmaid is naturally not malevolent, my Demoralization is 0 because who wants Fear generation, and nobody is wearing any collars, no slavemistress reducing willpower). I tend to blame my 14 Malevolent NPCs but there's no effect code under /* Acc Effects */ that does it so for now it remains unexplainable.


For starters, you have no minigun.
Malevolent has tons of negative happiness triggers and you have 14 NPC with that trait so your household is a living hell for your people. Each person with malevolent has a chance to increase badfester variable which has a chance to lower happiness and affection and when these start to fall you can get fear.

Malevolent causes badfester which will reduce happiness and reduced happiness cause reduced affection which causes fear if you ask them to do something they don't want to do and if willpower is low enough that they comply.

A head maid or a wife with malevolent can cause all slaves and convicts to lose stats. Also malevolent can cause events that cause NPCs to lose happiness. You have 14 in your household they being MALEVOLENT are causing that household to be a place no one wants to live in. So is one of your wives malevolent?

Something to know about this game there is a tendency to use multiple variables for traits and effects when doing calculations. I know that malevolent uses a couple one being _mal another being pure (low values) so again it isn't easy to just type in the name of a trait and then see its effects easily because you will get branching variables to a single mechanic to the game. There are fear variables, afraid variables and scare variables so the complexity that fear is calculated in the game isn't surface level but rather a deep multileveled process that Acc Effects doesn't even begin to scratch the surface.

i have no idea why you would want malevolent in your household and why you thought 14 member was not a problem. Time to clean house and fix the problem.
 
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