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Gunner Rey

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Aug 15, 2018
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I'm assuming you got to the Task 2 for the Hunt Research (Infinity), as well? It's currently unfeasible until there is a new way to consistently train slave's intelligence outside of letting them sit as students and pray to the RNG gods. It would be nice if you could raise intelligence as easily as you can with servants. If you really want the 195K, you can always take a high INT slave and shorten the days, but you're easily looking at 400-500 days for 20-30 levels.

I'd suggest skipping it until it's reworked.
There's a girl you can pick up on one of the quests, Mai-Lynn's I think it is, named Luckie who starts with a 100+ INT, there's also others you can get who will start in the sixties or higher just from randoms.
 
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Warscared

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Jan 26, 2021
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I'm assuming you got to the Task 2 for the Hunt Research (Infinity), as well? It's currently unfeasible until there is a new way to consistently train slave's intelligence outside of letting them sit as students and pray to the RNG gods. It would be nice if you could raise intelligence as easily as you can with servants. If you really want the 195K, you can always take a high INT slave and shorten the days, but you're easily looking at 400-500 days for 20-30 levels.

I'd suggest skipping it until it's reworked.
you can marry a slave to increase her inteligence but... not sure if you divorce them they remain slaves?

can you answer this one GD-studios ? i mean i can test this but i´m oldskool i do not believe in divorce!


There are a few points here and there during the marriage event that you get from gifts etc. It's a very costly way of raising INT, both money- and Affection wise.

INT is meant to be a pretty stubborn attribute that is much harder to train than, say, STR.

I would agree that "Finding a more suitable girl" is a good advice in most situations. ;)
with my Valkyrie whenever i taker her out for coffee her intelligence increases!
So i got her to 90 intelligence before she even popped out the 1st kid!
ofc my MC is over 100 intelligence so perhaps its that!

but you did not answered my question...
if you divorce her she returns to the slave pen or being married to you immediately removes her from the slave status?

i tryed releasing a few slaves who had undying affection for me and they still left :(

as for multiple wife's... no thanks, i am a christian, if i can get a kid out of a few selected slaves or from a few companions its ok!
Also the amount of wife's should be tied to religion!
2 moons 2 wife's
aesir 1 main wife and then secondary wives
Muslim 4 wives!

Also you should only be allowed to marry once every year,
anything bellow that and you should take a massive influence bust for not being dependable!
 
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Fade710

Member
Nov 7, 2022
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I would also like to know if you will ever be able to marry your hired mercenaries as there are a few I would such as lauren, or aiko. :)
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
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you can marry a slave to increase her inteligence but... not sure if you divorce them they remain slaves?

can you answer this one GD-studios ? i mean i can test this but i´m oldskool i do not believe in divorce!
There are a few points here and there during the marriage event that you get from gifts etc. It's a very costly way of raising INT, both money- and Affection wise.

INT is meant to be a pretty stubborn attribute that is much harder to train than, say, STR.

I would agree that "Finding a more suitable girl" is a good advice in most situations. ;)
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
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I don't know if its been asked and I missed it but can the urchin still raid your house if you have the highest lvl of walls, as I have had them raid one time in this play through and then I upgraded the walls quickly and have never had them do so again.
Probably just bad RNG. They usually enter through the main door when it's open. Wait a couple of months. That event can take up to a year before being fully resolved.
 

Quriosity

Newbie
Sep 5, 2019
62
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193
I'm trying to do the In The Name Of God quest. I have done all the courses, I have the lvl 2 portable PC, and I have maxed the home tech lvl. But I can't hack the door in Sewo. I used to in past games, but I can't now. Has something changed?
 

Verberator

Newbie
Sep 16, 2017
16
13
185
Bit of a question for you "experts" in Raana. Is there any realistic way to do a high-end combat party that doesn't rely on the handful of mercenaries with ammo packs and maybe Dexter for his crit chance? I can't figure out how to make a melee-focused party work, since only the player character can start in close combat. If that changed (Please, Grim, please!) so any character with the right skills could do it, that'd probably make slaves a good choice for melee-focused groups. I can put a plasma gun on anyone, but the ammo costs seem to turn most combats into economic losses. Of course, there's a case for just not using anything above a rifle or so for most combats (Although Bud is so cheap with his ammo pack that it's hard to justify leaving him at home for any budget team anyway) since most fights don't need them. But you do seem to need the expensive guns for some of the newer quests, so you're either eating huge ammo costs or huge hiring costs for temporary mercs.

Lack of effective combat party variety is probably in my top three criticisms right now, but I'd love it to be user error.
 

Fauno36

Active Member
May 26, 2023
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Bit of a question for you "experts" in Raana. Is there any realistic way to do a high-end combat party that doesn't rely on the handful of mercenaries with ammo packs and maybe Dexter for his crit chance? I can't figure out how to make a melee-focused party work, since only the player character can start in close combat. If that changed (Please, Grim, please!) so any character with the right skills could do it, that'd probably make slaves a good choice for melee-focused groups. I can put a plasma gun on anyone, but the ammo costs seem to turn most combats into economic losses. Of course, there's a case for just not using anything above a rifle or so for most combats (Although Bud is so cheap with his ammo pack that it's hard to justify leaving him at home for any budget team anyway) since most fights don't need them. But you do seem to need the expensive guns for some of the newer quests, so you're either eating huge ammo costs or huge hiring costs for temporary mercs.

Lack of effective combat party variety is probably in my top three criticisms right now, but I'd love it to be user error.

I tell you my strategy:
Ayden: $430
Connor: $330
Felix: $350
And the useless Bud: $22
Total: $1,132
Advantage, unlimited ammunition and the cost can be alleviated, for example, in the Arena (two random fights give you around $1,100 to $1,400) and without considering the level 4 and 5 rewards $1800 - $2500) that this team meets to closed eyes.
 
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Gunner Rey

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Aug 15, 2018
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Bit of a question for you "experts" in Raana. Is there any realistic way to do a high-end combat party that doesn't rely on the handful of mercenaries with ammo packs and maybe Dexter for his crit chance? I can't figure out how to make a melee-focused party work, since only the player character can start in close combat. If that changed (Please, Grim, please!) so any character with the right skills could do it, that'd probably make slaves a good choice for melee-focused groups. I can put a plasma gun on anyone, but the ammo costs seem to turn most combats into economic losses. Of course, there's a case for just not using anything above a rifle or so for most combats (Although Bud is so cheap with his ammo pack that it's hard to justify leaving him at home for any budget team anyway) since most fights don't need them. But you do seem to need the expensive guns for some of the newer quests, so you're either eating huge ammo costs or huge hiring costs for temporary mercs.

Lack of effective combat party variety is probably in my top three criticisms right now, but I'd love it to be user error.
Look for Malevolent Brawlers who are Warrioresses. You can get a Rebecca like that, I did and I didn't save-scum her. Otherwise keep looking either through randoms you capture or you might even want to hang out at the auction halls. Raise their discipline first, then train Melee and Strength. Wielding Greatswords or Power Katanas those slavegirls would pack a mighty punch. Kind of a long-term solution though. Health will probably be a major issue though, I've not had much luck getting Health increases and I train the physical stats every day.

I use Bud, Ayden, Dexter and Rebecca as my 'A-Team.' I rotate three suits of Combat Armor and Rebecca's Duraplate around to four other girls who take out level one and two bounties and easy battles as well for respect-building and some combat experience. I find my A-Team with Plasma can take out level six bounties with relative ease, I start using a Plasma rifle myself to take the first hits and switch to a power Katana (they still go after me if I use a Greatsword) so Ayden starts tanking for the team.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,124
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I tell you my strategy:
Ayden: $430
Connor: $330
Felix: $350
And the useless Bud: $22
Total: $1,132
Advantage, unlimited ammunition and the cost can be alleviated, for example, in the Arena (two random fights give you around $1,100 to $1,400) and without considering the level 4 and 5 rewards $1800 - $2500) that this team meets to closed eyes.
Try Dexter sometime, especially in the beginning. His 'crack-shot' ability works for melee too, making capturing slaves pretty damn easy.
 
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Gunner Rey

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Aug 15, 2018
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I'm trying to do the In The Name Of God quest. I have done all the courses, I have the lvl 2 portable PC, and I have maxed the home tech lvl. But I can't hack the door in Sewo. I used to in past games, but I can't now. Has something changed?
Did you try bringing Techies with you?
 

heerwa2

Newbie
Apr 14, 2020
85
60
77
Thank you so much mi goody sir! you couldn't imagine how grateful i was to find this new poke game, It is almost my only way to earn money now. I'm so suck at making money in this game. I would like to run a craft studio to make goodies and girls do not help me, i couldn't assign them for craftman jobs (At least someone could tear merchandises apart for materials) , and there is no better places for selling products than general market. I would imagine if you sell items to right people, you could get better prices. For example, if you sell to the raiders, they should be able to give you something interesting and profitable, such as slaves, drugs, organs, ancient artifacts. You then could open the package and get the items for yourself OR start a transporting/smuggling business, escorting those to right people, and earn even more, But facing the danger from law enforcers, anti-slavers, highwayman, tribalists, zombies etc. I mean, a chance to run an armed caravan! If the player is not in the caravan, let some slaves and mercenaries to run it. So the player could have a real economic chain, from manufacturing to escorting then to selling. I know this is not easy to come true, please ignore if it is troublesome. What i really want to say is thank you, This game has deepth, both funny and serious. Beautiful like a hard-to-see art. lastly, Happy new year! ^__^
 

khumak

Forum Fanatic
Oct 2, 2017
4,022
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488
Bit of a question for you "experts" in Raana. Is there any realistic way to do a high-end combat party that doesn't rely on the handful of mercenaries with ammo packs and maybe Dexter for his crit chance? I can't figure out how to make a melee-focused party work, since only the player character can start in close combat. If that changed (Please, Grim, please!) so any character with the right skills could do it, that'd probably make slaves a good choice for melee-focused groups. I can put a plasma gun on anyone, but the ammo costs seem to turn most combats into economic losses. Of course, there's a case for just not using anything above a rifle or so for most combats (Although Bud is so cheap with his ammo pack that it's hard to justify leaving him at home for any budget team anyway) since most fights don't need them. But you do seem to need the expensive guns for some of the newer quests, so you're either eating huge ammo costs or huge hiring costs for temporary mercs.

Lack of effective combat party variety is probably in my top three criticisms right now, but I'd love it to be user error.
MC is the only one who can currently start in the close position so for everyone else, ranged combat is superior to melee except in long battles because you have to waste a turn moving in. With that being said, a pure melee strategy still works fine in pretty much all situations. It just takes a bit more work to get there. You'll want everyone to use a greatsword and that requires at least 75 strength to avoid a damage penalty and you'll also want everyone's melee skill to be high enough to be guaranteed to hit so somewhere in the 120+ range.

I would say for a pure melee party you're going to want everyone to have either warrior or brawler, preferably both. Malevolent and Crackshot also help. If you're going with an all slave party, health is going to be a potential problem since most slaves cap at less than 100 health. You could give them all stealth suits, but then MC has to solo tank everything which is literally impossible for the toughest fights unless you're ok with MC taking permanent stat losses every time he gets taken down.

In long fights melee actually out damages plasma but in shorter fights you will consistently take more damage than you would with ranged because of the need to waste a turn moving in. In long fights the increased damage makes up for that wasted turn but the first round still hurts since you won't ever get a kill that round unless MC 1 shots something.

Some good options for a pure melee party if you're not using the top tiers would be Dexter or Kelly for their Crackshot ability, plus Rebecca, the ex arena champ in Kahill, and Zenobia for their guaranteed combat traits. Some of the lower tier mercs also have warrior, brawler, or both and could make good options because of that.
 

caju

Well-Known Member
Oct 5, 2017
1,494
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Bit of a question for you "experts" in Raana. Is there any realistic way to do a high-end combat party that doesn't rely on the handful of mercenaries with ammo packs and maybe Dexter for his crit chance? I can't figure out how to make a melee-focused party work, since only the player character can start in close combat. If that changed (Please, Grim, please!) so any character with the right skills could do it, that'd probably make slaves a good choice for melee-focused groups.
I use combat staffs on myself, 2 slaves, and 1 mercenary and obviously have 1 equipped with heavy gun.
I hand to hand every battle.
It is easy and I spend nearly $0 on ammo.
 

khumak

Forum Fanatic
Oct 2, 2017
4,022
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I'm trying to do the In The Name Of God quest. I have done all the courses, I have the lvl 2 portable PC, and I have maxed the home tech lvl. But I can't hack the door in Sewo. I used to in past games, but I can't now. Has something changed?
You need around 70 science skill to hack it in a reasonable time. You could probably do it with less but it might take 12+ hours. If you try it at like 25 science it's probably completely impossible. Having a techie with you gives you a minor boost but not enough to make up for low science skill.
 
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PrinceGriss

Newbie
May 26, 2018
87
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Lack of effective combat party variety is probably in my top three criticisms right now, but I'd love it to be user error.
Started originally focused as a mercenary/combat build and had two slaves with rifles (michelle/juno), Peasant w/ rifle, and Loren w/rifle. Cost less than $100 a day, not including using some stimpacks after some fights.

I don't remember it being too hard to regularly cycle through Watery Eye's freebooter, Celior mercs, Marston Ave mercs, and Stokke hill bandits, etc. You should be able to collect enough rifles to give you extra 30-06 ammo to keep this going for awhile. You can further supplement this with arena fights. I rarely bothered with fights outside the city.

With the latest updates, when you get good enough armor across your entire party to tank weaker enemies you can start dedicating at least one character with a combat staff to almost guarantee a male slave every fight. These guys can be sold for about $300-700 extra per fight.

Now that this run is about 500+ days in, I abuse the ammo pack mercs when I feel like doing any combat:
Aria (free) or Enya ($45) w/ Power Katana (Loren would be better /w +3 free dmg, but my Enya has about 139 melee from using her so long)
Space Marine ($260) w/ Plasma Rifle (ammo pack)
Connor ($330) w/ Plasma Rifle (ammo pack)
Mr. Doyle ($25) w/ coil gun
~$660 a day which is about one arena fight if you don't have any investments or other income streams.

Oh, also don't forget bounties. I don't think it's possible to take the actual bounty as a slave, but at 4/6 up you can start getting coilguns and plasma rifles for basically free after almost every fight (6/6 fights can rarely give two plasma guns, which is like an extra $9k). Plus whatever loot money and the bounty reward. Just remember to wrap everything up before 21:00, so you can turn in the bounty for a fresh one the next day.
Bounties will be important later when your control starts reducing the amount of bandits being respawned.
 
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