Clemency

Well-Known Member
Jan 21, 2024
1,206
1,688
249
Soooo... I'm late to the party, what is the sandman mod and how does one apply it? :oops:
It's a 1:1 AI "art" replacement of models and sex scenes in this game. It does not create new sex scenes or new renders for new clothes. It just replaces current clothes and renders with an AI "art" version. Same pose, same everything. The only new thing it offers iirc is a custom marriage scene, one each for the scripted unique NPCs. And a couple of animated victory screens from fights (that's what Sandman Videos is, I think).

You download it, extract it, add it to your Mod folder and enable it in the game options. I think now you can enable it for each NPC separately but I'm not sure where it is. In the Inventory tab, maybe.

As for how it would look in your Mod folder, whether it's Mods/Sandman/Sandman/Pics/Av1 or Mods/Sandman/Pics/Av1, I do not know. Someone will know and tell you later.
 
  • Heart
  • Like
Reactions: mrhable and DustyX

DustyX

Member
Jun 16, 2017
356
421
177
It's a 1:1 AI "art" replacement of models and sex scenes in this game. It does not create new sex scenes or new renders for new clothes. It just replaces current clothes and renders with an AI "art" version. Same pose, same everything. The only new thing it offers iirc is a custom marriage scene, one each for the scripted unique NPCs. And a couple of animated victory screens from fights (that's what Sandman Videos is, I think).

You download it, extract it, add it to your Mod folder and enable it in the game options. I think now you can enable it for each NPC separately but I'm not sure where it is. In the Inventory tab, maybe.

As for how it would look in your Mod folder, whether it's Mods/Sandman/Sandman/Pics/Av1 or Mods/Sandman/Pics/Av1, I do not know. Someone will know and tell you later.
Recommended, or more a uh.... 'some prefer apples, others prefer oranges' kinda deal?

Put another way, is neither better or worse --just different?

Also, cheers!
 

Clemency

Well-Known Member
Jan 21, 2024
1,206
1,688
249
Recommended, or more a uh.... 'some prefer apples, others prefer oranges' kinda deal?

Put another way, is neither better or worse --just different?

Also, cheers!
It depends entirely on your taste. I for one use Farah Samad's Sandman AI art because it turned out well. I do not use most other Sandman AI art versions except for Kate Veeron's casual clothes render (inter_casual). And I actively replace newer AI art renders like the Annex render with older non-AI art assets from earlier versions of the game.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,124
1,015
260
Any particular script command to reset that interaction, I became rude to her without noticing
Yeah, that's easy to do if you're not paying close attention to the dialogue boxes, something those who've played through it oodles of times tend to do at times. I don't know how to reset it, I've never done that, but hopefully someone familiar with the console commands or whatever it is will pipe up with the answer.
 

niconini

New Member
Dec 14, 2023
14
4
136
4XMOF7VO9EU]KJAUM`WNHWG.png
I realized that the progress bar filled up before all three tunnels were upgraded. Should I upgrade all of them after mining for a while to avoid overflow losses?
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,460
1,691
207
In the last version (.6) there was a bug where if you enable the picture mod and it lacks pictures for a character the game won't load pictures from the base game, even if these exist but will just display nothing. Has that been fixed?
 

kidderyao

Active Member
Jun 30, 2018
527
134
207
Regarding Family Man, which I can partially understand; in a future update I'll most likely split them into three separate traits (and add them to public builds) so you can choose the family setup more freely. Just setting $addfam to 100 and $mcfam to true will get you that family on public builds today, however, so it's not meant as a hard-locked cash grab - just an advanced cheat. After doing a playthrough with Family Man myself, I still consider forming a family during the actual playthrough is a lot more fun. Although I am one of those masochists who always do Ironman>Dying World>Grimdark runs so I can probably not speak for everyone.
ok I will wait(I want FUCK [Step] Family)
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,598
366
In the last version (.6) there was a bug where if you enable the picture mod and it lacks pictures for a character the game won't load pictures from the base game, even if these exist but will just display nothing. Has that been fixed?
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
 
  • Like
Reactions: Gunner Rey

kidderyao

Active Member
Jun 30, 2018
527
134
207
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
Green Thumb works on Lush Groove small Garden ?
 

Rover55

Member
Aug 12, 2017
192
139
187
Are you doing a no-slave run?

Anyway:
  • Loren
  • Enya
  • Armand (technically a servant like Laika, Adrienne, Loden, and Michelle, not a mercenary)
  • Kelly (especially if you choose the enslave over the hire route but even the hire route is cheap at $45 per day)
  • Einar (cheap only if you picked the Expert Soldier background in character creation, aka 3 levels of Soldier)
You can check their entries here:
Nah, just curious. Thanks, seems I missed that info on wiki
 

Rover55

Member
Aug 12, 2017
192
139
187
Adrienne is always two months away from her birthday the moment you get her, so how do npcs birthdays work? Would, for an example, Kymanto slaves always keep their age until player buys them or is it tied to the in-game date?
 

Porrvald

Active Member
Sep 12, 2020
631
769
193
Adrienne is always two months away from her birthday the moment you get her, so how do npcs birthdays work? Would, for an example, Kymanto slaves always keep their age until player buys them or is it tied to the in-game date?
NPCs are x number of years and y number of days old when they are created.

Most of the unique npcs have those numbers hard coded (as opposed to randomized).

As result, they will always be the same amount of days away from next birthday, regardless of which date they were created (which typically happens when they are first encountered or added to the household).

The most obvious example would be Lovisa who is always bought on her 18th birthday, regardless of when mc decides to buy her.

Edit: I think that I will look into the possibility to add birthday randomization for newly added npcs in the automation mod. It should in theory be very simple to do.
 
Last edited:

QQP_Purple

Well-Known Member
Dec 11, 2020
1,460
1,691
207
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
Can't you code a fallthrough though? Like basically IF(mod is active and mod_image is missing use base_image). My HTML is admittedly a bit rusty but it should be possible to do. If nothing else, you can add onerror="this.src='old path/image';" to the HTML IMG tags.
 

HammieSammie

Newbie
Sep 21, 2022
29
32
79
I'd say the npcs being age-locked pre-acquisition is a good thing. You wouldn't feel the need to rush to get them or build stores of revital. You can spend 200 days twiddling your thumbs and training.
But, in all honesty, it doesn't really matter much. A typical game won't last near long enough for a lifespan to be an issue.
 
  • Like
Reactions: Xakorik and tsap
4.50 star(s) 169 Votes