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trulul

Newbie
Aug 11, 2023
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That trait is kinda weak imo. Other expert traits are much better.
Most, if not all, of those traits are essentially just money, which may make a difference for speedrun optimisation or something. This may change if new content is timed.

Maybe hunter can get unique stuff from the secret spot. Maybe the slave quest has something special. Maybe it will even be relevant (=best in slot / extra buffs). We will see.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
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That trait is kinda weak imo. Other expert traits are much better.
The Expert traits give you a lot of skill points that can be grinded up regardless of what choice you make. Their special boon is the unique trait that color your playthrough and adds replayability.

You can be a captain (expert soldier) in one game and buddy up with Lt. Corso (new combat class NPC), a crafter with great connections in another (expert businessman) or really enjoy Adora Sanor in a third.

The features themselves are not locked to a specific class, Corso and Adora are hirable in all playthroughs, it's just that their RP tag is missing (unique dialogues and minor scripted events).

Scenes and personalities are the same in all games:

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Clemency

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Jan 21, 2024
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What was that red colored implant I keep seeing on the upper right btw? Is that new or I just did not explore the game enough?
 

Gunner Rey

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Aug 15, 2018
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That trait is kinda weak imo. Other expert traits are much better.
What it does give you is something that's difficult to get any other way and tough (and potentially expensive!) to grind: Bondage and Flagellation. You get an extra 25 Bondage and 15 Flagellation from taking that third tier, and those stats you can't just raise on the Attributes and Skills tab.

I think he put a lot of thought into it, I've not yet decided on any 'must have' picks, though there are those I'm definitely more inclined to pick. 'Expert' soldier seemed the best to me until I realized only the cheap Ammo Pack merc is not obsolete in about thirty days, which is what it usually takes me to get everyone outfitted in Duraplate and with Coilguns at the very least.
 
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Gunner Rey

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How can you get so much money so fast?
Beat people up and take their stuff!

Edit to add:

Get in a bounty a day, every day, and keep the forts on Marston Avenue and Stokke Hills clear (they are recurring targets). There's also a recurring target in the upper left of Watery Eyes (a lone freebooter with a rifle you can sell) and another in the lower left of Stokke Hills. Take those out ASAP so you keep getting more, also make sure you take at least one alive to sell from every battle if you can. Do the quick easy quests as soon as practicable and don't waste money on anything you don't need until you all have Duraplate. I considered the old house upgrades and Rebecca as things worth spending on, but not much else except Combat Armor as the first step to Duraplate. I've not yet decided which house upgrades I'll prioritize in the newest versions, I can't get much farther than the character creation as I can't decide what I want to play most!
 
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khumak

Forum Fanatic
Oct 2, 2017
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House upgrades are definitely more of a long term project in the latest version considering how many of them there are and how expensive some of the upgrades are. Personally I would focus on the yard options first, especially your first workshop and the Gazebo (specifically for pool parties).
 

Gunner Rey

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Aug 15, 2018
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House upgrades are definitely more of a long term project in the latest version considering how many of them there are and how expensive some of the upgrades are. Personally I would focus on the yard options first, especially your first workshop and the Gazebo (specifically for pool parties).
I lucked into buying those first and I agree, the workshop especially is such a boon I probably should fit it in before Duraplate, but maybe not Combat Armor as that's a money-maker in itself allowing you to take out higher level targets and making all cheaper as you won't have to spend nearly as much on tendstims.

What do you think about the new character creation system? I can't get past the first day as I always want to try another combination out. I figured out I can hold my nose (required as I have to take Body Odor!) and take enough negative attributes I can be an expert in a field on the 120 point Grimdark setting while taking only one that truly limits future development, but I've enjoyed playing around with the 280 point setting so much I think I'm going to play that way. I just can't decide which configuration I like best. I really want to try Hunter as I think I can game it with Loren that I'll have no difficulty with money and I'll have a decent combat build just from Hunting Expert, but I can't decide how to spend the rest....or decide I just must have little miss Adora Sanor from the get-go with all the goodies (her quest). I found a Combat Veteran to make the opening much easier, but then again I can manage without it and I have to fit the new guy into my merc teams and haven't figured out who I want to drop from my eventual 'A-Team.'

Doctor looks good too, especially if combined with Soldier. Slaver is another tough one to not want to get to the second level at least. I think Grim outdid himself on this new system, I can't stop playing with it. I may never strip, whip, and sodomize senseless another slavegirl as I'm still playing with the character creation system!
 
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khumak

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Oct 2, 2017
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I lucked into buying those first and I agree, the workshop especially is such a boon I probably should fit it in before Duraplate, but maybe not Combat Armor as that's a money-maker in itself allowing you to take out higher level targets and making all cheaper as you won't have to spend nearly as much on tendstims.
It partly depends on which mercs you plan on taking IMO. Felix, Space Marine, and the new guy who's name I forget all come with Combat armor. So if you take weave armor for MC you won't need to tank the advanced tactics fights. Duraplate is better but it's more expensive in case you have competing priorities. I like to grab both Weave and Duraplate eventually anyway so I can switch back and forth a bit to spread the damage around so my quartermaster can fix it better.

What do you think about the new character creation system? I can't get past the first day as I always want to try another combination out. I figured out I can hold my nose (required as I have to take Body Odor!) and take enough negative attributes I can be an expert in a field on the 120 point Grimdark setting while taking only one that truly limits future development, but I've enjoyed playing around with the 280 point setting so much I think I'm going to play that way. I just can't decide which configuration I like best. I really want to try Hunter as I think I can game it with Loren that I'll have no difficulty with money and I'll have a decent combat build just from Hunting Expert, but I can't decide how to spend the rest....or decide I just must have little miss Adora Sanor from the get-go with all the goodies (her quest). I found a Combat Veteran to make the opening much easier, but then again I can manage without it and I have to fit the new guy into my merc teams and haven't figured out who I want to drop from my eventual 'A-Team.'

Doctor looks good too, especially if combined with Soldier. Slaver is another tough one to not want to get to the second level at least. I think Grim outdid himself on this new system, I can't stop playing with it. I may never strip, whip, and sodomize senseless another slavegirl as I'm still playing with the character creation system!
I like the new system overall but it really depends a lot on whether you're doing a rise from the ashes start, a normal start, or an enhanced start. With a rise start you pretty much have to pick some negative stuff if you want to have enough points to get much. If you do an enhanced start you can get almost all the good stuff. I'm still playing around with the enhanced starts for now just to see how stuff works.

The current expert perks are kind of an interesting choice. I think from a raw min/max power perspective the business expert is the best because of the combination of investment boost and workshop boost. From a story/RP perspective I like the slave trader better because it gets me another slave with a quest/backstory that ties in to MC's background. I won't make as much money as the business option but eventually you build up to enough that a little extra doesn't matter that much.

I think for a rise start I would definitely want both deadly strike and tough. I'm not sure what else I would pick since I'm not sure how many extra points I could scrounge up. I think Brainy is also a must have. Problem is with a rise start that might mean it's not possible to also get an expert class unless you take pretty much all the negative traits.
 
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Clemency

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Jan 21, 2024
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How many points do I start with in the character creation screen if I am making a new account? Or do each screen (Attributes, Skill Classes, and Traits) have their own points you can spend?

My shortlist right now is definitely
  • Brainy: -20
  • Debt: +15
  • Deadly Strike: -50
  • Disciplined: -30
  • Massive Load: 0
  • Teen Subduer: -20
Debt is not debilitating. Deadly strike scales harder then the rest and melee combat does not cost ammo. Massive load is free. Teen subduer to get an early headstart with Rebecca and Aria.
 
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Gunner Rey

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Aug 15, 2018
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It partly depends on which mercs you plan on taking IMO. Felix, Space Marine, and the new guy who's name I forget all come with Combat armor. So if you take weave armor for MC you won't need to tank the advanced tactics fights. Duraplate is better but it's more expensive in case you have competing priorities. I like to grab both Weave and Duraplate eventually anyway so I can switch back and forth a bit to spread the damage around so my quartermaster can fix it better.


I like the new system overall but it really depends a lot on whether you're doing a rise from the ashes start, a normal start, or an enhanced start. With a rise start you pretty much have to pick some negative stuff if you want to have enough points to get much. If you do an enhanced start you can get almost all the good stuff. I'm still playing around with the enhanced starts for now just to see how stuff works.
I didn't play around much with the MoR Enhanced as it seemed I could get whatever I wanted and still have points left over I had to spend on something I didn't really want/need.

With Rise from the Ashes I could get to an Expert Level, but needed to take pretty much all the negatives including at least one that limits you to a max of seventy which I really don't want to do for any stat.

The current expert perks are kind of an interesting choice. I think from a raw min/max power perspective the business expert is the best because of the combination of investment boost and workshop boost. From a story/RP perspective I like the slave trader better because it gets me another slave with a quest/backstory that ties in to MC's background. I won't make as much money as the business option but eventually you build up to enough that a little extra doesn't matter that much.
I was thinking Business Expert was kinda mediocre, what does 5% really amount to in the long run anyway? Eventually I'll have plenty of money anyway, I don't see me needing that extra 5%. The workshop bonus is a nice kicker, but again once I get there will I really need it?

I think for a rise start I would definitely want both deadly strike and tough. I'm not sure what else I would pick since I'm not sure how many extra points I could scrounge up. I think Brainy is also a must have. Problem is with a rise start that might mean it's not possible to also get an expert class unless you take pretty much all the negative traits.
I really don't like the idea of limiting my character to a max of 70 in any stat, so I wouldn't take any of those unless I absolutely had to. I do tend to think Deadly Strike is better than Crackshot as the latter has a negative in that you won't want to fire at anyone you wanted to capture, and Deadly Strike makes captures easier. It sounds like in the new system Brainy might not be as useful as all it will add is another one point or so per stat per book, I can live without that and I can manage if it takes me a little longer to finish a book. Tough looked nice at first, but is it really that big a deal to take 38 points instead of 40?
 
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